Brutal Wolfenstein 3d-A final update

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Re: Brutal Wolfenstein v4.5[Update]

Postby HannesH » Wed Nov 04, 2015 1:08 pm

Can you please add the Gatling again ,just a Suggestion.
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Re: Brutal Wolfenstein v4.5[Update]

Postby Jeimuzu73 » Tue Nov 10, 2015 5:35 pm

Just blown Otto Giftmacher to bits and beaten the 4th episode. Höllisch scheisse is he scary when his rocket can kill you in one-hit lol.

Anyways, I made some edits of Otto and Fett carrying Panzerschrecks a long time ago, so here they are if you need 'em.
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CUBERT wrote:Всем привет! Zio, маленький недочет, карабин kar98k & MG42 стреляют одинаковыми патронами 7,92*57, а StG44 стреляет 7,92*33.
Можно ли вернуть HUD из версии 4.1?
И почему Gans Grosse выглядит по-старому как в классической версии?


I think he means that the MG42 and StG incorrectly share the same ammo - the MG uses the full-sized 7.92x57 round while the StG fires the shorter 7.92x33.
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Re: Brutal Wolfenstein v4.5[Update]

Postby ZioMcCall » Wed Nov 11, 2015 7:06 am

MJ79 wrote:Just blown Otto Giftmacher to bits and beaten the 4th episode. Höllisch scheisse is he scary when his rocket can kill you in one-hit lol.

Anyways, I made some edits of Otto and Fett carrying Panzerschrecks a long time ago, so here they are if you need 'em.
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Cool sprites,but i don't fell the necessity to use them now but thanks for offered your help. :D
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Re: Brutal Wolfenstein v4.5[Update]

Postby S_Andrew_S » Mon Dec 28, 2015 7:26 pm

stroggkiller wrote:
ZioMcCall wrote:
stroggkiller wrote:I can suggest a thing?
In some levels of Operation eisenfaust you could make the level have toxic gas and you need to find a gas mask


Like in Castle Totenkomph?

Yes!
Another Suggestion: the second episode needs more types of mutants like one melee, other with a mp40, other with stg44 and one with a mg42


Ehh, the mutants are likely allies so I think it would be appropriate to give them allied weapons (seeing as there is no way else of getting ammo for them).

Another thing I would like to mention, the MG42 has an average rounds per minute at 1200. It SHOULD shoot a lot faster here.
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Re: Brutal Wolfenstein v4.5[Update]

Postby ZioMcCall » Tue Dec 29, 2015 5:43 am

Yeah,maybe the MG42 is too slow.And maybe i must decrease him recoil,see that this is not Day of Defeat:source lol
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Re: Brutal Wolfenstein v4.5[Update]

Postby UnTrustable » Fri Jan 01, 2016 11:09 am

Boss Rotations .....
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Re: Brutal Wolfenstein v4.5[Update]

Postby ZioMcCall » Fri Jan 01, 2016 1:00 pm

UnTrustable wrote:Boss Rotations .....


Yeah,ehr,maybe i must ask your permission first.After the fact that i put your name on the credits,i'll remove them if you don't want see them in this project.
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Re: Brutal Wolfenstein v4.5[Update]

Postby Redfox123 » Sat Jan 02, 2016 12:16 am

consider this downloaded
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Re: Brutal Wolfenstein v4.5[Update]

Postby UnTrustable » Sat Jan 02, 2016 6:49 am

ZioMcCall wrote:
UnTrustable wrote:Boss Rotations .....


Yeah,ehr,maybe i must ask your permission first.After the fact that i put your name on the credits,i'll remove them if you don't want see them in this project.


Hahaha, No leave them in, please... ! :mrgreen: :mrgreen: :mrgreen:
And permission is always granted.. or at least ... as long as the credits are given...

I was only looking the screenshots and video's, and i thought the rotations were not in.... :?
I love the video's btw... the blood splatter [thumbs up] aswell the massive sounds of the weapons... excellent !
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Re: Brutal Wolfenstein v4.5[Update]

Postby ZioMcCall » Sat Jan 02, 2016 8:51 am

Thank you sir.Naturaly this project could went out without the help of various modders like you.Anyway,great work with your project for the bosses rotations.Maybe one day i'll learn to sprite like you :)
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Re: Brutal Wolfenstein v4.5[Update]

Postby HorrorMovieRei » Sat Jan 02, 2016 9:50 am

Romero tweeted about this mod a few days ago. Congrats, dude
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Re: Brutal Wolfenstein v4.5[Update]

Postby ZioMcCall » Sat Jan 02, 2016 3:38 pm

:shock:
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Re: Brutal Wolfenstein v4.5[Update]

Postby Gabbuz85 » Sat Jan 02, 2016 7:16 pm

CONGRATULATIONS :D
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Re: Brutal Wolfenstein v4.5[Update]

Postby UnTrustable » Sun Jan 03, 2016 12:42 am

HorrorMovieGuy wrote:Romero tweeted about this mod a few days ago. Congrats, dude

Recognition ! I envy you...

This is the best reward you could get... or at least, that is what i would feel like.
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Re: Brutal Wolfenstein v4.5[Update]

Postby ZioMcCall » Sun Jan 03, 2016 12:27 pm

So,after this good notice that i heard,i want comunicate that i’m ready for made a little update(4.6) which i'll use like workbench for “Brutal Wolfenstein:Spear of destiny”.There are much thing that I want change,like:

-Improve the decorations of the scenarios
-Fix some sprites(We must true:some sprites made by me are horrible!)
-Decrease the recoil and increase the fire cadence of the MG42
-Make new death’s animation for the shotgun(that I had made yet)
-Make new multiplayer’s maps(I’ll take ispiration from Day of defeat:source for the style)
-Make new and cool sprites for B.J.(I want him similar at the RTCW’s Blazcowitcz)
-And other things that I prefer don’t spoil.

Anyway,if you have some suggestion for this little update,let me know it.
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