HXRTC Project Golden Edition Plus R8b (12 Oct 2021) [MR]

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Re: HXRTC Project Golden Edition Plus R7e (Update 12 Aug 202

Postby Hexereticdoom » Wed Aug 11, 2021 4:57 pm

ClessxAlghazanth wrote:I just started playing HXRTC Project Golden Edition and quite impressed with the variety in weapons/monsters and shop system , but I couldn't find any options menu to adjust progression , to turn on/off visual effects and such.Am I missing something here ? I'm using the latest edition with no other addons loaded

Hello, glad you like it! :thumb:

Sorry, but apart from the possibility of redefining the mod special keys in GZDoom's Player Settings, there are no such advanced options like the ones you have mentioned. If you need to increase the mod's performance, you could try for example disabling the use of dynamic lights, reducing number of visible decals, turning off sprite shadows (in case you're using GZDoom 4.6.x) and/or even using the HXRTC No Smoke SFX addon included in the downloaded ZIP file.

By the way, I've released some instants ago another minor maintenance release, which fixes a few wrong scaling properties in some weapon pickup sprites (in particular those that are spawned through CustomInventory class) and also a few corrections in some additional sprite offsets.

That's all for now. Enjoy and keep having fun everyone, as usual... 8-)
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Re: HXRTC Project Golden Edition Plus R7e (Update 12 Aug 202

Postby ClessxAlghazanth » Wed Aug 11, 2021 10:57 pm

Wow , thanks for the new release 8-) HXRTC Project GE has been one my most played mods in these days , I can't believe how I slept on it this long :roll:

Few years earlier I've got the 'HXRTC Hud' for Project Brutality in a package from moddb , but I didn't know what it originated from :oops: I thought it was a custom hud just for BD variants or something :idea:

I think HXRTC Project combines elements from mods such as Complex Doom (without going too overboard) , and DoomRPG / Lithium (without being too complicated) , a cash system that actually makes sense and easy to use , along with a huge monster roster which all (as far as i can see) blend well into doom lore (no anime girls stuff , impette ftw :mrgreen: ) in my opinion. The weapon variety is also great , in which everything has its use. Along with all the action and variety , not choking my old laptop a bit , even on slaughtermaps is a big plus :wub:

I've just encountered these health items? half buried in the ground not pickable here and there , can it be a bug maybe ?

Thanks for all the excellent work on this masterpiece of a mod :D

Best regards,
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Re: HXRTC Project Golden Edition Plus R7e (Update 12 Aug 202

Postby adski_drochila » Thu Aug 12, 2021 3:51 am

This is a great mod. Many thanks to the author for working on it. One of the best compilations, if not the best. But I have a couple of questions.

Where can I find a list of changes in new versions? (I did not find it on the page on this forum. On moddb too. In the zip file too.)

Have you considered giving each weapon its own crosshair? (I haven't played the August 12th update yet. Maybe this feature is already in the mod.)
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Re: HXRTC Project Golden Edition Plus R7e (Update 12 Aug 202

Postby ClessxAlghazanth » Wed Aug 18, 2021 1:41 am

I noticed that even when I delete the binding the key "O = One button save game" in the control settings , it comes back after exiting and restarting gzdoom :roll:

Is it a bug or intented behaviour (hard-coded that way etc) ? Other configs stay the way I set them

Best regards
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Re: HXRTC Project Golden Edition Plus R8 (Update 22 Aug 2021

Postby Hexereticdoom » Sun Aug 22, 2021 12:52 pm

OK dear doomguys, it's time now for a new update of the mod, which comes in shape of Revision 8! :D

However, it's not precisely a coincidence that I decided to publish it on the same day as my 44th birthday, because with this new revision and from this moment you'll have the possibility of acquiring a new, very powerful ally who will gladly fight by your side in your infernal adventures. Who is it, you say? Just keep reading, you'll love the surprise, surely you are not expecting it... :winker:

This is the list of changes for the current release:

    - The old-known Light Machinegun weapon has been replaced (or better said, upgraded) by a slightly more modern model: the L-SMG, which in addition to preserving the already good properties of its predecessor, the rate of fire has been reduced a bit, thus allowing to the player firing more bullets per minute than before.

