[Release][Alsmost finishe]Duke Nukem: War Against the Doomed

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Re: [STRIFE][DEMO] Duke Nukem: In Endless Strife

Postby xenoxols » Mon Feb 16, 2015 12:01 am

Image
"It's time to kick ass and chew better shaded bubble gum."
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Re: [STRIFE][DEMO] Duke Nukem: In Endless Strife

Postby xenoxols » Mon Feb 16, 2015 12:23 am

Ok, update with gum, fixes and a few other neat things. Nothing significant. Also updated music pack.
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Re: [STRIFE][DEMO] Duke Nukem: In Endless Strife

Postby armymen12002003 » Mon Feb 16, 2015 12:55 am

hey im having trouble with the duke voice it's not even working?
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Re: [STRIFE][DEMO] Duke Nukem: In Endless Strife

Postby Peter Bark » Mon Feb 16, 2015 4:28 am

really cool mod, it's a good idea Duke is a savior afterall. Id like to see some of the enemies random spawned with Duke monsters too, that explosive robot would fit since there would be no aliens.

I guess if you made Duke the player for Heretic & HeXen, with an intro that explains him going back in time or to another world to help save it, then it would be like all new Duke games for those who never played Heretic & HeXen.
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Re: [STRIFE][DEMO] Duke Nukem: In Endless Strife

Postby osjclatchford » Mon Feb 16, 2015 4:50 am

been messing with more trailblazer gear...the shotty has had a duke-over a bit could be useful?
dilkshotty.PNG
chrome and blued versions...
however, do not use without doomnukem's permission... :wink:
You do not have the required permissions to view the files attached to this post.
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Re: [STRIFE][DEMO] Duke Nukem: In Endless Strife

Postby PlayerLin » Mon Feb 16, 2015 10:13 am

Looks like so cool, but..

Spoiler:
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Re: [STRIFE][DEMO] Duke Nukem: In Endless Strife

Postby xenoxols » Mon Feb 16, 2015 10:23 am

armymen12002003 wrote:hey im having trouble with the duke voice it's not even working?


You have to enable it in the options menu.

osjclatchford wrote:been messing with more trailblazer gear...the shotty has had a duke-over a bit could be useful?
dilkshotty.PNG
chrome and blued versions...
however, do not use without doomnukem's permission... :wink:


I actually quite like the look of the current shotgun, but thanks for the effort.
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Re: [STRIFE][DEMO] Duke Nukem: In Endless Strife

Postby xenoxols » Mon Feb 16, 2015 5:55 pm

Image
The atomic pistol. No idea who made the uncolored sprite because duke mods don't tend to have credits. Will be replacing the Sigil.
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Re: [STRIFE][DEMO] Duke Nukem: In Endless Strife

Postby xenoxols » Mon Feb 16, 2015 9:35 pm

Image
"Those cyborg-bastards are gonna pay for shooting up my ride."
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Re: [STRIFE][DEMO] Duke Nukem: In Endless Strife

Postby armymen12002003 » Mon Feb 16, 2015 10:15 pm

xenoxols wrote:Image
"Those cyborg-bastards are gonna pay for shooting up my ride."


nice :P
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Re: [STRIFE][DEMO] Duke Nukem: In Endless Strife

Postby Peter Bark » Tue Feb 17, 2015 5:36 am

sorry, I don't have access to sound right now, will their be new music too? some of this STRIFE music doesn't really fit with Duke I don't think, also could you get a female voice actor to re-do Black Bird's lines to make it sound like it's a woman talking to Duke? :D
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Re: [STRIFE][DEMO] Duke Nukem: In Endless Strife

Postby xenoxols » Tue Feb 17, 2015 10:35 am

There is an optional music pack in the first post. Blackbird will be completely absent, and duke will be narrating himself.(As in his own games)
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Re: [STRIFE][DEMO] Duke Nukem: In Endless Strife

Postby PlayerLin » Tue Feb 17, 2015 11:15 am

xenoxols wrote:Image
The atomic pistol. No idea who made the uncolored sprite because duke mods don't tend to have credits. Will be replacing the Sigil.


It's Laser Pistol/Alien Blaster from War of Attrition mod for Duke3D(eduke32)
http://fissile.duke4.net/fissile_attrition.html

And according to the changelog on readme html file, the original sprite was made by Cage for WoA mod.
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Re: [STRIFE][DEMO] Duke Nukem: In Endless Strife

Postby xenoxols » Tue Feb 17, 2015 11:20 am

Huh, guess I didn't look carefully enough in the attrition html.
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Re: [STRIFE][DEMO] Duke Nukem: In Endless Strife

Postby xenoxols » Tue Feb 17, 2015 1:54 pm

New version, contains updated credits and a couple cosmetic changes. Also contains a couple of resources I haven't used yet.
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