Brutal Wolfenstein 3D 6.0-"Confrontation" Update!

Projects that alter game functions but do not include new maps belong here.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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Dr_Cosmobyte
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Location: Killing spiders.

Re: Brutal Wolfenstein Projects

Post by Dr_Cosmobyte »

Congratulations, Zio!

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Clownman
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Location: USA

Re: Brutal Wolfenstein Projects

Post by Clownman »

This mod has improved immensely over the time since it's first release. It's pretty damn fun, and I especially look forward to them splitting paths to two different versions, I'm especially loving the enhanced maps. I honestly wouldn't mind helping out if I have time ever.
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ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Brutal Wolfenstein Projects

Post by ZioMcCall »

Ok,Mr.icarus made a video on me.......

I would immedialy back to work on my mod after this video,but the actual monitor i have don't let me do that :cry:
I should wait 1/2 weeks.
Procket12
Posts: 37
Joined: Sat Jul 22, 2017 2:45 pm
Location: Somewhere between here and there, CA

Re: Brutal Wolfenstein Projects

Post by Procket12 »

Hey Zio, just a heads up regarding some of the ammunition types in game. The ammo for the STG 44 is actually 7.92x33mm. The MG42 uses 7.92x57mm which is also what the Mauser Kar98k rifle uses, so the MG42 should actually share its ammo pool with the Kar98k.
Mackery
Posts: 46
Joined: Fri Jul 07, 2017 3:35 pm

Re: Brutal Wolfenstein Projects

Post by Mackery »

Do you have any idea when or maybe a guess of the release date of Classic Redux?
mechajockie0079
Posts: 1
Joined: Fri Dec 23, 2016 3:11 pm

Re: Brutal Wolfenstein Projects

Post by mechajockie0079 »

Sorry for the possibly stupid questions but how do I throw grenades? I seen in the options the default is G and that doesn't work. Every time I try to use a grenade it tells me grenade is not an inventory item. :(
namakira
Posts: 1
Joined: Sat Aug 05, 2017 6:41 am

Re: Brutal Wolfenstein Projects

Post by namakira »

I am trying to play BRUTAL WOLFENSTEIN 4.5 AND PROJECT BULLETSTORM on my Mac osx laptop using GZDOOM for mac, the original Doom2 wad and my operating system is Mac OS Sierra 10.12.5

It will not reload any games, keeps crashing when i load game, also keeps crashing when i go from dark to light room, can anyone help me fix this? I would LOVE to play this MOD but..... it constant;y crashes everytime I enter a lighter room from a darker room.. Anyone!!!!

Thanks!

Gute Nacht!
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xenoxols
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Preferred Pronouns: She/Her
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Re: Brutal Wolfenstein Projects

Post by xenoxols »

Small suggestion, have BJ hold the M1911 with one hand. In real life during and before WWII almost everyone was trained to fire a pistol with one hand. Certainly everyone in the US military. Also it just looks cooler.
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ZioMcCall
Posts: 574
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Location: Senigallia,Italy

Re: Brutal Wolfenstein Projects

Post by ZioMcCall »

xenoxols wrote:Small suggestion, have BJ hold the M1911 with one hand. In real life during and before WWII almost everyone was trained to fire a pistol with one hand. Certainly everyone in the US military. Also it just looks cooler.
Nice suggest and knowing your cool weapons mods,i'll follow it.Thanks.
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ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Brutal Wolfenstein Projects

Post by ZioMcCall »

And my monitor is back

I followed your suggestion Xeno :D
bloodyblood
Posts: 2
Joined: Wed Nov 01, 2017 2:26 pm

Re: Brutal Wolfenstein Projects

Post by bloodyblood »

Hi, great mod and it is lots of fun to play it. Though one question, and im not really sure if this is the right place, but is there an easy way to turn off the blood on the hud when the player gets hit? :oops:
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ZioMcCall
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Location: Senigallia,Italy

Re: Brutal Wolfenstein Projects

Post by ZioMcCall »

bloodyblood wrote:Hi, great mod and it is lots of fun to play it. Though one question, and im not really sure if this is the right place, but is there an easy way to turn off the blood on the hud when the player gets hit? :oops:
You lucky,i needed to disable it for various reasons.Like,you know....
The fact the blood sometimes could kill you XD
bloodyblood
Posts: 2
Joined: Wed Nov 01, 2017 2:26 pm

Re: Brutal Wolfenstein Projects

Post by bloodyblood »

ZioMcCall wrote:[
You lucky,i needed to disable it for various reasons.Like,you know....
The fact the blood sometimes could kill you XD
How did you disabled it?


Or is it a new version after 4.5? Or whatever version i have... >.>
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ZioMcCall
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Location: Senigallia,Italy

Re: Brutal Wolfenstein Projects

Post by ZioMcCall »

5 November and you'll see :)
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ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]

Post by ZioMcCall »

V5.0 DEMO IS RELEASED!
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