[Release][Alsmost finishe]Duke Nukem: War Against the Doomed

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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby Zeyl » Tue Apr 28, 2015 4:09 pm

Is beautiful and with more action pack (Y)
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby Sgt. Shivers » Tue Apr 28, 2015 7:37 pm

Why are there nazis in this? They seem really out of place.
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby Onar4241 » Thu Apr 30, 2015 8:39 am

Sgt. Shivers wrote:Why are there nazis in this? They seem really out of place.


You can disable them. Go to "Options > Duke Options(?)".

Still, fun to kill
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby xenoxols » Thu Apr 30, 2015 10:29 am

Yeah, if they weren't an option I wouldn't have put them in. They just seemed like a fun idea. I haven't been working on this much lately (been playing actual Duke Nukem 3d) but it's still going a bit.
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby Onar4241 » Fri May 01, 2015 9:16 am

xenoxols wrote:Yeah, if they weren't an option I wouldn't have put them in. They just seemed like a fun idea. I haven't been working on this much lately (been playing actual Duke Nukem 3d) but it's still going a bit.


Keep working on this, this is in my "Top 10" list.
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby RastaManGames » Fri May 01, 2015 1:40 pm

Optional enemies are good!
Please, still working in this way!
Last edited by RastaManGames on Fri May 01, 2015 11:11 pm, edited 1 time in total.
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby Sgt. Shivers » Fri May 01, 2015 5:48 pm

Onar4241 wrote:
Sgt. Shivers wrote:Why are there nazis in this? They seem really out of place.


You can disable them. Go to "Options > Duke Options(?)".

Still, fun to kill


Ah, they're optional? That's great! I wish more mods made the randomised enemies more customisable like this! Really fantastic mod here.
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby armymen12002003 » Fri May 01, 2015 6:00 pm

Umm are you still gonna do the strife version? Also i wouldn't mind seeing an optional music pack for the default doom 2 songs.
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby Onar4241 » Sat May 02, 2015 3:24 am

Sgt. Shivers wrote:I wish more mods made the randomised enemies more customisable like this! Really fantastic mod here.


I know right, modders must take such professionalism in note.
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby xenoxols » Sat May 02, 2015 11:35 am

Okay, added some more monsters to the mixer, and changed the upgraded pistol(s)'s sprites a bit. Sorry for being so slow with this.
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby jdredalert » Sat May 02, 2015 2:01 pm

You're doing great, xenoxols. Take your time.
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby armymen12002003 » Sat May 02, 2015 10:58 pm

Yea keep up the good work i like the idea of gunnin down Nazis with duke. also are them nazis from ww-nazis?

EDIT: also the demon spawner & spectre spawner isn't working which im using just the nazis spawner.
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby SuaveSteve » Fri May 08, 2015 2:40 am

This is an awesome mod, dude. I thought of some things while playing.


There should be a "click" when I try to fire and no ammo. Or use doom behaviour of changing weapon (though I want a "click" :D)

No grunt when pressing use?

"Surprise, surprise, I need a keycard," shouldn't play when I pick up a keycard. Wikiqoute actually tells you all the situations for his quotes: http://en.wikiquote.org/wiki/Duke_Nukem

If the alternate HUD is on, a warning message should appear.

Shop screen could use a back button.


Keep it up because I am having more fun with this than BD (must be the duke).

Cheers,
Jack.

EDIT: Dumb question: I played up to E2M4, how come I never picked up something like the chaingun? I got every other weapon but it.
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby xenoxols » Thu May 14, 2015 7:29 pm

Small update, improved shotgun animation and made it knock enemies flying into the air instead of gibbing them. (At close range)
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Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Postby xenoxols » Fri May 15, 2015 5:27 pm

Update! Almost all monsters replaced now.
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