demo_the_man wrote:You could do that, but what i think is more important would be some of the orignal wolf3d concepts, like dragging corpses to prevent detection by other soldiers, the ability to wear enemy uniforms to blend in with them would be even cooler and would allow some nice stealth Wolfenstien game play
stroggkiller wrote:I can suggest a thing?
In some levels of Operation eisenfaust you could make the level have toxic gas and you need to find a gas mask
ZioMcCall wrote:stroggkiller wrote:I can suggest a thing?
In some levels of Operation eisenfaust you could make the level have toxic gas and you need to find a gas mask
Like in Castle Totenkomph?
stroggkiller wrote:ZioMcCall wrote:stroggkiller wrote:I can suggest a thing?
In some levels of Operation eisenfaust you could make the level have toxic gas and you need to find a gas mask
Like in Castle Totenkomph?
Yes!
Another Suggestion: the second episode needs more types of mutants like one melee, other with a mp40, other with stg44 and one with a mg42
MJ79 wrote:Couple of suggestions:
- Replace the M1 Garand with a (scoped) Gewehr 43 so that it can share ammo with the Kar98k.
ZioMcCall wrote:MJ79 wrote:Couple of suggestions:
- Replace the M1 Garand with a (scoped) Gewehr 43 so that it can share ammo with the Kar98k.
Why don't put both ?
CeeJay wrote:Question, do you know anything about the original Wolfenstein 3D?
Episode 1 has B.J. (the protagonist of the game) imprisoned in the infamous Nazi dungeon known as Wolfenstein. It's up you to fight your way to freedom and regroup with the allies.
So why do you start outside... with a Thompson? It's a dungeon. You are a prisoner deep within Nazi territory.
CUBERT wrote:Всем привет! Zio, маленький недочет, карабин kar98k & MG42 стреляют одинаковыми патронами 7,92*57, а StG44 стреляет 7,92*33.
Можно ли вернуть HUD из версии 4.1?
И почему Gans Grosse выглядит по-старому как в классической версии?
Users browsing this forum: Isaac Doompony and 17 guests