[Release][Alsmost finishe]Duke Nukem: War Against the Doomed

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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby Onar4241 » Sat May 16, 2015 6:14 am

This is just getting better and better!
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby FireSeraphim » Tue May 26, 2015 12:00 am

I know I don't often log in, but I will admit I enjoy this mod. With that said...

There's a few omission of things in this mod that driving me crazy! Where are duke's pain sounds? (the usual noises Duke makes when he gets hurt or injured) why is his death animation incomplete!? Why are the healing items so scarce (you could at least consider bringing over the healing items from duke3d instead of just having rare and scarce bubblegum) and speaking of which, where is Duke's first aid kit and why is it being replaced by bubblegum, why is Duke's trusty Jetpack being replaced by Rocket Boot? Why is the Enemy AI for the Duke Nukem 3D enemies so inaccurate and faithless in comparison to their original? (There's no excuse for that, It has proven time and time again that it's indeed possible to do a 100% accurate port of the Duke Nukem 3D enemies to the IDtech 1 .A.K.A the Doom engine via GZDoom, Hell back in the day Skulltag had a mod with pixel perfect ports of the Duke Nukem 3D enemies) I'm sorry for asking so many questions but these omissions and overall missing or plain wrong elements are bothering the living shit out of me.
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby xenoxols » Tue May 26, 2015 6:31 am

Pain sounds should be fixed, but the rest is intentional. THIS IS NOT DUKE NUKEM 3D. I'm trying to do something different here, and experimenting with themes is something that I like doing. Although I may improve the enemy AI. The troopers won't fly though, cause that would make a lot of maps weird.
EDIT: What do you mean healing items are scarce?
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby WARCHILD_89 » Wed May 27, 2015 8:20 am

I could also need such item selection menus. Do you have any suggestion for me or can I take a look at how you managed to create this?
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby xenoxols » Wed May 27, 2015 8:48 am

Feel free to take a look at the ACS. All the real work was nash's though.
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby WARCHILD_89 » Wed May 27, 2015 2:06 pm

then I´ll contact nash directly I am not that skilled enough to understand how he did this ..how do I activate this menu anyway?

your mod is fun to play by the way, very fun to kill those basterds with the machine gun (wooohooo come get some!) and awesome explosion effects of the last two weapons and the barrels ! Like it !
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby -Ghost- » Thu May 28, 2015 11:28 am

I've been wondering, how do you find armor? All the ones I find or summon are piles of cash, and I don't think I can outright buy armor in the store, just capacity upgrades.
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby comet1337_old » Thu May 28, 2015 1:19 pm

the armor upgrade is just generic damage resistance
i think
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby xenoxols » Fri May 29, 2015 9:07 am

Yeah, you have to buy armor upgrades, which are permanent. Also update with some bug fixes and tweaked SFX.
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby FireSeraphim » Fri May 29, 2015 6:13 pm

Did some testing with the version you uploaded today. The lack of pain sounds for Duke is still not fixed. I don't know exactly what's might be causing it to be honest.
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby xenoxols » Fri May 29, 2015 6:39 pm

Right, I forgot to fix that. I'll fix it in the next version.
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby xenoxols » Fri May 29, 2015 7:06 pm

And... Fixed.
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby xenoxols » Sat May 30, 2015 8:11 am

Do any of you think I should find another shotgun? Seeing how this one was greatly overused. Although it is the duke shotgun.
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby Jeimuzu73 » Sat May 30, 2015 8:23 am

Chronoteeth's shotty from the lost evil people TC might be closer to what you need.
There's also Cage's pump-action and double-barreled shotguns from WGR2, although you will have to re-hand them with Duke hands.
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby xenoxols » Sat May 30, 2015 8:45 am

The lost evil tc one looks good, but it's missing a third pumping frame. The wgrealms one is just the wrong theme altogether.
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