    - Uzi weapon is from now dual-wieldable, so then if you pick up (or buy) a second Uzi, you'll immediately equip it together with the previous one, each one in one hand like other types of guns and rifles. Watch out, don't get too excited when shooting them, because their ammo may run out soon! :P

    - The Satyr and the Dark Satyr enemies are now able to attack from a distance launching some new elemental projectiles: the Satyr can throw one or two limited range fireballs for each round, while the Dark Satyr is capable of throwing from one to four bouncing iceballs, while retaining its old attack mode with its deadly Icy Wave, although it will use the latter slightly less frequently than before.

    - A few significant tweaks to the Ying-Yang Slither special boss, which apart from adopting a more ghostly appearance, it is now a bit easier target that moves at constant velocity (no more fast-strafing movements, neither repentine speed changes) and also uses less often its lethal Killer Waves, although the pattern of this attack has been improved: now the Ying-Yang Slither can release several waves simultaneously that will seek partially their target. So don't relax in any way when you confront this slippery opponent and remember to use your best weapons against it!

    - And now, what you have been waiting for... You will surely remember the Doomguy's old pet, Daisy, which was (spoiler alert?) murdered and vilely impaled by those repulsive demons that invaded the Earth some time ago... Right? Well, thanks to the ultra-modern cloning technology from our secret headquarters lab and from a small DNA sample donated by Doomguy himself, it has been possible to recreate the original pet in an improved way, giving each replica of the little rabbit a great intelligence and at same time, a high attack capacity. What better way to honour the memory of poor Daisy, having its genetic descendants avenge its unfair death and fight by your side unconditionally? The only thing you will need for one of these clones to join your cause is a special artifact called the DaisySphere, which will be easily recognizable thanks to its orange colour and its carrot symbol. Each time you get one of these spheres, a Daisy Rabbit clone will appear almost instantly around you, and it can be summoned in two different ways, either aboard a small UFO ship armed to the teeth or just on foot, carrying a Glock with which it will open fire on all enemies that crosses its path. So good luck, and have a good demon-hunting with your new lovely allies! :3:

    - Fixed a few erroneous Decorate function parameters in some Slot 2 weapon type lumps, which were causing some minor unwanted effects.

    - Updated HUD for compatibility with most recent weapon changes.

    - Some other minor tweaks and bugfixes.

Updated download link awaiting for you at first post, as usual... Enjoy and have fun! :wink:

And now, some quote answers...

ClessxAlghazanth wrote:I've just encountered these health items? half buried in the ground not pickable here and there , can it be a bug maybe ?

Stay calm, it's not a bug... It is up to those smart enemies that have wasted, emptied or broken certain items for trying to make things a bit more difficult for you... :twisted:

adski_drochila wrote:Where can I find a list of changes in new versions? (I did not find it on the page on this forum. On moddb too. In the zip file too.)

Check it again more thoroughly please, each and every list of changes from all released versions are scattered over the pages of this ZDoom thread, and nowhere else.

adski_drochila wrote:Have you considered giving each weapon its own crosshair? (I haven't played the August 12th update yet. Maybe this feature is already in the mod.)

It's an interesting proposal, although at the moment that is not one of the highest priorities. I'll keep it in mind anyway for future versions, thanks for the suggestion. ;)

ClessxAlghazanth wrote:I noticed that even when I delete the binding the key "O = One button save game" in the control settings , it comes back after exiting and restarting gzdoom :roll:

Is it a bug or intented behaviour (hard-coded that way etc) ? Other configs stay the way I set them

That's weird, 'cause all mod special keys should be rebindable by each user and not being reset themselves by default... Unless it is caused some way by an internal GZDoom bug, or maybe your GZDoom.ini file is not being updated correctly by an unknown reason... :?

If the problem persists, just edit manually the INI file with Notepad with the desired key changes in [Doom.HXRTCProjectSpecialKeys.Bindings] section and check if that solves the issue...
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Re: HXRTC Project Golden Edition Plus R8 (Update 22 Aug 2021

Postby ClessxAlghazanth » Thu Aug 26, 2021 7:49 pm

Congrats for the new release ! Massively enjoying it , and still feels I'm just scratching the surface , considering the sheer amount of content here :)

About the key binding issue , I think some clashing keys in Doom main controls and HXRTC entry was the problem
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Re: HXRTC Project Golden Edition Plus R8 (Update 22 Aug 2021

Postby Shatter-Thought[V-4] » Sat Aug 28, 2021 8:11 pm

I absolutely LOVE this mod! It brings a great craziness to the game that rivals the zany fun of complex doom (Especially with addons) , or Aeons of death.

