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Re: Occultic Doom [Beta 2.1] Playthrough Video

PostPosted: Tue Mar 17, 2015 12:15 pm
by TheRailgunner
Kontra Kommando wrote:Here are some desecrated corpses I have created to replace the regular dead player sprite you see throughout vanilla doom. I got the idea from Texas chainsaw massacre, and also episodes of the show Mr. Pickles; when he rearranges the corpses of his enemies. It plausible to believe that these demonic spirits have sadistic and malicious hobbies, to make corpse sculptures.

Image


MISTER PIIIIICKLES!!

See, now Mr. Pickles NEEDS to be in this game, running around rearranging the corpses of your fallen adversaries. Or just killing people, I suppose.

Re: Occultic Doom [Beta 2.1] Playthrough Video

PostPosted: Tue Mar 17, 2015 12:58 pm
by Kontra Kommando
TheRailgunner wrote:
MISTER PIIIIICKLES!!

See, now Mr. Pickles NEEDS to be in this game, running around rearranging the corpses of your fallen adversaries. Or just killing people, I suppose.


lol that would be insane if I could pull that off. I actually did create a "Satanic Warg" a couple years ago that sorta looks like Mr. Pickles.

Re: Occultic Doom [BETA 3.0] (SMG from Original Box Art WIP)

PostPosted: Tue Mar 17, 2015 1:48 pm
by Kontra Kommando
Image

Here's the final sprite sheet.

Re: Occultic Doom [BETA 3.0] (SMG Sprite Sheet Completed)

PostPosted: Wed Mar 18, 2015 6:31 pm
by Kontra Kommando
Image

http://www.mediafire.com/download/g9bytsa018kbgm6/Occultic+Doom+Beta+3.1.zip

Here is beta 3.1

It fixes a small issue with conjuration

More importantly it introduces the Submachine Gun as a start weapon

Recommend With:

Black, Death, & Thrash Metal 8-Bit Music Randomizer

http://www.mediafire.com/download/8aacovc5d3hctpl/Black%2C+Death%2C+%26+Thrash+Metal+8-Bit+Random+Music+Player+%28v2%29+by+Kontra+Kommando.zip

Re: Occultic Doom [BETA 3.1] (Submachine Gun Start Weapon)

PostPosted: Fri Mar 20, 2015 12:26 pm
by Kontra Kommando
Image

I have now created a duel version of the SMG, which shows the side of the gun. I will include this as a weapon in the next update. Moreover, I will make this weapon as a stand-alone download as well.

Re: Occultic Doom [Duel-Submachine Gun Sprite Sheet]

PostPosted: Fri Mar 20, 2015 8:32 pm
by Combine_Kegan
I love those SMGs, for the longest time I've wanted to see a sprite of the boxart guns. Well done

Re: Occultic Doom [Duel-Submachine Gun Sprite Sheet]

PostPosted: Fri Mar 20, 2015 9:27 pm
by SamVision
Here is a different shot of the SMG on the boxart, same artist.
Spoiler:

Re: Occultic Doom [Duel-Submachine Gun Sprite Sheet]

PostPosted: Fri Mar 20, 2015 11:50 pm
by TheRailgunner
SamVision wrote:Here is a different shot of the SMG on the boxart, same artist.
Spoiler:


The Box Art SMG has key indicators on it :D

Re: Occultic Doom [Duel-Submachine Gun Sprite Sheet]

PostPosted: Sat Mar 21, 2015 12:00 am
by SamVision
Yeah it looks different.

Re: Occultic Doom [BETA 3.1] (Submachine Gun Start Weapon)

PostPosted: Sat Mar 21, 2015 9:21 am
by IMX
Kontra Kommando wrote:Image

I have now created a duel version of the SMG, which shows the side of the gun. I will include this as a weapon in the next update. Moreover, I will make this weapon as a stand-alone download as well.


IT TOOK 21 YEARS

HALLELUJAH

Re: Occultic Doom [BETA 3.0] (SMG from Original Box Art WIP)

PostPosted: Sat Mar 21, 2015 9:59 am
by Mav3rick
Kontra Kommando wrote:Image

Here's the final sprite sheet.


Do you realice that he is holding the guns with 2 left hands dont you?

Re: Occultic Doom [Duel-Submachine Gun Sprite Sheet]

PostPosted: Sat Mar 21, 2015 10:12 am
by IMX
To be honest there isn't an indication he posted a double-handed centered sprite, that's just a single centered ver. of it along with the muzzleflash sprite

Re: Occultic Doom [BETA 3.1] (Submachine Gun Start Weapon)

PostPosted: Sat Mar 21, 2015 10:58 am
by Slax
Kontra Kommando wrote:Image

I have now created a duel version of the SMG, which shows the side of the gun. I will include this as a weapon in the next update. Moreover, I will make this weapon as a stand-alone download as well.

Too small and non-metallic, I'd say.

Re: Occultic Doom [Duel-Submachine Gun Sprite Sheet]

PostPosted: Sat Mar 21, 2015 1:30 pm
by SamVision
The shading needs to be improved a little.
IT TOOK 21 YEARS

HALLELUJAH

Mike12 did something like it some time ago.

Re: Occultic Doom [BETA 3.0] (SMG from Original Box Art WIP)

PostPosted: Mon Mar 23, 2015 1:08 pm
by Kontra Kommando
Mav3rick wrote:
Kontra Kommando wrote:Image

Here's the final sprite sheet.


Do you realice that he is holding the guns with 2 left hands dont you?


Its actually the sprite of the single version, next to frame for its gun flash.