Oh, I've done that a little but I prefer to keep the custom sprite stuff thats obviously different for higher tier enemiesMachine-Reaper wrote:it means that if you find a sprite of a monster that looks quite similar to a coloured version but feels uniquely like a new monster and not a recolored version would it be possible to use the said sprite?Hege Cactus wrote: I'm not sure what you are asking with the first question.. The monsters tend to be colour coded already so they match the colour they are??
Or what do you mean by this? Im bit confused
Well generally I went with a bit of a colour also giving out the theme of the monster, so yeah its partly intentional.
example:
Spoiler:coloured intention also makes it even more eaiser to make interesting looks of a monster besides their abilites (However the current set used that just recolours monsters does give the advantage to also allow them to be lighted up with vanilla brightmaps without needing custom ones)
Colourful Hell 1.01 fix fix tweak tweak
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
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Please read the full rules for more details.
- Hege Cactus
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Re: [WIP]Colourful Hell 0.91 garbage day
Re: [WIP]Colourful Hell 0.91 garbage day
I do have an idea for the mod, once all the enemies are finished: A possible chance of adding a boss rush for those truly masochistic people playing the mod.
Speaking of the white spectre, the Dianoga's a neat twist on the spectre, although he is quite the step up from the black spectre.
Speaking of the white spectre, the Dianoga's a neat twist on the spectre, although he is quite the step up from the black spectre.
Re: [WIP]Colourful Hell 0.91 garbage day
That'd be fun! Like a mini Boss Battles or whatever that mod was.dljosef wrote:I do have an idea for the mod, once all the enemies are finished: A possible chance of adding a boss rush for those truly masochistic people playing the mod.
Speaking of the white spectre, the Dianoga's a neat twist on the spectre, although he is quite the step up from the black spectre.
Re: [WIP]Colourful Hell 0.91 garbage day
I was kinda thinking more along the lines of something akin to the one Bratwurst mod having the Icon of Sin spawning the bosses in one at a time.
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Re: [WIP]Colourful Hell 0.91 garbage day
The new white monster... Talk about a pain in the ass. Love it. Also like the new gibs. Wonder what you'll do for the other monsters.
Re: [WIP]Colourful Hell 0.91 garbage day
I already try it. Even with so gimmic mod like RO and those dragon with eight-barreled shotgun, monsters tear you apart like rabies flock of wolf even at baby dificulty. And some monsters can kill you even if you under "iddqd".dljosef wrote:I do have an idea for the mod, once all the enemies are finished: A possible chance of adding a boss rush for those truly masochistic people playing the mod.
So dont even think about it.
- 4thcharacter
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Re: [WIP]Colourful Hell 0.91 garbage day
You're talking about the white shotgunner, the God of Shotguns, right?Apeirogon wrote:I already try it. Even with so gimmic mod like RO and those dragon with eight-barreled shotgun, monsters tear you apart like rabies flock of wolf even at baby dificulty. And some monsters can kill you even if you under "iddqd".dljosef wrote:I do have an idea for the mod, once all the enemies are finished: A possible chance of adding a boss rush for those truly masochistic people playing the mod.
So dont even think about it.
Some monsters are hard but not that hard that they can override the god cheat.. And against RO? RO makes this mod piss easy unless you tend to play on mode where monsters get a ton of health.
- ErrantMasa
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Re: [WIP]Colourful Hell 0.91 garbage day
I hate it when I roll Saint Benellus on Map01 or E1M1 --- or before I have my big guns4thcharacter wrote: You're talking about the white shotgunner, the God of Shotguns, right?
Re: [WIP]Colourful Hell 0.91 garbage day
When i say "I already try it." i mean "I change spawn preset via slade to spawn only black-white/red-black monsters".4thcharacter wrote:You're talking about the white shotgunner, the God of Shotguns, right?Apeirogon wrote:I already try it. Even with so gimmic mod like RO and those dragon with eight-barreled shotgun, monsters tear you apart like rabies flock of wolf even at baby dificulty. And some monsters can kill you even if you under "iddqd".dljosef wrote:I do have an idea for the mod, once all the enemies are finished: A possible chance of adding a boss rush for those truly masochistic people playing the mod.
So dont even think about it.
Some monsters are hard but not that hard that they can override the god cheat.. And against RO? RO makes this mod piss easy unless you tend to play on mode where monsters get a ton of health.
- 4thcharacter
- Posts: 1183
- Joined: Tue Jun 02, 2015 7:54 am
Re: [WIP]Colourful Hell 0.91 garbage day
Oh, but we're not talking about that. That's not boss rush. A boss rush is where you fight every single type of bosses one by one in a row and as you kill them another will come. In Colorful Hell's case, as you a defeat black/white monster, another one will come until you've fought them all.Apeirogon wrote:When i say "I already try it." i mean "I change spawn preset via slade to spawn only black-white/red-black monsters".
Here's a perfect example of it. Skip at 2:50.
- Machine-Reaper
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Re: [WIP]Colourful Hell 0.91 garbage day
Seems rather quite easy where you have a W/B monster drop item on death which is another W/B monster and so forth. You have to kill them all until the last and their chance of spawning is the same as they regularly spawn BUT there also should be a mode where there only W/B monsters and the replace all the monsters in the level (Wonder how anybody will survive that)4thcharacter wrote: Oh, but we're not talking about that. That's not boss rush. A boss rush is where you fight every single type of bosses one by one in a row and as you kill them another will come. In Colorful Hell's case, as you a defeat black/white monster, another one will come until you've fought them all.
Re: [WIP]Colourful Hell 0.91 garbage day
Just a regular gameplay at reguar map.Machine-Reaper wrote:there also should be a mode where there only W/B monsters and the replace all the monsters in the level (Wonder how anybody will survive that)
Disclaimer
Don't Try This at Home!!!
https://youtu.be/XJjO2anrM6w
https://youtu.be/Uz1vCWXenKw
PS. If someone know how make ffmpeg record video, please write me
Last edited by Apeirogon on Sat Sep 09, 2017 6:24 am, edited 1 time in total.
Re: [WIP]Colourful Hell 0.91 garbage day
Uh... You kinda fucked up the link. Link the public video link instead of the link from your dashboard. Also, ShareX does video recording with ffmpeg and ffsplit is steaming software that also uses ffmpeg but can also be used to just plain record.
Re: [WIP]Colourful Hell 0.91 garbage day
I try it, but i remember that i somehow record video direct from comand line ffmpeg.Someone64 wrote:Uh... You kinda fucked up the link. Link the public video link instead of the link from your dashboard. Also, ShareX does video recording with ffmpeg and ffsplit is steaming software that also uses ffmpeg but can also be used to just plain record.
- Machine-Reaper
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Re: [WIP]Colourful Hell 0.91 garbage day
Okay, can you please share the spawn preset and the healthbar hud as well please?Apeirogon wrote: Just a regular gameplay at reguar map.
Disclaimer
Don't Try This at Home!!!
https://youtu.be/XJjO2anrM6w
https://youtu.be/Uz1vCWXenKw