I have now created a duel version of the SMG, which shows the side of the gun. I will include this as a weapon in the next update. Moreover, I will make this weapon as a stand-alone download as well.
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http://www.mediafire.com/download/g9byt ... ta+3.1.zip
Here is beta 3.1
It fixes a small issue with conjuration
More importantly it introduces the Submachine Gun as a start weapon
Recommend With:
Black, Death, & Thrash Metal 8-Bit Music Randomizer
http://www.mediafire.com/download/8aaco ... mmando.zip
Spoiler:
Beta 3.0
Link: http://www.mediafire.com/download/bpz6m ... 3.0%5D.zip
BETA 3.0 New Editions:
Two magic spell attacks:
-Flame hands: Spray a jet of flames from your hands
-Conjuration: Summon Ghost Marine Allies
New Monsters:
-Spectre Orb: Unleashes a small wave of spectre versions of various monsters.
New Decorate Items:
-Desecrated Corpses
Blood Overhaul:
-Blood color now consistant with blood color of vanilla sprites.
-Decals on walls and floors are varied.
-More decals spawn on floors and walls.
Recommend With:
Black, Death, & Thrash Metal 8-Bit Music Randomizer
http://www.mediafire.com/download/8aaco ... mmando.zip
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I have completed a sprite sheet of a cerberus. I have built it off of the Xenomorph Runner sprite sheet I made, as a foundation. I will use this enemy to spawn along witht the Demons, at a 50/50 chance.
Here is something that I thought of today. Occasionally, when the shotguys drop shotguns, some will ascend and flying around; taking shots at you.
Here is the statue of Pazuzu. It was the same demonic statue from the movie the Exorcist. He was also the Assyrian/Babylonian King of Demons
http://en.wikipedia.org/wiki/Pazuzu
Good ol' Baphomet.
I have other plans to make the game more satanic as well, such as giving regular decorate items active sounds of whispers, screams, moans, and the demonic voice from the movie, Amityville Horror.
Hopefully, I can get a beta available to you guys by this weekend. I also have some other ideas i'm throwing around, that I would like to include. Such as even more new enemy types.
I have included another monster into this mod, which I have now renamed "Occultic Doom". Above is a sprite sheet I have completed of a Possessedman. Basically, since the doom zombies were possessed, I though it would be interesting to see different kinds of possession. This monster draws its inspiration from the Exorcist, and Evil Dead. His head spins around in 360 degrees, and he levitates in the air. It has an attack similar to the lost soul, except its quickly repeated, but is weaker power. Moreover, they have the same health as a zombieman.
I do in fact think its a good idea to get rid of the spikes from the goblin. I will include that in the next update to this WAD. In the meantime, check out this latest version with Possessedman.
Link:
http://www.mediafire.com/download/3bl19 ... c+Doom.wad
I took a break from aliens tonight, and started to create this randomly. I had read on wikipedia that in Germanic folklore, imps are lesser goblins. So I figured, why not create one for Doom. I made a simple mod demonstrating them; it randomizes regular imps and these goblins i created, by 50/50. Right the only real difference is the way they look and the goblins fire 3 imp balls per attack. Perhaps I will expand on this, and create other creatures solely for aesthetic-variety. I don't want to change the gameplay (or by much) for this project
NOTE: Much of what is here in the previews in NOT present in the this link below; expect an update with all of the content soon.
Here's the link:
http://www.mediafire.com/download/3ymh6 ... in+mod.wad