Brutal Wolfenstein 3d v5.1 released

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ZioMcCall
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Location: Senigallia,Italy

Brutal Wolfenstein 3d v5.1 released

Post by ZioMcCall »

[imgur]https://i.imgur.com/5YIBhxY[/imgur]

As some knows,i officialy abandoned Brutal Wolfenstein some time ago.Besides,i wanted to release a final update,only for you!

This build is meant to make the material in the wip file more functional,with the addition of the return of the levels from the v4.5.
Check the changelog for a list of detailed changes.
With this last update,i can finaly end this project with more tranquillity and satisfation.


DOWNLOADS

ZioMcCall's Brutal Wolfenstein v5.1
https://www.moddb.com/mods/brutal-wolfe ... nstein-v51


V5.0 old WIP
http://www.mediafire.com/file/alq28fptm ... s.zip/file

V5.0 DEMO
http://www.moddb.com/mods/brutal-wolfen ... ommentform

Previous version download
http://www.moddb.com/mods/brutal-wolfen ... ng-for-v50

Changelogs
[spoiler]V4.1 Changes
-Accelerated the choice of weapons.
-Extra Animations for the SS, SoD and female SS guards.
-Improved Ambient light.
-New Voices for SOD SS and for the officer when launch the grenade taken from
Men of War:Assault Squad.
-New sounds for the Mp40,the Thompson and the STG44 take from Call of Duty 1.
-Replaced the Panzergrenadier with the Spear of Destiny's Elite Guards;
these are as fast as the regular SS, but are much more lethal.(Credits:Apogee Software)
-Riflemans have new sprite rotations when they fire and are much strong.


V4.4 Changes

-Remade all the arsenal(Sprites,Decorate,sound),deleted
the Gatiling,the fist and the Plasma mp40,but i added new weapons
like the M1 Garand,the Rojas v3.0(An rare Autho-Shotgun)and even a new
secret weapon
-Added an compart audio for some items
-Now the Column of stone are more realistic than first:you can destroy
them only with the Panzershreck or with grenades.
-Added two new controls:with "V" you can perform a melee attack
like in Call of Duty:World At War,and with "G" you can launch immediatly
one grenade.
-HUD went remade
-Coop mode for all the maps + two old-school deathmatch maps
-Reverted original maps e1m9,e1m1,e3m9, with few changes done by me.
-Added more Easter Eggs in various maps
-Reput the original Adolf Hitler and Hans Grosse.
-New Logo & Titlepic by Ozymandias81
-Remade B.J. decorate.
-Convert some Rojas maps in "Hexen format" for use the acs and added
the possibily to begin with different weapons at the begin of each
episode(Ex:in e1m1 you start with a luger and in e2m1 with a Thompson and a colt)
And other things that i can't remember.

V4.5 Changes
----Ozymandias81's work--------
-Converted all non-ogg sounds into ogg ones, the same for music (where possible)
-Fixed SBARINFO
-Redraw HELP and CREDIT lumps
-PNGOUT'd all graphics (where possible)
-Pk3 big repolishment (folders, actors, sprites, inheritances etc.)
-Removed that useless dehacked lump
-Removed/fixed quite all warnings/conflicts/missing sounds/actors/defs (only 1 left)
--------ZioMcCall's Changes-------
-Remade Mp40's Sprites(Credits go to Deimus and Denis Belmondo)
-Add new death animation at Grey SS,Blue SS,Guards and Officers
-New cool movements for all the weapons(Thanks again Denis)
-Made the fullscreen hud compatible with the 4:3 screen ratio,but work
fine only the 1024x768 ratio
-And other things that i don't remember
BEFORE TRYIN' TO SAY TO ME "YOU STOLE EVERYTHING!", HAVE A LOOK INSIDE CREDITS.TXT!

