Occultic Doom [Duel-Submachine Gun Sprite Sheet]

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Kontra Kommando
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Re: Occultic Doom [Cerberus Sprite Sheet]

Post by Kontra Kommando »

LilWhiteMouse wrote:
Kontra Kommando wrote:Here's a preview of the Troll that will be included along side the Imps, and Goblins.
I modeled them off of the creatures in Troll 2. I always thought that this guy in the movie looked like John Carmack.
My first thought was: Can I Give it a Red Herring to let me pass?
Somebody told me that it reminds him of his grandpa from the side lol
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Kontra Kommando
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Re: Occultic Doom [Cerberus Sprite Sheet]

Post by Kontra Kommando »

Image

Here is BETA 2.1 (fixed a small issue regarding the demon)

Link:

http://www.mediafire.com/download/auhrf ... ta+2.1.zip

Recommend With:

Black, Death, & Thrash Metal 8-Bit Music Randomizer

http://www.mediafire.com/download/8aaco ... mmando.zip
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Kontra Kommando
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Re: Occultic Doom [Beta 2.1]

Post by Kontra Kommando »



Here is a play-through demonstrating the new features I have implemented into the game.
Endless123
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Re: Occultic Doom [Beta 2.1] Playthrough Video

Post by Endless123 »

Looks like it's time for me to start playing :D
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Kontra Kommando
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Re: Occultic Doom [Beta 2.1] Playthrough Video

Post by Kontra Kommando »

Endless123 wrote:Looks like it's time for me to start playing :D
I hope you enjoy it! I have some big plans for the next update. I want to include even more paranormal flying objects, as well as new sound clips. Moreover, I want to make a slew of new trolls.

My buddy, who has a lot of sound editing equipment will help me to endeavor to make many more sound clips from horror movies to add to this mod. My goal would be to create over 100 sound clips to give to the monsters. Further, we'll clean up the 11 existing ones.
Endless123
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Re: Occultic Doom [Beta 2.1] Playthrough Video

Post by Endless123 »

Don't forget to convert those sounds into .ogg to reduce the size or you will end up with a 300+ Mo file ;)

You will have lots of work to do it seems, and yes i enjoy this mod :D

My only complain is about the possessed shotgun when it starts to fly around it's really hard to hit but it's part of the game so don't worry too much :lol:
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Peter Bark
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Re: Occultic Doom [Cerberus Sprite Sheet]

Post by Peter Bark »

Kontra Kommando wrote:Image
makes me want to see a Horror Movie monster randomizer mod next :)
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Kontra Kommando
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Re: Occultic Doom [Beta 2.1] Playthrough Video

Post by Kontra Kommando »

Image

Here are some desecrated corpses I have created to replace the regular dead player sprite you see throughout vanilla doom. I got the idea from Texas chainsaw massacre, and also episodes of the show Mr. Pickles; when he rearranges the corpses of his enemies. It plausible to believe that these demonic spirits have sadistic and malicious hobbies, to make corpse sculptures.

EDIT:
Revision

Image
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Kontra Kommando
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Re: Occultic Doom [Beta 2.1] Playthrough Video

Post by Kontra Kommando »

I also want to include these mean little demons from the movie, the Gate (1987).

Image

Perhaps when some former humans die, they can become these little demons:



Here's something I just created. I think I got its physique down right. I had drawn it the size of a regular sized monster, but I will scale it down to a miniature version.

Image

It will probably look like this in-game; he'll make the troll look like a Mancubus:

Image
Endless123
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Re: Occultic Doom [Beta 2.1] Playthrough Video

Post by Endless123 »

Good thing you are still young, you still have plenty of time to make all those creative ideas a reality :D
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Kontra Kommando
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Re: Occultic Doom [Beta 2.1] Playthrough Video

Post by Kontra Kommando »

Image

Here's a preview of the Gate Minion that will appear out of the fallen corpses of random zombiemen, shotgunguys, and chaingunguys. They will be scaled down to be tiny.
Endless123 wrote:Good thing you are still young, you still have plenty of time to make all those creative ideas a reality :D
I have too many to ever completely finish haha
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Kontra Kommando
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Re: Occultic Doom [Beta 2.1] Playthrough Video

Post by Kontra Kommando »

Here's what will be coming in beta 3.0

New additons:

Magic powers
Image
-Summon up to 13 Ghost Marine allies, with the conjuration relic
-Spray a jet of fire from your hands with the satanic fire relic, that comes with 666 ammo of magic.

New Monsters

-The Spectre Orb, and various spectre incarnations. A dark entity floats around and on sight will spawn a battalion of various spectre monsters. This sinister black orb that spawn 50% of the time in place of the cacodemon, and 100% of the time in place of the spectre.

As soon as I finish these following sprite sheets, I should be able to produce the next beta. These latest wips are much better interpretations than the ones prior. Another reason why it takes so long, is that I constantly go back, to draw in different nuances. I have significantly changed the way these two creatures look; particularly in the face.

Image
Image
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Kontra Kommando
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Re: Occultic Doom [Update: Magic Powers & New Monsters]

Post by Kontra Kommando »

Image

http://www.mediafire.com/download/bpz6m ... 3.0%5D.zip

Here is beta 3.0

I have decided it was enjoyable enough to release. However, I still have not implemented the troll or the minion. Nevertheless, there is enough new content here for this to be another milestone in the progress of this mod.

BETA 3.0 New Editions:

Two magic spell attacks:

-Flame hands: Spray a jet of flames from your hands

-Conjuration: Summon Ghost Marine Allies

New Monsters:

-Spectre Orb: Unleashes a small wave of spectre versions of various monsters.

New Decorate Items:

-Desecrated Corpses

Blood Overhaul:

-Blood color now consistant with blood color of vanilla sprites.
-Decals on walls and floors are varied.
-More decals spawn on floors and walls.

Recommend With:

Black, Death, & Thrash Metal 8-Bit Music Randomizer

http://www.mediafire.com/download/8aaco ... mmando.zip
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underhillth
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Re: Occultic Doom [BETA 3.0]

Post by underhillth »

I really like the new additions!
This is really getting fleshed out
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Kontra Kommando
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Re: Occultic Doom [BETA 3.0]

Post by Kontra Kommando »

underhillth wrote:I really like the new additions!
This is really getting fleshed out

Image

Image

Image

Still a work in progress, but this is the pretty much the proposed sprite I have for the SMG. I based it off of the weapon that Doomguy is holding in the Box cover art/ title pic.

This will be a semi-automatic weapon. I am thinking of giving it its own custom clip, instead of just regular clip ammo. My reasoning is that if you have this, in addition to the chaingun using the same ammo, it would make both weapons redundant. I will still keep the pistol in the game; I will not omit any of the original content of Doom. I am only adding to it.
Last edited by Kontra Kommando on Tue Mar 17, 2015 12:48 pm, edited 2 times in total.
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