kiri wrote:I really like this addon, but playing with doom_incarnate is hard, cause a lot of monsters have hitscan attacks, this is really annoying.It would be soo good if all monsters will have projectiles attacks.
Fantastic to see this mod is still up and running on modern builds. Makes Slaughter wads insane. I was wondering if you'd be interested in me fixing some of the Grammar in the flavor text? I mean it's not too big of a deal as far as I know, but I just thought a little touch up might be something you'd like.
I wish we could get a trailer or release date for v1.0
Spoiler:
Quick question: Do I still need to use the Project Brutality compatibility patch to play with both mods? I ask this because the links to the patches are dead and I greatly enjoy this mod.
The only gripe I've got is with the Black Imp. That thing is massively overdone, to the point where it feels less reasonable than a lot of the bosses in Complex Clusterfuck. It spawns constantly, has far too much health for an imp-type creature (even for a boss), and if it spawns in an area where there's no escape nor any means of getting a vantage point from which you can peek and shoot, it smashes the playthrough into a concrete wall. There's not really any good tactic for fighting it other than luck and hit and run, but in a majority of wads I've played, that's just not consistently possible, and I have to restart playthroughs or cheat to kill the damn thing so I can play the game.
Spoiler:
Hege Cactus wrote:Huh, some people tell me the normal versions just a push over, if you've met the black imp EX version he is pretty nasty since it has the homing bouncing balls that I have been considering to nerf.
CascadeB wrote:Hege Cactus wrote:Huh, some people tell me the normal versions just a push over, if you've met the black imp EX version he is pretty nasty since it has the homing bouncing balls that I have been considering to nerf.
To be honest, I don't think I ever really get spawns for the regular version. Seems like the spawn rate is overwhelmingly in favor of the EX Imp. Playing more and paying more attention, I think it's just the sheer tankiness of the BlackImpEX. Even the Gray Cyber doesn't have as much HP as that thing does, and it's tedious trying to kill something that has Cyber health stats and an attack that you can't realistically hide nor run from.
Complaining aside, however, I'm thrilled that there's another tier added, now! Threw me for a loop figuring out the new stuff.![]()
Is the White Mastermind a no-go creation, or perhaps I've missed remarks on it, previously?
Hege Cactus wrote:You might want to check the option for EX bosses, the classic has it spawn 1/20 times if I recall correctly
White spidie is one of the final ones I am working on, it has lot of base stuff ready but its gonna be the grande finale for the final release version
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