V4.5 Changes remastered

-Made the mod compatible with the new versions of gzdoom
-Some sprites replacements for the skin of the player,officers and the MP40
-Replaced the Rojas gun with a normal Trench Gun and decreased the max. ammo of the shells from 150 to 60
-New hud
-Music from the music pack now are directly put on the main mod.
-Changed some sounds.

Project Bulletstorm(Previously known as V4.5)V.0

-Replaced some sounds
-Replaced some sprites
-New weapon:the american B.A.R.
-Deleted the two deathmatch maps and "AntoLeve"
-Tested the compatibility with Zandronum 3.0 in Cooperative with four friends of mine
All thanks to my friend LegDroid for making the server and let me test with a good ping.
https://www.youtube.com/channel/UCgBSvl ... -1-0wc9waA

v5.0 Demo

-Project Bulletstorm and Classic redux are scrapped.We back to the classic project develompment
-Totaly reworked all the weapons:now have different mechanichs,new sprites,new sounds and new animations.
-New sprites for guards,rifleman,SS,Elite SS,Officers,Dogs and Hans Grosse.
-New enemies behavior(such new attacks)
-Remade some props sprites and code
-The demo offer only the first episode of Wolfenstein 3D.All the whole episode have remade levels,such different heights,sliding doors,few new areas and etc.
-New sprites for the kick
-New blood walls decals from Brutal Doom v20b
-Added custom options,which interest the customization of enemies,props,ammo spawn.
-New titlemap
-Remade some graphics(menus and hud)
-Remade the hud with new graphics and new valour to show.
-And other misc stuff.

Old V5.0 wip

-Deleted custom options about gameplay
-EP2 and EP3 levels are added.They aren't complete but kinda playable
-Enemies behaviour is reworked at second of the difficulty
-Changed difficulties
-Added new weapons
-Added mutants,along with the new purple blood
-replaced most of the music with Rich Douglas re-remastereds.(https://www.youtube.com/user/RDMusic007)
-New sounds(check credits)
-Added new props
.Added the possibilty to throw axes and switching melees.

Final Update
-Reworked the wip works to be more functionable and playable
-Added the maps from V.4.5,fixed them and make them playable with the current build
Some of them was reworked and made them more balanced,but most of 'em still have an unfair gameplay and untouched.
-Added more scenes in the titlemap
-From the old v.5.0,the remade episode 1 and 2 are playable with a different name,for don't confuse them with the version from v.4.5.The remake of episode 2 doesn't have the secret level and the last level wasn't tested enough.
-Changed BW OPTIONS into EXTRA,wich include some random levels from the older version of brutal wolfenstein
-Replaced the knife slot with the fists from v.4.1.They act similiar to the kick.[/spoiler]



Credits
Spoiler:
Last edited by ZioMcCall on Mon Jan 10, 2022 11:56 am, edited 39 times in total.
Clownman
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Location: USA

Re: Brutal Wolfenstein v4.0 Beta

Post by Clownman »

I'll take a look at this later. By the looks of it, it seems you are trying to improve your mod atleast. ((Even though I'm not a huge fan of "Brutal Mods" personally, but still it's nice to see that you are accepting criticism unlike some other users I've seen.))

Although I need to note some things based on the screenshots and from the last version I played...

-Be sure to fix up the rather sloppy Nazi "Death Animations" (Curb Stomp/Fatalities)

-The Brutal Doom Nazis honestly seem... out of place when you compare them to the SS. I could try recommending some other sprites like the Lost Missions one I guess.

-This is VERY Important: Credit each individual person who made/ripped the resources. Don't just say what mods you took it from and call it a day.

-I honestly think you should keep Dr. Schabbs and Gretel Grosse the same as their original source appearances. I get you might be wanting to try something "Interesting" for them but... They aren't really that good.

