Re: [WIP]Colourful Hell

cem26 wrote:"pourple"
English.
cem26 wrote:"pourple"
Hege Cactus wrote:
That actually sounds like a neat way to sort the files, I'll look into that.
I actually tried to revenant.DECORATE way but it didnt seem to load em for me for some reason when I tried so I'll probably try that way.
TiberiumSoul wrote:may want to try gradient map translations
PURPLE colour didnt fit the bodies
Well, its a really good idea, looking forward to see how you'll improve your mod! Gl :]
Shame about there being no "colored" variants of the original weapons.
maybe Enjay will let you use his green colored imp from his Enjay ZDoom, I think those can be color translated better than that brown, the green has a nice shadow to it too.
namsan wrote:I want to see colored blood/gibs from colored enemies. (example:Purple enemy bleeds purple blood)
It would be good.
mallo wrote:This mod makes the chainsaw unuseful half of the time because green=< imps quickly melee even while being stunned. :/
Also I assume WIP list was made before 0.2 release so: Zombiemans are always at their regular.
Spoiler:
Randomizers are fun. Can't help but wish you were using Smooth Doom as a base for the extra frames.
Captain J wrote:now i'm wondering, is this mod can have rainbow colored or flickering enemies that spawns with very-hardly rare chance?
Spoiler:
It'd be nice if the rarer/tougher enemies made more menacing sounds. Perhaps vanilla as tier 1, Doom 64 as tier 2, and something like AtM's monster sounds for tier 3. Something to look into after all the important stuff is squared away in the future.
Spoiler: