Re: [WIP]Colourful Hell 0.60 bees are here

The Shotgun god is a bitch.
Discussion about ZDoom
https://forum.zdoom.org/
When the bees attack you there should be a small chance your pain noise gets replaced with Cage's NOT THE BEES AAAHHH A+ dialogue.
I really, really want to make a compatibility patch for my strange weapons mod for this (and adjust XP value for higher tier monsters accordingly), but I'd rather wait until you've done all colors for all monsters first.
That way I'll make it in one shot.
This looks like a lot of fun!
I'll definitely have to try this out, especially with some OBLIGE maps.
The Shotgun god is a bitch.
Spoiler:
Quite liking this little mod so far, though while it's a lot of fun I can't help but feel the black colored monsters... Miight be a little TOO damage spongey on average. They're absurdly deadly and can often times take up a large chunk of a maps ammo when they spawn. Maybe a bit too much sometimes. Though other times they feel just right so it could just be a map balance thing.
Really fun so far. But I have a request, could you make a hard mode mutator which ALL enemies are colorful, with increased chances for Black and White enemies? Would be fun as hell with additional wads such as Russian Overkill.
Spoiler:
Hege Cactus wrote:I could probably try look into making some sort of placeholder difficulty level thing at some point tho, dunno, I havent honestly yet looked into that area of editing.
Triple S wrote:Could be all like, "The power of the beast that spawned is so great that it is warping reality! Your [bullet/shell/rocket/cell] pouch seems to have become temporarily bottomless..."
Difficulty definitions are done in MAPINFO and are rather easy to toy with.
Hege Cactus wrote:When the bees attack you there should be a small chance your pain noise gets replaced with Cage's NOT THE BEES AAAHHH A+ dialogue.
oh if i only could do that without touching the playerpawn
So I decided to try it out. Map02, Benellus spawned. I figured okay, lets do this shit. Grabbed the SSG and found him. Could barely hit him because of how fast he is. Got off one SSG shot before dying. Used cheats and started to blast him with the rocket launcher. Raised an eyebrow when he had eaten 20 shots and was still alive. Checked the actor out. Saw he had 5000 health. I see that he spawns 1/1090 times. I don't think I could ever kill him even with full health and BFG ammo.
I've found that this mod is, for all intents and purposes, balanced towards Russian Overkill-grade lunacy...which, surprising, feels almost underwhelming, especially once higher-tier enemies spawn. Still, the concept (and for the most part, barring some aesthetic qualms, its execution) is bloody golden, and I'll be awaiting the next update for sure.
This, along with Trailblazer or just by itself, is so damn cool. Great work!
By the way, are you going to correct the default enemies' blood as well? So that the caco bleeds blue for example.
Spoiler: