[WIP]Colourful Hell 0.95 tweak tweak

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What do with black shotgun spawn?

Poll ended at Fri Feb 19, 2016 8:24 am

keep as they are
No votes
modify a little for ranged options
No votes
Remake the crew for better variance
Remake with focus on the leader as the boss
Rehaul and scrap the concept, make something else shotgunny instead
No votes
Total votes : 7

Re: [WIP]Colourful Hell 0.95 tweak tweak

Postby bowserknight » Thu Dec 06, 2018 11:39 am

First off, I'm hyped about finding out what the white Cyberdemon is.
But unfortunately I'm having a problem with this new version. I finally wanted to get back at working on my test map but it seems like Doombuilder has some problems with the 0.95 version. Everytime I'm in Doombuilder and have ColourfulHell95.pk3 in my resources, I can't playtest the map through Doombuilder because I get this error message shown in the picture below.

However, if I just try to play the mod normally without Doombuilder, it works fine. Can somebody explain to me what the problem is and how to fix it? Cause I really wanted to get back into working on my map but it's impossible like that...
2 - Kopie.jpg
Joined: 26 May 2010

Re: [WIP]Colourful Hell 0.95 tweak tweak

Postby Rowsol » Thu Dec 06, 2018 12:08 pm

Gzdoom is attempting to load 2 mods that both use the same name cvar. Since it's highly unlikely that any other mod uses that cvar name, it would appear you are trying to load colorfulhell more than once.
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Joined: 06 Mar 2013
Location: Maryland, US


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