bowserknight wrote:I got good news regarding the Angel of Death topic, yesterday I found a way to contact Melvinflynt (the creator of Doom X) and he actually sent me a file with the Angel of Death and Death Dealers, who are a weaker version and look more red. Pretty awesome of him to give such a fast response! If you wanna try them out, just play this with any other wad and the Angels will replace Barons, while the Dealers will replace Hellknights. There might be more but I'm not sure.
aod.wad
Thormjolnir wrote:Why would that make it not co-op friendly?
Thormjolnir wrote:Why would that make it not co-op friendly?
-the green Baron for some reason won't stop vomiting those green things until you hurt him. Not even hiding behind walls helps, he just keeps on going
-the black Vile eyes still persist after killing him, sometimes
-small, spawning enemies often get stuck inside walls (like red wraiths from red Cyberdemon, spiders from white Arachnotron etc.)
There's one more thing but I guess you can't really do anything about it, and it's also pretty rare. But if there's an orange Archvile inside a warping room, many times its orange orbs will warp into the room instead of the Archvile itself. This also happens with monsters that spawn with "servants".
bowserknight wrote:I also found a glitch/bug/exploit with some boss monsters (white/black) from this hack. Some boss monsters don't react to hits from other monsters, in other words, they never seem to infight with anybody except the player. This can be used to your advantage if you make other monsters be mad at the boss, then you can just hide around the corner and wait until they kill the boss themselves. Pretty funny sometimes, happened to me like 3 times.
Here I uploaded a video of Claustrophobia1024 II, map 31 where it happened to me with the white Imp. The gas from the green Pain Elementals somehow managed to make the other Imps kill the white one. Wasn't even intentional lol.
Machine-Reaper wrote:the orange cybedemon hardly has a chance of getting an infight....
4thcharacter wrote:What are you talking about? If anything it's prone to infighting, and it's their fatal weakness! Leave em' on a field with a ton of monsters mad at it and go do your business. Moments later if the mob is strong or plenty enough, you'll hear it wailing.
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