HXRTC Project Golden Edition (Updated 19 nov 2019)

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Re: HXRTC Project Final Edition (Updated 23 aug 2017)

Postby Hexereticdoom » Thu Dec 21, 2017 3:48 pm

4thcharacter wrote:
Mister Neauxbauxdeay wrote:
ICARUSLIV3S has published a revision of the H-Project!


Based on the video's content, I think you mean "review", instead of "revision", no?


ICARUS magically changed the mod with his own review. :lol:

Ouch dude, what a misspell... :blergh:

Blame that f****ng Google Translator!!! :bang: :bang: :bang:

:P :P :P
unkind wrote:umm, so how do you use the berserk pack you can pick up? I can't seem to select those items in the left area of the UI below the "selected" item.

Check in GZDoom's Customize Controls options which keys are binded to inventory actions. If there are no default keys assigned (could be your case), it may be necessary to rebind them.
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Re: HXRTC Project Final Edition (Revised 7 jan 2018)

Postby Hexereticdoom » Sun Jan 07, 2018 6:27 pm

Hello there guys, I have uploaded a few moments ago a small update of my (still not dead) HXRTC Project mod. Actually, it is the 3rd revision of Final Edition with some minor changes and a little fixing & tweaking-up...

Among other few not-worth-mentioning things, this R3 update mainly restores the old ice chunk sprites that were changed from GZDoom 3.2.3 (in new included extra PK3 file) and includes a small menu update for HXRTC Special Keys (GZDoom/QZDoom's Customize Controls section) which now adds the Fast Kick action; no need from now to bind manually the default Zoom key to kick enemies or objects.

So then, available from this moment the updated download links on first post... :winker:

Cheerio, and happy new year everyone! 8-)
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Re: HXRTC Project Final Edition (Revised 7 jan 2018)

Postby Iron Droog » Sat Jan 13, 2018 4:52 am

I personally love how you can spit on your enemies. It's a good thing to do once you killed someone especially tough.
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Re: HXRTC Project Final Edition (Revised 1 feb 2018)

Postby Hexereticdoom » Thu Feb 01, 2018 9:29 pm

Iron Droog wrote:I personally love how you can spit on your enemies. It's a good thing to do once you killed someone especially tough.

Yeah, it's rude but satisfactory, hehe... Glad you like it! =:)

By the way dear Doomguys, I have published another small revision of the H-Project mod (the 4th one to go) that includes a few non-critic additions that are already featured in my other Heretic addon, HeXeReTiC Fantasy (which is also gonna be updated imminently, so the interested ones stay tuned). Here is a small list of the changes made on this little update:

    - The Ice Chunks spawned by those defeated icy enemies or frozen-to-death foes now produce a tinky sound effect when bouncing off planes and walls.
    - The Stone Boulders released by most rocky rivals or some stoney projectiles have also gained another hard-hit SFX when they bounce around. This way, you will be warned acoustically about these hurting passive projectiles and could help you to dodge them easier than before.
    - The Stone Knight now makes audible heavy footsteps when walking around in search of opponents.

That's all for now I guess, if you want to get the file it is ready for download at end of first post, as usual... :wink:

Have a nice Doomsday everyone! 8-)
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Re: HXRTC Project Final Edition (Revised 17 feb 2018)

Postby Hexereticdoom » Fri Feb 16, 2018 10:50 pm

Hi there again! I've uploaded the 5th revision of the mod some instants ago, which fixes some weird behaviour on a few special enemies that lacked a necessary 'idle' state, and it was provoking some unwanted 'spawn' animations when they achieve to kill the player. :ugeek:

It is pretty recommended to update your copies... Keep having fun Doomguys! B-)
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Re: HXRTC Project Final Edition (Revised 17 feb 2018)

Postby m8f » Sun Feb 18, 2018 10:32 pm

Hi! Support for HXRTC Project is added to Weapon Selection Menu.
It can help managing the huge list of weapons in this mod and selecting the right weapon.
(One may want to adjust scaling in HUD Options -> Scaling Options -> Messages for Menu to fit on the screen. The list is huge :D )

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Re: HXRTC Project Final Edition (Revised 17 feb 2018)

Postby Hexereticdoom » Fri Mar 02, 2018 3:42 pm

m8f wrote:Hi! Support for HXRTC Project is added to Weapon Selection Menu.
It can help managing the huge list of weapons in this mod and selecting the right weapon.
(One may want to adjust scaling in HUD Options -> Scaling Options -> Messages for Menu to fit on the screen. The list is huge :D )


Hey, that seems to be a pretty interesting addon, I'll check it out ASAP. :yup:

Also, thanks a lot for the H-Project support! :thumb:
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Re: HXRTC Project Final Edition (Revised 17 feb 2018)

Postby shadstarn » Sat Mar 03, 2018 10:06 am

beautiful!

can you please help me i dont want to stsart with the lazer gun infact i dont want he lazer gun entirely

is there a way for me to start with the doom pistol?
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Re: HXRTC Project Final Edition (Revised 17 feb 2018)

Postby m8f » Sun Mar 04, 2018 2:27 am

shadstarn wrote:is there a way for me to start with the doom pistol?

Just type this in console every time you want the doom pistol:
Code: Select allExpand view
give beretta
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Re: HXRTC Project Final Edition (Revised 17 feb 2018)

Postby Polygon » Fri Mar 23, 2018 2:26 pm

May I use some sprites in here for my own mod if I credit you?
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Re: HXRTC Project Final Edition (Revised 17 feb 2018)

Postby Hexereticdoom » Sat Mar 24, 2018 2:17 pm

Polygon wrote:May I use some sprites in here for my own mod if I credit you?

Well, if the sprites you want are made by me, no problem, go on with it. :winker:

And in case your wanted sprites have been originally made by someone else, please credit him/her also. Check the (long) credits list on first post for more info.
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Re: HXRTC Project Final Edition (Revised 17 feb 2018)

Postby Polygon » Sat Mar 24, 2018 5:08 pm

Well, if the sprites you want are made by me, no problem, go on with it. :winker:

And in case your wanted sprites have been originally made by someone else, please credit him/her also. Check the (long) credits list on first post for more info.

[/quote]

AAAAA Thank you so much ;o;! Love your mod very much by the way :>!
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[TEASER]

Postby Hexereticdoom » Mon Apr 23, 2018 10:42 pm

Just leaving this right there...

:chaingun: :BFG: Image :rocket: :railgun:

Bye for now... 8-)
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Re: HXRTC Project Final Edition (Revised 17 feb 2018)

Postby SeriousWeasle » Wed Apr 25, 2018 3:24 am

HYPE
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Re: HXRTC Project Final Edition (Revised 17 feb 2018)

Postby Hexereticdoom » Tue May 15, 2018 12:35 pm

Bump for announcing the official release date for HXRTC Project Golden Edition:


>>> Thursday 17th May 2018 <<<


So, just two days remaining! :wink:

Fully testing it at the moment for polishing work, and also hope to squash all possible bugs... :ugeek:
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