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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

PostPosted: Sat May 30, 2015 9:10 am
by Jeimuzu73
What about NAM's shotgun? It used Duke hands.

Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

PostPosted: Sat May 30, 2015 9:18 am
by xenoxols
MJ79 wrote:NAM

No, it looks horrendous. I did try cleaning up the duke3d shotgun though. Right one is new.
ImageImage

Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

PostPosted: Sat Jul 18, 2015 7:06 pm
by xenoxols
Video for upcoming update:

Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

PostPosted: Sat Jul 18, 2015 9:17 pm
by chronoteeth
if folks are bein sassy about the dn3d shotgun there is a bigger variety of stuff

this stuff was made the same was as the duke guns

Image

Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

PostPosted: Sat Jul 18, 2015 9:20 pm
by xenoxols
I dunno, I like the duke3d one. I'll see how the lost evil one looks though.

Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

PostPosted: Sat Jul 18, 2015 9:57 pm
by Slax
chronoteeth wrote:Image

Half of that stuff looks like ass.

Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

PostPosted: Sat Jul 18, 2015 11:02 pm
by chronoteeth
yeah the mod wasnt the best, but the shotty and pipe bombs were nice

Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

PostPosted: Sun Jul 19, 2015 3:08 am
by DevilBlackDeath
This last video looks awesome =O

Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

PostPosted: Sun Jul 19, 2015 6:28 am
by xenoxols
Thanks! It just occurred to me that the Desert Eagle should be labeled as Magnum Research Inc because they are American and the original designers. I remember a thread on Duke4 about what Duke's pistol should be and they were arguing against the Desert Eagle because it isn't American. But it was initially American and is still made in America.
EDIT: It was originally only manufactured BY IMI, but it was licensed to them by MRI.

Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

PostPosted: Sun Jul 19, 2015 11:27 am
by Slax
It's a joint effort. IMI and MRI worked through it together through its various variants.

Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

PostPosted: Sun Jul 19, 2015 2:51 pm
by DevilBlackDeath
Just tried to play it with the pk3 you posted to Mediafire but it doesn't work. Tried with GZDoom 1.8.1 and 2 but it doesn't work =/

The error in GZDoom :
Spoiler:


The error in GZDoom 2 :
Spoiler:

Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

PostPosted: Sun Jul 19, 2015 3:43 pm
by phantombeta
Your GZDoom is extremely outdated.
Get the latest build here.

Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

PostPosted: Sun Jul 19, 2015 4:03 pm
by DevilBlackDeath
Holy cow it indeed is ! I don' understand how the old GZDoom website still is the first hit with almost every GZDoom related search... Anyway thanks a lot !

Edit : Yeah, it works surprisingly much better xD God I've been playing with an outdated version for quite long I guess, considering the amount of mod-specific option menus I've missed that I just discovered... Anyway, finally got to playing this great mod. And it seriously rocks ! Aside from this I found a little bug. In Dead Simple in Doom 2, with only Duke enemies replacement (no nazis or Doom enemies at all), killing all the rocketeers that replace the Mancubus doesn't trigger the doors to open (rendering the level impossible to complete) ;)

Re: [Release][Alsmost finishe]Duke Nukem: War Against the Do

PostPosted: Mon Jul 20, 2015 11:13 am
by xenoxols
New release! Better animations for rifle and shotgun, rearranged weapon placement a bit, added shop opening animation, and fixed some bugs.

Re: [Release][Alsmost finishe]Duke Nukem: War Against the Do

PostPosted: Mon Jul 20, 2015 6:56 pm
by xenoxols
Whoops! Fixed link.