Re: [BETA] Duke Nukem: War against the Doomed


I have yet to add Duke hands or the laser sight, but this might be useful to you someday.
Discussion about ZDoom
https://forum.zdoom.org/
namespace = "Strife";
include = "SCRIPT00";
conversation
{
actor = 8;
page
{
name = "ULAINE";
dialog = "DUKE I'M SORRY BUT I HAVE NO INFO.";
drop = 169;
link = 0;
}
}
conversation
{
actor = 18;
page
{
name = "IRALE";
dialog = "I'M OUT OF GUM, BUT I DO HAVE WEAPONS.";
drop = 179;
link = 4;
ifitem
{
item = 325;
}
choice
{
text = "COMBAT SHOTGUN";
cost
{
item = 502;
amount = 1;
}
displaycost = true;
yesmessage = "HERE YOU GO.";
nomessage = "DUKE, ONE IS ENOUGH TO KICK ASS WITH.";
giveitem = 188;
nextpage = 1;
closedialog = false;
}
choice
{
text = "SHELLS";
cost
{
item = 168;
amount = 30;
}
displaycost = true;
yesmessage = "THANKS.";
nomessage = "EVEN THE DUKE HAS TO PAY.";
giveitem = 179;
nextpage = 1;
closedialog = false;
}
choice
{
text = "PISTOL BULLETS";
cost
{
item = 168;
amount = 10;
}
displaycost = true;
yesmessage = "HERE'S YOUR AMMO.";
nomessage = "EVEN THE DUKE HAS TO PAY.";
giveitem = 180;
nextpage = 1;
closedialog = false;
}
choice
{
text = "MINIGUN BULLETS";
cost
{
item = 168;
amount = 90;
}
displaycost = true;
yesmessage = "HERE'S YOUR AMMO.";
nomessage = "EVEN THE DUKE HAS TO PAY.";
giveitem = 181;
nextpage = 1;
closedialog = false;
}
}
page
{
name = "IRALE";
dialog = "GOOD NEWS FROM THE FRONT FOR A CHANGE. MACIL SENT YOU FOR A REWARD AND TRAINING. HE'S INSTRUCTED ME TO GIVE THEM TO YOU.";
drop = 179;
link = 0;
choice
{
text = "THANKS.";
yesmessage = "GLAD TO BE OF SERVICE.";
nomessage = "NO. you don't have what i want for the THANKS.!";
giveitem = 172;
nextpage = 3;
closedialog = false;
}
}
page
{
name = "IRALE";
dialog = "ALL RIGHT, HERE'S A FEW POINTERS ON WHAT TO DO: DON'T GET IN THE WAY OF CRUSADERS: FIRING SHORT BURSTS FROM YOUR ASSAULT GUN KEEPS IT ON TARGET.";
drop = 179;
link = 0;
choice
{
text = "IS THAT IT?";
cost
{
item = 168;
amount = 0;
}
displaycost = false;
yesmessage = "LOOK, YOU'LL LEARN MORE LATER.";
nomessage = "NO. you don't have what i want for the IS THAT IT?!";
giveitem = 307;
nextpage = 4;
closedialog = false;
}
}
page
{
name = "IRALE";
dialog = "IF YOU GET ME PLASMAGUN PARTS I CAN MAKE A PLASMA GUN.";
drop = 179;
link = 0;
choice
{
text = "PLASMA GUN.";
cost
{
item = 168;
amount = 0;
}
cost
{
item = 191;
amount = 1;
}
displaycost = false;
yesmessage = "THIS IS ONE LAME PLASMA GUN.";
nomessage = "DUKE, YOU WANT PLASMA, YOU NEED PARTS.";
giveitem = 190;
nextpage = 5;
closedialog = false;
}
choice
{
text = "COMBAT SHOTGUN";
cost
{
item = 502;
amount = 1;
}
displaycost = true;
yesmessage = "HERE YOU GO.";
nomessage = "DUKE, ONE IS ENOUGH TO KICK ASS WITH.";
giveitem = 188;
nextpage = 4;
closedialog = false;
}
choice
{
text = "SHELLS";
cost
{
item = 168;
amount = 30;
}
displaycost = true;
yesmessage = "THANKS.";
nomessage = "EVEN THE DUKE HAS TO PAY.";
giveitem = 179;
nextpage = 4;
closedialog = false;
}
choice
{
text = "PISTOL BULLETS";
cost
{
item = 168;
amount = 10;
}
displaycost = true;
yesmessage = "HERE'S YOUR AMMO.";
nomessage = "EVEN THE DUKE HAS TO PAY.";
giveitem = 180;
nextpage = 4;
closedialog = false;
}
choice
{
text = "MINIGUN BULLETS";
cost
{
item = 168;
amount = 90;
}
displaycost = true;
yesmessage = "HERE'S YOUR AMMO.";
nomessage = "EVEN THE DUKE HAS TO PAY.";
giveitem = 181;
nextpage = 4;
closedialog = false;
}
}
page
{
name = "IRALE";
dialog = "NOW THAT YOU HAVE THE PLASMA GUN, IS THERE ANYTHING ELSE I CAN GET YOU? STILL OUT OF GUM.";
drop = 179;
link = 6;
ifitem
{
item = 328;
}
choice
{
text = "COMBAT SHOTGUN";
cost
{
item = 502;
amount = 1;
}
displaycost = true;
yesmessage = "HERE YOU GO.";
nomessage = "DUKE, ONE IS ENOUGH TO KICK ASS WITH.";
