[WIP]Colourful Hell 0.97ccc (+brown Beta )

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What do with black shotgun spawn?

Poll ended at Fri Feb 19, 2016 7:24 am

keep as they are
0
No votes
modify a little for ranged options
0
No votes
Remake the crew for better variance
2
29%
Remake with focus on the leader as the boss
5
71%
Rehaul and scrap the concept, make something else shotgunny instead
0
No votes
 
Total votes : 7

Re: [WIP]Colourful Hell 0.929 grayline

Postby Churrupez » Sat Mar 10, 2018 8:23 am

It's very easy for the Black Spectre to get stuck in walls, it seems: if you're in a corner of a map when he teleports, he usually gets stuck and sometimes, he can't even get out by teleporting again. It is possible to fix that?
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Re: [WIP]Colourful Hell 0.929 grayline

Postby Hege Cactus » Sat Mar 24, 2018 3:32 pm

It's very easy for the Black Spectre to get stuck in walls, it seems: if you're in a corner of a map when he teleports, he usually gets stuck and sometimes, he can't even get out by teleporting again. It is possible to fix that?


Unfortunantly, no, or maybe, but it'd be really hard, havent really found a workaround for it.
Good thing he can teleport rapidly and thus get unstuck that way

So time for an update!

Version 0.930

Due of popular demand, zdoom 2.8.1 friendly version:
Download(Warning: Might not be as stable as normal version)


Whats new?

White pain elemental joins the fray
His presence will be easy to spot when you see some.. growth.

Big bunch of new gray and some fireblus have also jumped in the boat for those who like to add the extra spice

Many balance changes, fixes, tweaks, etc.

Full Changelog:

Spoiler:
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Re: [WIP]Colourful Hell 0.930 Painful

Postby Ryuhi » Sun Mar 25, 2018 2:18 am

as much as i love putting CH in my rotation, have you considered making a hitscan-replaced-by-fast projectile cvar?

i just really hate hitscans. :(

if not, ill keep supporting it regardless my dude :D
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Re: [WIP]Colourful Hell 0.930 Painful

Postby shinmg92 » Sun Mar 25, 2018 3:36 am

thx for this great, really funny mod.
I'm looking forward to more white monsters to come!
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Re: [WIP]Colourful Hell 0.930 Painful

Postby Machine-Reaper » Sun Mar 25, 2018 10:09 am

by adding more drops to bosses for mod compat mean by DRLA unique weapon/armour dropping more frequently now from bosses? (just an example incase)
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Re: [WIP]Colourful Hell 0.930 Painful

Postby 4thcharacter » Sun Mar 25, 2018 11:04 am

Machine-Reaper wrote:by adding more drops to bosses for mod compat mean by DRLA unique weapon/armour dropping more frequently now from bosses? (just an example incase)


That seems like that's the case. Each of them can now drop a unique, demonic and legendary. As for La Tailor Girl, some rare armor.
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Re: [WIP]Colourful Hell 0.930 Painful

Postby Machine-Reaper » Sun Mar 25, 2018 11:58 am

4thcharacter wrote:That seems like that's the case. Each of them can now drop a unique, demonic and legendary. As for La Tailor Girl, some rare armor.


I just got Judge of the Dead from God of Shotgun on map 2 of doom 2, almost missed it cause it didn't make a sound when it dropped and all the other shotguns along...wow....my first legendary
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Re: [WIP]Colourful Hell 0.930 Painful

Postby Midnight_King » Sun Mar 25, 2018 1:47 pm

Using either of the Eriguns mods with Colorful Hell causes the fattys to freeze upon death. No death animation.

EDIT: Actually, after testing for a while, it was scythe.wad. It uses custom fattys
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Re: [WIP]Colourful Hell 0.930 Painful

Postby Brohnesorge » Sun Mar 25, 2018 10:20 pm



Latest version of CH on the latest stable of GZDoom 3.3.

E: He does stop when hit.
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Re: [WIP]Colourful Hell 0.930 Painful

Postby adamdamico » Wed Apr 04, 2018 3:19 pm

how do i summon a white pain elemental?

I cant find one randomly
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Re: [WIP]Colourful Hell 0.930 Painful

Postby bowserknight » Thu Apr 05, 2018 1:43 am

adamdamico wrote:how do i summon a white pain elemental?

I cant find one randomly


either open the console and type in "summon whitePE" or you could also do it with the map that I made:

http://www.mediafire.com/folder/epe6ycn ... azh/shared

There's a section called "Test" where you can summon any colored monster you want.
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Re: [WIP]Colourful Hell 0.930 Painful

Postby Hege Cactus » Thu Apr 19, 2018 12:04 pm

as much as i love putting CH in my rotation, have you considered making a hitscan-replaced-by-fast projectile cvar?

i just really hate hitscans. :(

if not, ill keep supporting it regardless my dude :D


I've actually have considered this but the amount of hitscanners is pretty high, would require a lot of work going through em
also Benellus would become a lot easier

thx for this great, really funny mod.
I'm looking forward to more white monsters to come!

oh there's still room there alright

Latest version of CH on the latest stable of GZDoom 3.3.

E: He does stop when hit.


ACK. Not again
Fixing

So in other news, a little preview on things to come;

Spoiler:
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Re: [WIP]Colourful Hell 0.930 Painful

Postby dljosef » Thu Apr 19, 2018 1:59 pm

Oh, I'll look forward to Player 9 being one of those enemies getting the EX thing going. (Even though he's one of the harder black-tier enemies already)
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Re: [WIP]Colourful Hell 0.930 Painful

Postby bowserknight » Wed May 02, 2018 8:00 am

Really like the changes but with the abyssal monsters I'll need to change my map yet again lol, haven't worked on it for a bit.
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Re: [WIP]Colourful Hell 0.930 Painful

Postby Hege Cactus » Sat May 12, 2018 1:14 am

Alrighty time to release 0.931

Download

Whats new;

New optional tier; Abyssal
Abyssal enemies are extra hard and more common mooks that are for the added challenge
Currently abyssal tier is about half finished but what it offers now should be more than enough to make some hair pulling

New white variant; White Mancubus
Don't take this one on at extreme ranges

Filling up the fireblu and gray with ;
Gray Cybie
fireblu arachnotron

other small changes;
-Green baron should now stop with the puking if its target is dead
-nerfed some cybie variant healths



I'll make a 2.8.1 friendly version later on
The EX enemies didnt make it for this release, I only got one properly done and I didnt think that would justice for adding the option yet

Well have fun
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