
Alptraum wrote:Ever thought of making a compat patch for Complex Doom or Brutal Doom?
Spoiler:
Spoiler:
MGE wrote:Hi, I'm a total n00b, but could someone point me in the right direction of getting CH to run in Multiplayer either LAN or over Internet? Even a short step by step text guide would help. I would be eternally grateful.
Really enjoying the beta so far. <3 Brown tier is a nice touch as well. Their crowd control attacks really force you to be aware of where you are. Otherwise, you'll get pushed back/around.
I've been inactive with this project for a while now so I might be missing a lot of new stuff, but I've gone back to working on my test map a little, updating a few things and I noticed something about the red Archvile.
I've never really messed around with the EX monsters so I'm not sure about this, but the red Archvile has an EX version, right? Or at least I I think it had one in the past. I ask because I found this weird other red Archvile with 1,480 HP and all it does is breathe fire at you, unless you're far away from it. Is this the "normal" version of it? I never really encountered that one before and thought the one with 3,200 HP was the normal one. I'm just a little confused what's up with that weaker one. Still have yet to try out the brown monsters.
Spoiler:
fakemai wrote:Isn't there that helper mod that allows you to adjust the spawn rates linked in the first post? If that doesn't work, you can edit the rates by hand. Extract the PK3 then in the decorate directory find any RandomSpawners.Spoiler:
GZDoom lets you load directories as though they were WAD/PK3 files.
Users browsing this forum: No registered users and 8 guests