[WIP]Colourful Hell 0.97ccc (+brown Beta #5)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

What do with black shotgun spawn?

Poll ended at Fri Feb 19, 2016 7:24 am

keep as they are
0
No votes
modify a little for ranged options
0
No votes
Remake the crew for better variance
2
29%
Remake with focus on the leader as the boss
5
71%
Rehaul and scrap the concept, make something else shotgunny instead
0
No votes
 
Total votes : 7

Re: [WIP]Colourful Hell 0.97ccc (+brown Beta #5)

Postby Alptraum » Fri Sep 11, 2020 7:02 am

I wish we could get a trailer or release date for v1.0
User avatar
Alptraum
 
Joined: 22 Apr 2019
Discord: Alptraum#6909
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: [WIP]Colourful Hell 0.97ccc (+brown Beta #5)

Postby Gen5lock131 » Wed Sep 23, 2020 9:30 am

Quick question: Do I still need to use the Project Brutality compatibility patch to play with both mods? I ask this because the links to the patches are dead and I greatly enjoy this mod.
User avatar
Gen5lock131
 
Joined: 09 Sep 2020
Discord: jac0907CM#0312
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: [WIP]Colourful Hell 0.97ccc (+brown Beta #5)

Postby YasuoProjectX » Wed Nov 11, 2020 3:44 am

EOA works fine but shooter enemies still fire bullets while hitscan enabled. Also all Zombies can drop ammo
User avatar
YasuoProjectX
Dead is like a wind, always by my side!
 
Joined: 09 Oct 2018
Location: Ionia
Discord: Xx_SappHire_xX
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: Intel with Vulkan Support

Re: [WIP]Colourful Hell 0.97ccc (+brown Beta #5)

Postby kiri » Sun Nov 22, 2020 4:51 am

I really like this addon, but playing with doom_incarnate is hard, cause a lot of monsters have hitscan attacks, this is really annoying.It would be soo good if all monsters will have projectiles attacks.
kiri
 
Joined: 13 May 2016

Re: [WIP]Colourful Hell 0.97ccc (+brown Beta #5)

Postby rockman » Sun Nov 29, 2020 2:51 am

kiri wrote:I really like this addon, but playing with doom_incarnate is hard, cause a lot of monsters have hitscan attacks, this is really annoying.It would be soo good if all monsters will have projectiles attacks.

No way. Doom Incarnate makes it super easy. You will literally blaze through them. My only problem is drops. SO MUCH DROPS that is makes my fps down to single digits on slaughter maps. I wish there was a standalone loot magnet mod
rockman
 
Joined: 26 Nov 2020

Re: [WIP]Colourful Hell 0.97ccc (+brown Beta #5)

Postby Angel Soul » Fri Dec 04, 2020 5:21 am

Would be nice if these were compatible with Doom Exp, and they drop loot/collectible sphere's, depending on how difficult they are to kill.
Angel Soul
 
Joined: 21 Oct 2020
Discord: Angel Soul#4227
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Not Listed

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: mamaluigisbagel, MarcusTheBear and 24 guests