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Brutal Wolfenstein 3D 6.0-"Confrontation" Update!

Posted: Tue Mar 03, 2015 3:24 pm
by ZioMcCall


Originally started in 2014,Brutal Wolfentein 3D brings the original game levels on GzDoom,enhanching it with Brutal Doom's gore
and an experience heavily inspired by other wolfenstein games,like Return to Castle Wolfenstein.


FEATURES

-Laz Rojas' WolfenDoom-The Original Missions and The Nocturnal Missions maps,with tweaked visuals and reworked to work with
Brutal Wolfenstein's gameplay

Note!Currently Episode 5 and 6 are still under development





-Brutal Doom's v18-v20 Gore and death animations style.




-A new arsenal,with classic weapons like the Luger,MP40 and Chaingun returning and the addition of
famous WW2 weapons like the Kar98K,the MG42,the STG44 or the M1A1 Thompson to name a few.Most of them supports optional Iron Sights Aiming
and reloading!




-Throwable Grenades and Axes,Kicking,Sliding,Knifing and Flipping off are all special tools you can use to take out Nazis!



-Projectile based combat!While your weapons are still hitscan,enemies shoots slow moving bullets that can be easily seen and dodged



Because of that,enemies are very aggressive and can have new wild cards or variants,such as how officers can throw a grenade if you get too close or how brown guards
come with a rifleman variant.


-Treasures no longer grants points!Instead,collecting them all in one level will grant the player rewards,like ammo or Allied weapons
You really WANT to go for 100% of the items this time around!








DOWNLOADS

Brutal Wolfenstein v6.0 on ModDB
GzDoom V4.8.0 and a copy of DOOM 2:Hell on Earth required


CHANGELOGS
Spoiler:
CREDITS
Spoiler:

Re: Brutal Wolfenstein v4.0 Beta

Posted: Tue Mar 03, 2015 3:57 pm
by Clownman
I'll take a look at this later. By the looks of it, it seems you are trying to improve your mod atleast. ((Even though I'm not a huge fan of "Brutal Mods" personally, but still it's nice to see that you are accepting criticism unlike some other users I've seen.))

Although I need to note some things based on the screenshots and from the last version I played...

-Be sure to fix up the rather sloppy Nazi "Death Animations" (Curb Stomp/Fatalities)

-The Brutal Doom Nazis honestly seem... out of place when you compare them to the SS. I could try recommending some other sprites like the Lost Missions one I guess.

-This is VERY Important: Credit each individual person who made/ripped the resources. Don't just say what mods you took it from and call it a day.

-I honestly think you should keep Dr. Schabbs and Gretel Grosse the same as their original source appearances. I get you might be wanting to try something "Interesting" for them but... They aren't really that good.

-((Rather Personal but still)) Please remove that Dumb Creeper Girl thing... Wasn't the map based on Pac-Man originally anyway? Please put back the ghost, they made much more sense and they honestly weren't facepalm worthy.

Re: Brutal Wolfenstein v4.0 Beta

Posted: Tue Mar 03, 2015 4:12 pm
by ZioMcCall
Is yet on my program to remove Cupa the Creeper and Replace the Pac-Man level with a new level.For the rest you are right,i must create a better credits and that I should ask their authors if I can use them or change them, but know that I asked permission to Sgt_Mark_Iv and other people to use their stuff before get my hands in his work.The boss i would love to redo from scratch because I did not like the style that they have in Wolfenstein 3D(In wolfenstein 3d i only don't like boss look,the other is amazing!), then I still have to add to them the dismemberment and a better look.
Unlike the 3.0 I'm trying to pay more attention to my work and do not rush to publish a mod made in half. I put this beta like test to know what things annoy as sprites made bad or bugs to fix..I'm sorry very much for my horrible English.

Re: Brutal Wolfenstein v4.0 Beta

Posted: Tue Mar 03, 2015 4:51 pm
by demo_the_man
Its time for another terminus stream, but it does look like you have done a lot more work on this than that versoin. Also, work to optimize your blood effects it cuases much lag.

Re: Brutal Wolfenstein v4.0 Beta

Posted: Tue Mar 03, 2015 6:31 pm
by Ultimate Freedoomer
Will this work with the Wolf3dTC? If not, will this eventually become compatible?

Re: Brutal Wolfenstein v4.0 Beta

Posted: Tue Mar 03, 2015 7:41 pm
by Ma77
other than some weird sprites this is a MASSIVE improvement from the last one the new weapons look and feel nice (reload for the luger is odd and stg has weird looking hand in iron sights)
The music is a nice touch too.

Re: Brutal Wolfenstein v4.0 Beta

Posted: Wed Mar 04, 2015 6:31 am
by ZioMcCall
demo_the_man wrote:Its time for another terminus stream, but it does look like you have done a lot more work on this than that versoin. Also, work to optimize your blood effects it cuases much lag.
Well,in my computer the blood don't lag friend.This required a better video card or a better processor.

Re: Brutal Wolfenstein v4.0 Beta

Posted: Wed Mar 04, 2015 6:35 am
by ZioMcCall
Ultimate Freedoomer wrote:Will this work with the Wolf3dTC? If not, will this eventually become compatible?
I will do in future a version compatible with ALL the wad that you want,like Brutal Doom.

Re: Brutal Wolfenstein 3D

Posted: Sat Mar 21, 2015 3:26 pm
by Mr.Enchanter
I love this mod, keep working also I redid a few sprites that were not Brutal-Hand converted, for example the STG

Re: Brutal Wolfenstein v4.0 Beta

Posted: Sun Mar 22, 2015 4:43 pm
by Mr.Enchanter
Image

I'm working on the fists, would you be interested in these sprites? I need to make a few changes to the Panzershreck reload, but its pretty much done.

Re: Brutal Wolfenstein v4.0 Beta

Posted: Sun Mar 22, 2015 4:46 pm
by Mr.Enchanter
Image

Also here's my STG iron sights sprite.

Re: Brutal Wolfenstein v4.0 Beta

Posted: Mon Mar 23, 2015 6:36 pm
by BFG
I thought this was a gorier version of Wolf, but it doesn't really look much like Wolf, I thought you'd use that AFADoomer's mod as a base.

Re: Brutal Wolfenstein v4.0 Beta

Posted: Thu Mar 26, 2015 4:16 am
by Tormentor667
After Brutal Doom, this must be one of the worst things I have ever seen in my life.

Re: Brutal Wolfenstein v4.0 Beta

Posted: Fri Mar 27, 2015 3:21 pm
by AFADoomer
BFG wrote:I thought this was a gorier version of Wolf, but it doesn't really look much like Wolf, I thought you'd use that AFADoomer's mod as a base.
He is, kind of. An ancient, bastardized version that someone hacked apart to work with Skulltag. I'm not sure why he hasn't pulled from the last version, if only for the resources.

He still hasn't acknowledged me by name, of course.

Re: Brutal Wolfenstein v4.0 Beta

Posted: Fri Mar 27, 2015 3:40 pm
by wildweasel
AFADoomer wrote:He still hasn't acknowledged me by name, of course.
Yes, this is rather a big problem. Could the original poster kindly give credit to all involved parties?