Brutal Wolfenstein 3d-A final update

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Re: Brutal Wolfenstein v4.0

Postby demo_the_man » Fri Aug 14, 2015 7:13 am

CUBERT wrote:Hello, Zio! I am very delighted with your project and all the work done by you and your friends. Very pleased that such a legendary game is not forgotten, and there are people who bring new life into it.
Sorry for my english, I'm Russian, I hope, online translator correctly will carry you to my thoughts. But I have a couple of suggestions for you:
1. StG44 Kar98k and make the numeral 4, since it is both a rifle.
2. MP-40 and Thompson M1A1 leave under number 3, as it is the two automatic weapons, but under the pistol cartridge, in other words, sub-machine guns.
3. Ordinary soldiers let them be armed with rifles, and only they, and not a gun, during the Second World War soldiers were armed with a large-caliber weapon than guns, the same soldiers to grenades, not the officers! The officer, on the contrary, was armed with a Luger and only for them. Remember RtCW.
4. SS will let in ferrous form, and not in blue is the SS, and not police.
5. Add heavily armed soldiers in gas masks in RtCW, armed with Gatling gun or grenade launcher.
6. Instead of the blue (plasma) MP-40 do plasmagun of Brutal Doom, respectively, ammunition, too, are the same.
7. Maybe instead of an ax to make a mace cleric from Hexen, she famously crushes the head Nazis.
8. Add a grenade from Brutal Doom, give BJ 5 pieces at the beginning of each episode.
9. Return the sound of gunfire from the MP-40 in RtCW, and not in the Call of Duty 1, at least I think so, it's better.
Well, while all

English version
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Re: Brutal Wolfenstein v4.0

Postby cem26 » Fri Aug 14, 2015 11:02 am

Still i dont see standalone ver. what a shame for who gonna play and excatly get funnt times.
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Re: Brutal Wolfenstein v4.5[Update]

Postby Ozymandias81 » Fri Oct 09, 2015 7:26 pm

Happy to see that you finally got your work updated, Zio! Continua così :cool:
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Re: Brutal Wolfenstein v4.5[Update]

Postby stroggkiller » Fri Oct 09, 2015 8:50 pm

There is a download link?
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Re: Brutal Wolfenstein v4.5[Update]

Postby ZioMcCall » Sat Oct 10, 2015 5:48 am

stroggkiller wrote:There is a download link?


Oh,damn!I forgot to put the link lol.Retake a look on the topic now.
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Re: Brutal Wolfenstein v4.5[Update]

Postby stroggkiller » Sat Oct 10, 2015 1:09 pm

Will you make the spear of destiny levels?
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Re: Brutal Wolfenstein v4.5[Update]

Postby Max Dickings » Sat Oct 10, 2015 1:30 pm

Oh this is awesome :D I'll definitely be playing more of this.

My only gripe/criticism is that the average trooper "surrenders" too often.
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Re: Brutal Wolfenstein v4.5[Update]

Postby ZioMcCall » Sat Oct 10, 2015 1:44 pm

Max Dickings wrote:My only gripe/criticism is that the average trooper "surrenders" too often.


Yeah,you're right.Maybe i must decrease the possibility of Surrenders and put an alternate "Death.Rifle" that prevents the surrenders from the rifle's fire.
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Re: Brutal Wolfenstein v4.5[Update]

Postby ZioMcCall » Sat Oct 10, 2015 1:44 pm

stroggkiller wrote:Will you make the spear of destiny levels?


Maybe,maybe....
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Re: Brutal Wolfenstein v4.5[Update]

Postby ZioMcCall » Sat Oct 17, 2015 10:59 am

Little update:I made some fixes at the mod and changed all the .ogg music's files with .midi music's files.If you want the remixed music,download the music's pack!


Brutal Wolfenstein:
http://www.mediafire.com/download/5jqf4 ... -V4.5_2.7z

Brutal Wolfenstein's music pack addon:
http://www.mediafire.com/download/4qjuf ... sicPack.7z
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Re: Brutal Wolfenstein v4.5[Update]

Postby demo_the_man » Sat Oct 17, 2015 4:45 pm

am i mistaken the enclave is now working with the nazis?
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Re: Brutal Wolfenstein v4.5[Update]

Postby ZioMcCall » Sun Oct 18, 2015 6:44 am

demo_the_man wrote:am i mistaken the enclave is now working with the nazis?


Lol,this must be an Enclave officer made by me(yeah,i use an wolf 3d officer like base).It's probable that i'll make a fallout mod in future :)
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Re: Brutal Wolfenstein v4.5[Update]

Postby ZioMcCall » Sun Oct 25, 2015 1:40 pm



Made a little video.
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Re: Brutal Wolfenstein v4.5[Update]

Postby demo_the_man » Sun Oct 25, 2015 5:59 pm

My comments on this update
Good
The enemys are much better since the last update, overall look and feel is alot better
Fallout Easter egg is cool
weapons look a lot better
Critisms
Maybe you should use voice samples from the wolftno instead of the tf2 engineer for the middle finger voice
Add in some more height variety to the early levels, they can be a bit tedious and bland at times.
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Re: Brutal Wolfenstein v4.5[Update]

Postby Wivicer » Sun Oct 25, 2015 11:58 pm

I'm enjoying this more than I thought I would. It plays well, the enemies are fun to fight, and the weapons are good.

I have one suggestion, a "fatality", if you will.

My idea is this: If you kick an enemy such that they fly backwards and land on their back, and then approach them and knife them, there should be a fatality depicting BJ pouncing on them and slitting their throat or stabbing them through the chest. Just an idea.
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