Spoiler:
Black Lost soul - Considering that an individual lost soul is usually found in a small and narrow place, I don't think any player can survive an encounter with current black lost soul unless they have BFG ready in their hands. Also, can you make "the queen" a bit more different than her minions? it is hard to find her sometime.
Black Spider Mastermind - I think the dark screen effect caused by her attack takes too long time to disappear. Sometime, I never recover from it no matter how long I wait. Also, considering how rare she is used in any WAD nowadays, maybe you should increase her chance to spawn as high rarity version.
Black Cyberdemon - Its AOE attack(s) are too hard - impossible to dodge in narrow space.
Colourful Hell 1.01 fix fix tweak tweak
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP]Colourful Hell 0.86 more toggle
Some comments on black enemies...
Spoiler:
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Re: [WIP]Colourful Hell 0.86 more toggle
Back to Saturn X Episode 1 Map07 "Metal Mothers" has 5+ Spider Masterminds(!).marina2 wrote:Black Spider Mastermind - ... considering how rare she is used in any WAD nowadays...
Re: [WIP]Colourful Hell 0.86 more toggle
Please make white monsters. Prettyyyy pleasee.
- Cryomundus
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Re: [WIP]Colourful Hell 0.86 more toggle
Alright, I've been holding onto this for way, WAY too damn long. Just keep in mind this is from version 0.77, and I've not had any time thanks to work to actually do more with this so it's incredibly WIP.
wanted to check something, I'll put it back up later
That being said, this is built with Hae-lin in mind. OH. Right you need demonsteele to run this too. I HIGHLY recommend playing with 6 health tokens or more as this is BIG step up from the standard demonsteel difficulty.
Oh, and I sincerelykindofbutalsonotreally apologize for what I did to the Blackened variants. Have fun! :3
Edit: Oh, and yes, I did ask Term and Hege if it was ok to make this. That was also about 1 year or so ago so I hope this is still okay.
wanted to check something, I'll put it back up later
That being said, this is built with Hae-lin in mind. OH. Right you need demonsteele to run this too. I HIGHLY recommend playing with 6 health tokens or more as this is BIG step up from the standard demonsteel difficulty.
Oh, and I sincerelykindofbutalsonotreally apologize for what I did to the Blackened variants. Have fun! :3
Edit: Oh, and yes, I did ask Term and Hege if it was ok to make this. That was also about 1 year or so ago so I hope this is still okay.
- Hege Cactus
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Re: [WIP]Colourful Hell 0.86 more toggle
whuh lot of stuff going on in here recently
I did want to make this work with zandro back in the day but cause of the confusion with the differences I wasnt able make a head or tails with feature switch arounds and all the haxtothemax to mimic the newer features that I use in this mod
Granted, if someone has the patience to make a zandro working version, even if it strips some behaviors I'd gladly accept that as a side version to update cause I'd love to make this mod have more multiplayer shenigans, specially for the bosses, cause I know the zdoom multiplayer has userfriendliness and other issues compared to zandro which makes it undesireable option.
Whatever version you have has either changed that feature or it doesnt exist there.
I kinda like some of the little polishes and the like, they seem pretty alright, like the sounds, I am actually tempted to want use some of it to polish the main mod itself a little if that would be okay.
(tho hunting down the direct sources for some of the materials seems it could be bit annoying)
I aim to have two new whites on the next version
I am gonna have lot of fun with this cause demonsteele is one of my favorite mods~
Unfortunantly no cause zandronum is so much behind on the featuresis it possible to get it working on zandorum?
I did want to make this work with zandro back in the day but cause of the confusion with the differences I wasnt able make a head or tails with feature switch arounds and all the haxtothemax to mimic the newer features that I use in this mod
Granted, if someone has the patience to make a zandro working version, even if it strips some behaviors I'd gladly accept that as a side version to update cause I'd love to make this mod have more multiplayer shenigans, specially for the bosses, cause I know the zdoom multiplayer has userfriendliness and other issues compared to zandro which makes it undesireable option.
Use the stable release of 2.8.1I HAVE FOLLOWING ERROR WHILE RUNNING COLOURFULL HELL WITH Z DOOM GIT BUILD LATEST VERSION
Script error, "ColourfullHell86.pk3:decorate/imps" line 322:
Invalid state parameter a_facemovementdirection
CAN YOU PLEASE PROVIDE A SOLUTION OR EARLIER COPY WORKING WITH LATEST GIT BUILD OF Z DOOM
Whatever version you have has either changed that feature or it doesnt exist there.
Sweet! I looked through this a bit and I like some of the stuff in there and the little tidbits in the new obituaries made me smirkHere's the Guncaster Patch
Hope you'll enjoy it
I kinda like some of the little polishes and the like, they seem pretty alright, like the sounds, I am actually tempted to want use some of it to polish the main mod itself a little if that would be okay.
(tho hunting down the direct sources for some of the materials seems it could be bit annoying)
Just that~I Encountered the God Of Shotguns, What is the Sorcery?
Some comments on black enemies...Spoiler:
Spoiler:
I'm already on it, just some patience.Please make white monsters. Prettyyyy pleasee.
I aim to have two new whites on the next version
Oooh shit, I almost forgot all about this! and hell yeah I'm more than just OK with this!Alright, I've been holding onto this for way, WAY too damn long. Just keep in mind this is from version 0.77, and I've not had any time thanks to work to actually do more with this so it's incredibly WIP.
wanted to check something, I'll put it back up later
That being said, this is built with Hae-lin in mind. OH. Right you need demonsteele to run this too. I HIGHLY recommend playing with 6 health tokens or more as this is BIG step up from the standard demonsteel difficulty.
Oh, and I sincerelykindofbutalsonotreally apologize for what I did to the Blackened variants. Have fun! :3
Edit: Oh, and yes, I did ask Term and Hege if it was ok to make this. That was also about 1 year or so ago so I hope this is still okay.
I am gonna have lot of fun with this cause demonsteele is one of my favorite mods~
- Cryomundus
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Re: [WIP]Colourful Hell 0.86 more toggle
Sorry about that, wanted to fix/add/check one or two extremely minor things.
Here's the link: http://www.mediafire.com/download/cpk3q ... icArmy.pk3
Once again, any version of Demonsteele, and use Hae-lin. Oh and load this after Demonsteele too, you might want ZDL/ZDE for that.
Oh, and I recommend using JPHUD with this to see how much hp a monster has: http://forum.zdoom.org/viewtopic.php?f=19&t=46204
If you use Shihong, you will have an absolutely AWFUL time, as she is nowhere near quick enough to handle these monsters.
Also, CHANGELOGGY STUFF.
Here's the link: http://www.mediafire.com/download/cpk3q ... icArmy.pk3
Once again, any version of Demonsteele, and use Hae-lin. Oh and load this after Demonsteele too, you might want ZDL/ZDE for that.
Oh, and I recommend using JPHUD with this to see how much hp a monster has: http://forum.zdoom.org/viewtopic.php?f=19&t=46204
If you use Shihong, you will have an absolutely AWFUL time, as she is nowhere near quick enough to handle these monsters.
Also, CHANGELOGGY STUFF.
Spoiler:
Re: [WIP]Colourful Hell 0.86 more toggle
So I hate to be THAT guy, but I've got to ask how progress is coming along since there hasn't been much activity in this thread recently. I just wanted to ask since this mod is a lot of fun so far, so I'm just hoping progress hasn't come to a complete halt. Also, just out of curiosity, how much more needs to be done before the mod becomes an official 1.0 release, since I don't know how many of the mobs still don't have black or white variants.
Also, unrelated, but just wanted to say that out of all of the encounters I've had so far, I think the red Mancubus and the orange Baron may be the overall most deadly encounters outside of a black or white encounter. I've only encountered them in fairly open areas, but I could easily see getting torn apart by DoT if you're unfortunate enough to fight them in a small arena or a corridor.
Also, unrelated, but just wanted to say that out of all of the encounters I've had so far, I think the red Mancubus and the orange Baron may be the overall most deadly encounters outside of a black or white encounter. I've only encountered them in fairly open areas, but I could easily see getting torn apart by DoT if you're unfortunate enough to fight them in a small arena or a corridor.
- Hege Cactus
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Re: [WIP]Colourful Hell 0.86 more toggle
Well I have had few things on progress however I had lot of IRL stuff that made me really, really busy.Truvix wrote:So I hate to be THAT guy, but I've got to ask how progress is coming along since there hasn't been much activity in this thread recently. I just wanted to ask since this mod is a lot of fun so far, so I'm just hoping progress hasn't come to a complete halt. Also, just out of curiosity, how much more needs to be done before the mod becomes an official 1.0 release, since I don't know how many of the mobs still don't have black or white variants.
Also, unrelated, but just wanted to say that out of all of the encounters I've had so far, I think the red Mancubus and the orange Baron may be the overall most deadly encounters outside of a black or white encounter. I've only encountered them in fairly open areas, but I could easily see getting torn apart by DoT if you're unfortunate enough to fight them in a small arena or a corridor.
I'ts not at halt, dont worry about that. I just got bit busy.
I actually have a list of monsters that still lack their variants on my resource topic that is even more dead than this thread but yeah
THINGS ARE COMING. PATIENCE
- 4thcharacter
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Re: [WIP]Colourful Hell 0.86 more toggle
I've been noticing that green SG's projectiles go through walls because they have only 1 radius. Is this intentional?
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Re: [WIP]Colourful Hell 0.86 more toggle
Work with zandronum? :v gzdoom not work for me :l
Re: [WIP]Colourful Hell 0.86 more toggle
Probably with Zan 3.0.
Re: [WIP]Colourful Hell 0.86 more toggle
Try different build of gzdoomMiguel371xd wrote:Work with zandronum? :v gzdoom not work for me :l
Re: [WIP]Colourful Hell 0.86 more toggle
For a black tier archvile can you make it shoot out blackhole each time it spots the player. This sadistic idea I had might make this little bit extreme but fun at the same time.
- Hege Cactus
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Re: [WIP]Colourful Hell 0.86 more toggle
Eeehh, will see.For a black tier archvile can you make it shoot out blackhole each time it spots the player. This sadistic idea I had might make this little bit extreme but fun at the same time.
Too outdated, try stable zdoom or gzdoom buildWork with zandronum? :v gzdoom not work for me :l
No, thanks for noticing it!I've been noticing that green SG's projectiles go through walls because they have only 1 radius. Is this intentional?
Eitherway...
Update time!
0.87
Significant changes;
-Added option to limit or raise armor & health bonus drops
-White Zombieman is in, oh goodie!
-Legendoom and doomrla option compat added
-Fixed some little thingies here and there
-Boss announces now log into the console
- 4thcharacter
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Re: [WIP]Colourful Hell 0.87 taken under
Oh goodie indeed. I have some tons of stuff to do then..