@radiusdamage thing;
Yeah the radius damage is changed for all bosses, tho they still have resistances to fire damage
Soo I've finally gotten further with my map and added some little extras just for fun, it's not just a gauntlet / arena thing anymore. The changes are:
-almost every fighting path is done now, only the Cyberdemon isn't fully finished (black hasn't been done yet, red one not tested)
-added 2 rooms for the gray and fireblu enemies
-added a big room where every single monster is shown, with monitors that show the HP and name of each one
-balanced some fights
Unfortunately I didn't change any of the boss rooms yet where some people said they look boring. But to be honest, I want the focus to be on the battles and not the rooms itself. Also, I really have no cool ideas how to make them look pleasant haha.
Saw this before!
Amazing work on it
I've also fixed the invisible cyber bug
I am getting "Script error, "ColourfulHell929.pk3:decorate/thepains" line 49: "sprite angle" is an unknown actor property". Any fixes?
It's a problem with a feature I thought was 2.8.1 friendly being not so 2.8.1 friendly.
So either you have to manually remove that property with slade or use newer release
cause of this thing I will aim to release the next version with 2.8.1 friendly version with it as a side kick
The next versions shouldnt be too long now, a new white variant is in the testing and couple of new foes have been added, I hope to add second white variant and few more optional guys before releasing