Dewzanity wrote:Do the minions of the black Shotgunner count as kills? They do disappear sometimes I noticed. And the white Caco can create red portals which summon red monsters but those don't disappear, so I have no idea where 29 missing monsters were coming from.
I just did some investigating, and I found out Black Shotgunner is good, but White Cacodemon has an attack where it fires 3 homing eyeballs at you, and that attack is the culprit for missing kills. For some reason, the actor "BloodRainerCaco" always disappears as an actor that counts as a kill, without actually dying. Anytime White Cacodemon does the eyeball attack, 3 kills become missing each time.
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Actor BloodRainerCaco
{
Game Doom
Radius 16
Height 20
health 9999
Speed 1
species "caco"
Monster
+NOGRAVITY
+noclip
states
{
spawn:
TNT1 A 0
Fly:
TNT1 A 0
CDWO J 3 ThrustThingz(0,10,0,0)
TNT1 A 0
Death:
TNT1 A 0
CDWO IJ 8
TNT1 A 1 A_Custommissile("EyeRocketCaco",12,0,random(-3,3))
TNT1 A 5
stop
}}
So the "BloodRainerCaco", which counts as a monster, immediately goes to the death state, and fires "EyeRocketCaco" without calling A_Die, and just disappears automatically. Easy solution, just make it not count as a kill.
I may also start investigating the entire mod to compile a list of which monsters make the kill count impossible.
oh wow thanks for the quick clearup on that. Yeah he used that eyeball attack quite often (it's also almost impossible to avoid) but I had no idea they count as kills, or at least some of those.