Brutal Wolfenstein 3D 6.0-"Confrontation" Update!

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
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ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Brutal Wolfenstein Projects

Post by ZioMcCall »

If you have a problem with that,in conclusion,give a donation for save SS balls from evil americans-polish soldiers. :D
VladTopol1706
Posts: 221
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Location: Chile

Re: Brutal Wolfenstein Projects

Post by VladTopol1706 »

Maybe you can make the balls explode after 3 or 4 kicks instead of 2
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ZioMcCall
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Location: Senigallia,Italy

Re: Brutal Wolfenstein Projects

Post by ZioMcCall »

In the video get four kicks,if you look carefuly.
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Doomenator
Posts: 165
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Re: Brutal Wolfenstein Projects

Post by Doomenator »

ZioMcCall wrote:If you have a problem with that,in conclusion,give a donation for save SS balls from evil americans-polish soldiers.
I have no problem with that. I'm not going to find out someone's preferences and to blame them in this. And what you like or don't like, it doesn't matter. I just pointed out on lowering the moral and intellectual level of the game. If you want that would be foolish and vulgar, no problem. It's one thing when the protagonist bloodthirsty killer, it is quite another when he's a pervert sadist. :D
VladTopol1706
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Location: Chile

Re: Brutal Wolfenstein Projects

Post by VladTopol1706 »

In the Classic Redux can you add the Flamethrower and the PanzerFaust?
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ZioMcCall
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Re: Brutal Wolfenstein Projects

Post by ZioMcCall »

VladTopol1706 wrote:In the Classic Redux can you add the Flamethrower and the PanzerFaust?
Flamethrower yes,panzerfaust nope.
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Black Rock Shooter
Posts: 86
Joined: Tue May 02, 2017 9:02 pm
Location: Sea of Souls.

Re: Brutal Wolfenstein Projects

Post by Black Rock Shooter »

A quick little suggestion: Could add armor? Or maybe as a mutator of some sort.
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ZioMcCall
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Location: Senigallia,Italy

Re: Brutal Wolfenstein Projects

Post by ZioMcCall »

Black Rock Shooter wrote:A quick little suggestion: Could add armor? Or maybe as a mutator of some sort.
Replacing the gold on one of the two projects with armour.
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Black Rock Shooter
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Location: Sea of Souls.

Re: Brutal Wolfenstein Projects

Post by Black Rock Shooter »

ZioMcCall wrote:Replacing the gold on one of the two projects with armour.
Wunderbar!
sonofman
Posts: 1
Joined: Thu Jul 13, 2017 3:27 am

Re: Brutal Wolfenstein Projects

Post by sonofman »

:oops: Hey, I'm really sorry to annoy you with this question, but can you help explain how to successfully install and play Brutal Wolfenstein / Project Bulletstorm with Zandromus.
I've been trying to work it for the past couple hours with absolutely no success.
If you can try to summarise it in very simple terms and steps, it would be most appreciated.
Mackery
Posts: 46
Joined: Fri Jul 07, 2017 3:35 pm

Re: Brutal Wolfenstein Projects

Post by Mackery »

Where can I download the Classic Redux for Brutal wolfenstein?
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Whoah
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Location: Dryer lint trap
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Re: Brutal Wolfenstein Projects

Post by Whoah »

Mackery wrote:Where can I download the Classic Redux for Brutal wolfenstein?
It's still being worked on, my dude. No download yet.
JackDamian
Posts: 1
Joined: Sun Jul 16, 2017 8:56 am

Re: Brutal Wolfenstein Projects

Post by JackDamian »

The only problems I have with the mod are 3 things I have been wondering how I can use the Actual GZDOOM Hud and reloading manually even though I bound the Reload key and aim Key seems to not do a single thing.~ Is there a fix or anything I am missing?
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SoulCircle
Posts: 254
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Graphics Processor: nVidia with Vulkan support
Location: Hell
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Re: Brutal Wolfenstein Projects

Post by SoulCircle »

JackDamian wrote:The only problems I have with the mod are 3 things I have been wondering how I can use the Actual GZDOOM Hud
I believe the alternatives HUD settings will help with this in the hud option menu
JackDamian wrote:reloading manually even though I bound the Reload key and aim Key seems to not do a single thing.~ Is there a fix or anything I am missing?
At the very bottom of the control list there should be Brutal Wolfenstein options where it has its own reload key. Also, I believe to aim it's just the secondary attack button. It is just the secondary attack button, I double-checked everything.

I hope I answered your questions!
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Clownman
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Re: Brutal Wolfenstein Projects

Post by Clownman »

In response to the rather crude humor (which, I honestly don't mind), You guys have to remember Wolfenstien has a bit of that too in a way. I remember that in TNO, He actually drowns a Nazi in their own piss.

Guess you can never be too violent to a Nazi, can you?
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