One thing I would like you to put in next version: Since the mod already have the option to allow/not allow black and white enemy to spawn in a map , how about you add the option to guarantee that at least one black or white enemy will spawn in a map too?
That is something that would be fun, but I am unsure how I could it pull it off code wise without potentially causing a clusterfuck
I have an idea on how to tweak red mancubus and green cybie.
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I have done something similiar to this for the next version, the red manc has more charge up and the attack is more visible.
Slightly off-topic, but are there any plans to expand this mod to Heretic and Hexen? I know Wrath of Cronos already does something similar, replacing some enemies at random with different colored variants with new abilities. However, you can't use that with other weapon mods.
Not really, I feel hexen and heretic wouldnt really benefit from this mod
I've finally gotten around to putting some serious time into this mod. Unfortunately, when it comes to slaughter maps I can't use this. The framerate drops to single digits on Combat Shock 2 map04 when you go in the red door room. This is a benchmark I like to use. I've been playing through Sunlust with it and when I got to map24's giant end battle my framerate was so bad I had to exit the game. If there's any performance tweaking you could do that would be great. Or if you don't like slaughter maps just ignore me.
Edit: I should point out that I changed the spawn chances. I'm assuming the performance is much better when there isn't a lot of the more fancy monsters using fire spells and stuff.
Edit2: I found an issue with using LegenDoom with this. If a yellow revenant spawns and it's a legend you get a free soulsphere. The red HK has a simpler way of spawning buddies that should probably be copied to the Yellow revenant.
Yeah that is a problem that is more computer/map specific I'd say, it's to be expected to lag, specially with slaughter maps, I could probably do some effect toggles at some point, if it could potentially work.
for some reason CH will lag with maps that are huuuuge and have long draw distance
I am aware the yellow revenant issue and it's fixed in next version.
Can I see what the monsters looks like? from Green to White. I just wanna look at them because I don't own Doom. :c
Sorry if this is any inconvenience to you.
(I literally just made an account, just to say this.)
You can view some of them through SLADE or so, but doom isnt hard to get nowdays
I noticed that with Trailblazer 1.4, the event where the sword and shield wielding skeletons (Forgot what the event is called) will cause a random monster to instead of spawning said skeleton will for some odd reason cause the player to take constant damage as if they were standing in lava or acid (forgot the amount of damage dealt) until either player dies or somehow finds the exit. So how would I go about disabling that specific even through Slade?
White zombie man causes them, you can disable the radius give in the scripted state.
I made a little recoloured congo line of cacodemons for you to use in your thread title post as a little thank you for making this great mod.
I often play lethaldoom with this mod, so thanks for this again
Neat! Could use this actually.
Ive had update long over do, with lot of tweaks and so, I need to finally finish the final addition to it so I can release it.