Goodness. So I gave this mod a few more runs... And boy does it bring in the
pain fun.
Excellent for spicing up any selection of gameplay mods. Specially the more overpowered ones.
I had lots of fun with your new WhiteCybie, brilliant. Though I could only beat him legit with a fully upgraded dragon from Guncaster, and even then he's a tough cookie. I can only imagine how horrifying the EX version of that guy is going to look like.
Though I do have a few complaints. Minor stuff mostly
-The Fireblue variants look awful, looks lazy and mashed together.
-Hard to tell colored hellknights from colored Barons. Idk, the easiest solution I can think of is giving them something like a crown on their heads or a visual effect that is consistent for all Barons, except maybe bosses.
-Orange Revenant's Lost souls use hitscan attacks, though they look identical to the normal ones at a glance.
-Little customization on the monster rarities etc. I do know there's an addon for this. But its currently outdated, and I suggest it to be part of the regular mod. Possibly in a separate menu to avoid cluttering up the other options.
Now a few feature suggestions.
-Have an option to always "force" a Boss spawn every 1/2/whatever levels. (Whenever I mention "Bosses", I mean enemies important enough to warn the player at the start of a level) Guaranteeing Boss Battles every so often.
-Option to spawn EX Bosses as a random event whenever a boss is killed. My reasoning behind this is that it reduces the chance of an overly powerful boss spawning at random at a bad location, posing as a roadblock that can hardly be countered. If EX Bosses only appear from resurrections, then it guarantees that the player is capable of killing the boss in the first place. Instead of avoiding it if it had a bad spawn location.
It also increases dread whenever fighting boss type enemies

In any case, great work! Looking forward to see your progress on this
