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4thcharacter wrote:*plays this with Hell Revealed II, map 32*
Play it afterward with Sunder ehehehehe
Spoiler:
teeheehee
Mother of god, is that Nuts.wad?
Also, the "white" zombie isn't implemented yet right?
@TC
Maybe you should give the white zombieman the ability to summon another white weaker (up to 10) zombies. The white zombie tends to spam it's pistol (or/and plasma) and runs faster than the black zombie. Also, it can melee if you get too close to it. The lesser white zombies lack the ability to melee and fires like a normal zombie would, except it tends to avoid your shots and mostly serves as an annoyance or a meatshield for the leader zombie. And their health is only slightly higher than the green zombies. Once you kill all the lesser white zombies the main white zombie will summon another batch of zombies if it survives long enough.
And it's warning line is this: "Brace yourselves, the White Zombies are coming." (we got a Terminator reference so why not a GoT one? And maybe give them the ability to attack with ice)
Where i can find all special enemies spawn messages and keys for they?
I mean what mean of "The Phobos anomaly flashbacks run in your head"?
Also these messeages are really cool and reminds me old-school RPG's.
Also in other ZDoom mod (i don't remember name of him) i see same messages:"You hear old bones and skulls"-in level all monsters replaces by revenants.
P.S.: Black Demon is invisible sometimes. It's ok?
P.P.S.: Black Lost Soul is VERY loud. It's anoying.
You have to pretty much assume what they are, they should be pretty obvious, black ones announce themselves, the rest might sound bit silly but they should be easy to guess, if not guess, well, you should be able to tell when you meet em.
I have no idea what might cause black demon to go invisible, I have not encountered this bug if you have any more info how to recreate it please let me know.
Bees gotta be loud mang.
Ribo Zurai wrote:
PFL wrote:
4thcharacter wrote:*plays this with Hell Revealed II, map 32*
Play it afterward with Sunder ehehehehe
Spoiler:
teeheehee
for best Colourful hell experience please play it through in Chillax.
Also, the "white" zombie isn't implemented yet right?
@TC
Maybe you should give the white zombieman the ability to summon another white weaker (up to 10) zombies. The white zombie tends to spam it's pistol (or/and plasma) and runs faster than the black zombie. Also, it can melee if you get too close to it. The lesser white zombies lack the ability to melee and fires like a normal zombie would, except it tends to avoid your shots and mostly serves as an annoyance or a meatshield for the leader zombie. And their health is only slightly higher than the green zombies. Once you kill all the lesser white zombies the main white zombie will summon another batch of zombies if it survives long enough.
And it's warning line is this: "Brace yourselves, the White Zombies are coming." (we got a Terminator reference so why not a GoT one? And maybe give them the ability to attack with ice)
White zombie is already planned and it is going to be a summoner type of enemy, but not the way you might think.
He's more of a... grave digger.
Anyway; update time, few bug fixes and other issue fixes so certain maps dont break and few balance changes + few more bosses;
Spoiler:
-Black PE's radius now matches the normal PE's
-Blue Shotgunner should now gib properly.
-Monsters that normally arent flying now only start flying after they see the player.
-Cyber & Spidie Boss enemies now take radius damage but take reduced damage from fire sources.
-Tweaked Arachnotron spawns.
-Added black arachnotron. enjoy missile spam.
-Ground flames of black cybie have now been slightly nerfed.
-Red mancubi's close ranged ground flame move now has damage variance, but other moves buffed slightly.
-Added White Arachnotron. Are you ready for fractal experience?
Hey, just wondered, how hard would it be (total noob in Doom modding, I plan to get to it, but still didn't, thus the question) to make a mod with shotgun as a starting weapon and infinite ammos for it ? (well to make it more balanced it would need to deel a bit less damage and shoot a bit faster, but I'll just start easy huh). I think it would perfectly fit Colourful Hell, it would avoid getting in ridiculously hard situations early game (well they'd still be hard, but manageable) !