I have an idea though to help encourage players to use the variety of weapons more often, a experience booster mechanism that charges as players shoot different weapons.

I don't have enough coding experience to give an exact example, but I have two distinct basic concepts for how this mechanism could work:

1: The mechanism recognizes when a player shoots a weapon for about 30 points of ammo, then slows or stops the booster buildup, locking down until 10 shots of another weapon are fired.

2: There would be a subroutine to keep track of monsters being hit by weapons and slowing/ charging the booster depending on the tracker, stopping when monsters are hit by a particular weapon so much, then charging back up when the tracker recognizes other ammo hitting monsters.
I don't think this would be a good method as it's crazy stupid to create, but it IS possible.
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Re: HXRTC Project Golden Edition Plus R8a (17 Sep 2021) [MR]

Postby Hexereticdoom » Thu Sep 16, 2021 7:05 pm

Hi there, how is it going? B-)

A new update of the H-Project mod is available from now in shape of Revision 8a, which is in fact a Maintenance Release that includes some few tweaks and improvements over the previous released version, and also a couple of the optional addons have been upgraded and optimized, so it would be advisable to update your copies as soon as possible (but as usual, please don't do it in case you have a current game in progress to avoid possible issues with your saved games; just make the update process before starting a new adventure).

Here is the small list of changes that are included in this revision:

    - The Double Knuckles secondary fire mode has been improved with some new movements: now instead of only making uppercuts, the HXRTC Marine can perform straight punches with left or right arm at random, being able to also sometimes make the uppercut movement. As expected, these new punches are moderately more powerful than the jabs executed with the primary fire mode (although they are also slightly slower) but they are worth it against strong enemies, specially when you get a Berserk Pack (or another similar item that grants you this powerful melee advantage, of course). Hit them hard! :twisted:

    - From now, and due to balance purposes, the Flux Wave Cannon weapon requires a bit more ammunition to shoot than before. So this way, the primary fire mode spends three Cell units instead of just one, and in turn the secondary fire mode spends fifteen Cell units instead of five. (Do not worry, the rest of the weapon properties remain unchanged and it keeps being as powerful as before). :wink:

    - A new decoration element which may appear occasionally on your adventures: the Wooden Cask. Just an old, empty and dark big barrel that once used to be filled with refreshing cold beer, but apparently those damn monsters emptied it into the sewers on purpose, just to screw you and keep you from taking a drink... Yet another reason to blow all those bastards' heads off with your best weapons! GRRRRR!!! :grumpy:

    - Updated the NashBlood Enhanced optional addon to version 2.5.1, which includes some code tweakings and a few performance optimizations to avoid loss of FPS in certain cases.

    - The Weather Tweaker optional addon has been a bit improved with some new (and strong) thunder sound effects. Beware, if storms scare you, perhaps you shouldn't use this... :woh:

    - Some other minor sprites and code fixings.

That's all for now, mates... See you next update, and just keep enjoying and having fun! 8-)
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Re: HXRTC Project Golden Edition Plus R8a (17 Sep 2021) [MR]

Postby dragomir » Sat Oct 09, 2021 9:11 am

Hey,Thanks for the update.Can you bring some of those character from Brother In Arms mode?
https://www.moddb.com/mods/brother-in-a ... p#imagebox
And instead of bunny in UFO why not small alien in UFO?make him drop some unique items (like Brother In Arms) like one time bazooka or stealth jacket but make him weak so he cant finish enemy on his own.I just want to kill Alliens with a bunch of misfits ally. :3: :D :D
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Re: HXRTC Project Golden Edition Plus R8b (12 Oct 2021) [MR]

Postby Hexereticdoom » Mon Oct 11, 2021 9:47 pm

dragomir wrote:Hey,Thanks for the update.Can you bring some of those character from Brother In Arms mode?
https://www.moddb.com/mods/brother-in-a ... p#imagebox
And instead of bunny in UFO why not small alien in UFO?make him drop some unique items (like Brother In Arms) like one time bazooka or stealth jacket but make him weak so he cant finish enemy on his own.I just want to kill Alliens with a bunch of misfits ally. :3: :D :D

A cool suggestion, but for the time being I think there are enough helper characters in the mod, although I wouldn't discard out that I may include it in a future version... :wink:

By the way, I have uploaded another Maintenance Release for H-Project in shape of Revision 8b, which as usual it brings some little new features, few relevant bugfixes and some small improvements. Below you can read in detail the list of changes for this new update:

    - A new minor enemy has been added: the Poison Pester, a very close relative of those pesky Lost Souls, and quite stinky and toxic by the way. This venomous evil spirit could be found in some unpleasant environments such as sewers, ponds, swamps or cesspools, and like its irritating siblings it won't hesitate to charge into you, or even spit its weird and corrosive projectiles at you from a long distance. Just kill it as soon as possible! :grr:

    - Do you remember those Poca-Cola drinks that you sometimes find on your doomish adventures? Well, in that case and from now on, it might be possible that you occasionally and randomly run into one of the best and most refreshing surprises you have ever seen: the Poca-Cola Vending Machines. That's it, you read well! Although all this sounds like an advertisement, I assure you that you will be happy to find one of these special machines, even more so when you find yourself in serious trouble and low on health. How much will each drink cost you, you say? No problem! Because these are bad times, you can forget about spending your coins in the usual and civilized way; just punch and kick the vending machine (or use your weapons if you want) to destroy it, and once this is done you'll be able to collect your reward: a bunch of Poca-Cola cans and bottles! (_)3

    (But please, remember NOT TO DO the same thing on the street in real life...) :!:

    - It has been confirmed that there is available a new ultra-secret, extremely rare weapon that could be casually found -in case you have a high dose of luck, of course- in your doomish odyssey. What is it like, you say? Sorry, but don't ask for for more details because even our best agents don't have more information about it at the moment. Yes, it is a pity... So, you'll have to discover it on your own! :tongue:

    - Added some missing light definitions on certain laser-type projectiles.

    - Some minor bugfixings and code optimizations.


Just get your updated copies in the download link at first post, and keep enjoying and having fun. Cheerio and good luck! 8-)

EDIT: It seems that due to an editing error, some of the new light definitions included (like the W-Shotgun ones) were accidentally lost and not saved correctly. So then, I have re-uploaded the file with all missing data fixed in the GLDEFS lumps, and now every light works as expected. Please re-download the file and sorry for the inconvenience...

(In case you don't make use of dynamic lights, you might not need to download the file again).
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Re: HXRTC Project Golden Edition Plus R8b (12 Oct 2021) [MR]

Postby dragomir » Wed Oct 13, 2021 1:14 pm

Please just add the alien in ufo,and make him drope uniqe items :-D :oops: .you can get rid of the bunny :blergh: .the dog does what the bunny does.Maybe you can make this ally optional or rare items.
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Re: HXRTC Project Golden Edition Plus R8b (12 Oct 2021) [MR]

Postby Starman the Blaziken » Wed Oct 13, 2021 1:31 pm

dragomir wrote:Please just add the alien in ufo,and make him drope uniqe items :-D :oops: .you can get rid of the bunny :blergh: .the dog does what the bunny does.Maybe you can make this ally optional or rare items.

Honestly I do not mind Daisy clones in little baby UFOs. I think it is kinda goofy and cute. :shucks:
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Re: HXRTC Project Golden Edition Plus R8b (12 Oct 2021) [MR]

Postby Hexereticdoom » Thu Oct 14, 2021 11:28 am

dragomir wrote:Please just add the alien in ufo,and make him drope uniqe items :-D :oops: .you can get rid of the bunny :blergh: .the dog does what the bunny does.Maybe you can make this ally optional or rare items.

All right man, you've already convinced me; the next mod release will include for sure a new randomspawning UFO -with an alien piloting it, of course- which ocassionally will appear and drop a bunch of random and useful items... But still, the UFO Rabbit will also keep staying there for supporting the HXRTC Marine with its laser beams... Is that OK? :wink:
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Re: HXRTC Project Golden Edition Plus R8b (12 Oct 2021) [MR]

Postby dragomir » Thu Oct 14, 2021 12:42 pm

Not randomspawning UFO.Please make it an inventory item or a permanent companion with wait and follow command :wub: :wub: .
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Re: HXRTC Project Golden Edition Plus R8b (12 Oct 2021) [MR]

Postby 666shooter » Thu Oct 14, 2021 2:35 pm

I'm having trouble getting the No Renegade Ambush file to work properly? I was having this issue with R7 as well, I remember. The file is checked, but Renegade Marines are still spawning in sometimes?
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