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Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]

PostPosted: Fri May 11, 2018 3:12 pm
by ZioMcCall
fchan1983 wrote:I am a newbie. Can anyone help me with level 5? I found six of seven secrets. I found the secret gun in the secret area...but I don't know where the seventh secret is. The original wolfenstein had only five secrets. Thanks in advance!


Was a bug this extra secret.Fixed.

Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]

PostPosted: Sat May 12, 2018 4:01 am
by fchan1983
Ok thanks! On to level 6!

Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]

PostPosted: Sat May 26, 2018 6:47 am
by ZioMcCall

Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]

PostPosted: Sat May 26, 2018 1:29 pm
by Doomed In UK
ZioMcCall wrote:Today Wolfenstein 3D is 26 years old and i didn't even started to make the second episode...

I'm so sorry about don't posting any update at all.Actualy,i wasn't present on Zdoom Forum in general.This was a really shitty year and the search of a job and various horrible familiar problems made me really depressed and didn't give me the will to continue this project.that made me really but really lazy and i passed the great part of my times in these months in just fucking playing a lot with various friends of mine,just for don't think my problems.

By the way,seeing that i have various people loved and supported my project,for them i'll try to restart working the next monday.


My first post here...

I was checking around to see if there was an update to the mod. v4.5 and the v5.0 demos are works of art and I can see they are a labour of love and a real tribute to the original game (memories of playing the shareware version back in 1992). I hope you can keep up the great work and beat this depression into the ground!

Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]

PostPosted: Fri Jul 06, 2018 9:01 pm
by Finder153
Here's my suggestion for the next update.


Since Quake Champions has BJ Blazkowicz, maybe you should replace the offending lines with his lines from Quake Champions. Also add one liners and advanced taunt systems with BJ's lines from Quake Champions.

Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]

PostPosted: Tue Jul 17, 2018 2:22 pm
by Doomed In UK
Re Episode 2 the one thing that kept me on edge in the original game was the fact that if you alerted a mutant, he made no sound until he started attacking you. Whoever originally made the secret level on Episode 6 where the mutants were hiding IN GODDAMN GREEN VINES was a genius and a sadist.

I also saw a mod of Spear of Destiny where on the Angel of Death level there were imps from Doom. Maybe the Angel could be an enhanced Baron of Hell this time around as the original character looked rushed

Re: Brutal Wolfenstein 3d[ABANDONED]

PostPosted: Sun Oct 21, 2018 4:22 am
by ZioMcCall
sad update on the topic...

Re: Brutal Wolfenstein 3d[ABANDONED]

PostPosted: Sun Oct 21, 2018 4:28 am
by TerminusEst13
Well done on getting as far on it as you did. Hope your next project goes well!

Re: Brutal Wolfenstein 3d[ABANDONED]

PostPosted: Sun Oct 21, 2018 5:50 am
by ZioMcCall
Thanks,hope i'll ever get the interest again in make a completely original project,one day.

Re: Brutal Wolfenstein 3d[ABANDONED]

PostPosted: Sun Oct 21, 2018 11:01 am
by Phredreeke
Sad to see it cancelled. I enjoyed V4.5 very much. In fact I think it's the first time I beat any of the episodes past the first one

Re: Brutal Wolfenstein 3d-A final update

PostPosted: Sat Nov 17, 2018 1:04 pm
by ZioMcCall
Wasn't satisfied for what i left,so i done a more proper final update.
This is the end of ZIOMCCALL'S Brutal Wolfenstein,but not the end of Brutal Wolfenstein itself.Heard that somebody is already thinking to take over this and remake it from scratch.Not gonna say who.

Re: Brutal Wolfenstein 3d-A final update

PostPosted: Sat Nov 17, 2018 3:17 pm
by Gorman Frebmane
Hopefully they keep it to gzdoom and not kneecap it by making it do double duty AND HOPEFULLY NO MESSY CODE.

Re: Brutal Wolfenstein 3d-A final update

PostPosted: Sat Nov 17, 2018 4:28 pm
by wildweasel
Gorman Frebmane wrote:Hopefully they keep it to gzdoom and not kneecap it by making it do double duty AND HOPEFULLY NO MESSY CODE.

You could try doing it yourself. :?

Re: Brutal Wolfenstein 3d-A final update

PostPosted: Sat Nov 17, 2018 5:41 pm
by Dr. Shotgun
Gorman Frebmane wrote:Hopefully they keep it to gzdoom and not kneecap it by making it do double duty

Unlikely, I think. This "mysterious person" likes to make his stuff more accessible to those without high-end machines.

Re: Brutal Wolfenstein 3d[ABANDONED]

PostPosted: Sat Nov 17, 2018 10:28 pm
by Stock-Doom
Phredreeke wrote:Sad to see it cancelled. I enjoyed V4.5 very much. In fact I think it's the first time I beat any of the episodes past the first one

I think the theme of making "brutalized" versions of games, has run its course too.