-((Rather Personal but still)) Please remove that Dumb Creeper Girl thing... Wasn't the map based on Pac-Man originally anyway? Please put back the ghost, they made much more sense and they honestly weren't facepalm worthy.
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ZioMcCall
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Re: Brutal Wolfenstein v4.0 Beta

Post by ZioMcCall »

Is yet on my program to remove Cupa the Creeper and Replace the Pac-Man level with a new level.For the rest you are right,i must create a better credits and that I should ask their authors if I can use them or change them, but know that I asked permission to Sgt_Mark_Iv and other people to use their stuff before get my hands in his work.The boss i would love to redo from scratch because I did not like the style that they have in Wolfenstein 3D(In wolfenstein 3d i only don't like boss look,the other is amazing!), then I still have to add to them the dismemberment and a better look.
Unlike the 3.0 I'm trying to pay more attention to my work and do not rush to publish a mod made in half. I put this beta like test to know what things annoy as sprites made bad or bugs to fix..I'm sorry very much for my horrible English.
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demo_the_man
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Re: Brutal Wolfenstein v4.0 Beta

Post by demo_the_man »

Its time for another terminus stream, but it does look like you have done a lot more work on this than that versoin. Also, work to optimize your blood effects it cuases much lag.
Ultimate Freedoomer
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Re: Brutal Wolfenstein v4.0 Beta

Post by Ultimate Freedoomer »

Will this work with the Wolf3dTC? If not, will this eventually become compatible?
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Ma77
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Re: Brutal Wolfenstein v4.0 Beta

Post by Ma77 »

other than some weird sprites this is a MASSIVE improvement from the last one the new weapons look and feel nice (reload for the luger is odd and stg has weird looking hand in iron sights)
The music is a nice touch too.
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ZioMcCall
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Re: Brutal Wolfenstein v4.0 Beta

Post by ZioMcCall »

demo_the_man wrote:Its time for another terminus stream, but it does look like you have done a lot more work on this than that versoin. Also, work to optimize your blood effects it cuases much lag.


Well,in my computer the blood don't lag friend.This required a better video card or a better processor.
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ZioMcCall
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Location: Senigallia,Italy

Re: Brutal Wolfenstein v4.0 Beta

Post by ZioMcCall »

Ultimate Freedoomer wrote:Will this work with the Wolf3dTC? If not, will this eventually become compatible?


I will do in future a version compatible with ALL the wad that you want,like Brutal Doom.
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Mr.Enchanter
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Re: Brutal Wolfenstein 3D

Post by Mr.Enchanter »

I love this mod, keep working also I redid a few sprites that were not Brutal-Hand converted, for example the STG
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Mr.Enchanter
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Re: Brutal Wolfenstein v4.0 Beta

Post by Mr.Enchanter »

Image

I'm working on the fists, would you be interested in these sprites? I need to make a few changes to the Panzershreck reload, but its pretty much done.
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Mr.Enchanter
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Re: Brutal Wolfenstein v4.0 Beta

Post by Mr.Enchanter »

Image

Also here's my STG iron sights sprite.
BFG
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Re: Brutal Wolfenstein v4.0 Beta

Post by BFG »

I thought this was a gorier version of Wolf, but it doesn't really look much like Wolf, I thought you'd use that AFADoomer's mod as a base.
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Tormentor667
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Re: Brutal Wolfenstein v4.0 Beta

Post by Tormentor667 »

After Brutal Doom, this must be one of the worst things I have ever seen in my life.
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AFADoomer
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Re: Brutal Wolfenstein v4.0 Beta

Post by AFADoomer »

BFG wrote:I thought this was a gorier version of Wolf, but it doesn't really look much like Wolf, I thought you'd use that AFADoomer's mod as a base.


He is, kind of. An ancient, bastardized version that someone hacked apart to work with Skulltag. I'm not sure why he hasn't pulled from the last version, if only for the resources.

He still hasn't acknowledged me by name, of course.
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wildweasel
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Re: Brutal Wolfenstein v4.0 Beta

Post by wildweasel »

AFADoomer wrote:He still hasn't acknowledged me by name, of course.

Yes, this is rather a big problem. Could the original poster kindly give credit to all involved parties?

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