Mr.Enchanter wrote:
Also here's my STG iron sights sprite.
Your stuff ia amazing man.I think i will use your sprites and naturally i will give you credits
Mr.Enchanter wrote:
Also here's my STG iron sights sprite.
AFADoomer wrote:BFG wrote:I thought this was a gorier version of Wolf, but it doesn't really look much like Wolf, I thought you'd use that AFADoomer's mod as a base.
He is, kind of. An ancient, bastardized version that someone hacked apart to work with Skulltag. I'm not sure why he hasn't pulled from the last version, if only for the resources.
He still hasn't acknowledged me by name, of course.
Tormentor667 wrote:After Brutal Doom, this must be one of the worst things I have ever seen in my life.
wildweasel wrote:Zio, could you please expand the credits list and give credit to all involved creators in the first post?
wildweasel wrote:You can easily use the Edit button on your first post. You don't need multiple threads for one project.
cem26 wrote:good luck with your project
SilverShield wrote:Just curious what aspects of v3.0 did you think were bad? I'd like the idea of an updated wolfenstein3d project that would stay true and keep the same charm as the original (ish), and not be exactly be like brutal doom & doom.
Several things I thought about 3.0/4.0:
- The player height was too tall (head was basically at ceiling level) and this looked weird with free mouselook.
- The excessive gore and huge recoil + bullet hit sparks of weapons seem overdone. I don't think having it the same as Brutal Doom here works and it feels out of place. The reason being is that the levels in Wolfenstein are generally small rooms compared to doom.
- Weapon rof seem too quick and lethal for the game balance maybe, etc. Doom is a quicker paced game than the original Wolfenstein so it worked with brutal doom. In general the gameplay felt too similar to brutal doom and it didnt fit.
- It would be better for some parts of this mod to be built up from scratch to have a more unique feel and be more cohesive. It's a big project, and mashing up several mods & brutal doom makes it feel unpolished and the gameplay inconsistent.
demo_the_man wrote:heres a good suggestion, is to re-design completely from scratch the wolfenstien 3d levels, decrease to gore to a little bit saner levels( bullets dont splatter blood everywhere, but when they die, the start to slowly leak blood.) Balance the weapons, and enemy's to where the player can deal damage but has to worry about being shot. Add some variety everywhere.
Users browsing this forum: Ryuhi and 18 guests