giveitem = 188;
nextpage = 5;
closedialog = false;
}
choice
{
text = "SHELLS";
cost
{
item = 168;
amount = 30;
}
displaycost = true;
yesmessage = "THANKS.";
nomessage = "EVEN THE DUKE HAS TO PAY.";
giveitem = 179;
nextpage = 5;
closedialog = false;
}
choice
{
text = "PISTOL BULLETS";
cost
{
item = 168;
amount = 10;
}
displaycost = true;
yesmessage = "HERE'S YOUR AMMO.";
nomessage = "EVEN THE DUKE HAS TO PAY.";
giveitem = 180;
nextpage = 5;
closedialog = false;
}
choice
{
text = "MINIGUN BULLETS";
cost
{
item = 168;
amount = 90;
}
displaycost = true;
yesmessage = "HERE'S YOUR AMMO.";
nomessage = "EVEN THE DUKE HAS TO PAY.";
giveitem = 181;
nextpage = 5;
closedialog = false;
}
}
page
{
name = "IRALE";
dialog = "WE RECENTLY GOT A SHIPMENT OF ROCKETS IN.";
drop = 179;
link = 0;
choice
{
text = "SHELLS";
cost
{
item = 168;
amount = 30;
}
displaycost = true;
yesmessage = "THANKS.";
nomessage = "EVEN THE DUKE HAS TO PAY.";
giveitem = 179;
nextpage = 6;
closedialog = false;
}
choice
{
text = "PISTOL BULLETS";
cost
{
item = 168;
amount = 10;
}
displaycost = true;
yesmessage = "HERE'S YOUR AMMO.";
nomessage = "EVEN THE DUKE HAS TO PAY.";
giveitem = 180;
nextpage = 6;
closedialog = false;
}
choice
{
text = "MINIGUN BULLETS";
cost
{
item = 168;
amount = 90;
}
displaycost = true;
yesmessage = "HERE'S YOUR AMMO.";
nomessage = "EVEN THE DUKE HAS TO PAY.";
giveitem = 181;
nextpage = 6;
closedialog = false;
}
choice
{
text = "ROCKET";
cost
{
item = 168;
amount = 50;
}
displaycost = true;
yesmessage = "GO BLOW SOMETHING UP.";
nomessage = "EVEN THE DUKE HAS TO PAY.";
giveitem = 177;
nextpage = 6;
closedialog = false;
}
choice
{
text = " BOX OF ROCKETS";
cost
{
item = 168;
amount = 180;
}
displaycost = true;
yesmessage = "GO BLOW SOMETHING UP.";
nomessage = "EVEN THE DUKE HAS TO PAY.";
giveitem = 178;
nextpage = 6;
closedialog = false;
}
}
}
conversation
{
actor = 21;
page
{
dialog = "I CAN'T BELIEVE THAT I GOT STUCK WITH THIS DUTY. THEY SAY THAT SOMETHING EVIL CAME UP OUT OF THIS SEWER GATE... NOW I GET TO STAND HERE UNTIL IT COMES UP AGAIN!";
drop = 168;
link = 0;
choice
{
text = "WHAT GATE?";
yesmessage = "THE SEWER OVERFLOW GATE.";
nomessage = "NO. you don't have what i want for the WHAT GATE?!";
}
}
}
conversation
{
actor = 2;
page
{
name = "BOWYER";
dialog = "HELLO FRIEND. WHAT CAN I GET FOR YOU?";
drop = 0;
link = 0;
choice
{
text = "ELECTRIC BOLTS";
cost
{
item = 168;
amount = 5;
}
displaycost = true;
yesmessage = "you got the ELECTRIC BOLTS.";
nomessage = "NO. you don't have what i want for the ELECTRIC BOLTS!";
giveitem = 186;
nextpage = 1;
closedialog = false;
}
choice
{
text = "AMMO SATCHEL";
cost
{
item = 168;
amount = 300;
}
displaycost = true;
yesmessage = "THANK YOU. ANYTHING ELSE?";
nomessage = "YOU CAN'T AFFORD THAT, GOOD DAY.";
giveitem = 187;
nextpage = 2;
closedialog = false;
}
}
page
{
name = "BOWYER";
dialog = "WHAT CAN I GET FOR YOU?";
drop = 0;
link = 0;
choice
{
text = "ELECTRIC BOLTS";
cost
{
item = 168;
amount = 5;
}
displaycost = true;
yesmessage = "you got the ELECTRIC BOLTS.";
nomessage = "NO. you don't have what i want for the ELECTRIC BOLTS!";
giveitem = 186;
nextpage = 2;
closedialog = false;
}
choice
{
text = "AMMO SATCHEL";
cost
{
item = 168;
amount = 125;
}
displaycost = true;
yesmessage = "THANK YOU, ANYTHING ELSE?";
nomessage = "YOU CAN'T AFFORD THAT, GOOD DAY TO YOU!";
giveitem = 187;
nextpage = 2;
closedialog = false;
}
}
}
conversation
{
actor = 4;
page
{
name = "ARMORER";
dialog = "WELCOME. WHAT MAY I SHOW YOU?";
drop = 0;
link = 2;
ifitem
{
item = 328;
}
choice
{
text = "ENVIRONMENTAL SUIT";
cost
{
item = 168;
amount = 25;
}
displaycost = true;
yesmessage = "WELL, HERE YOU ARE.";
nomessage = "I'M SORRY BUT YOU DON'T HAVE ENOUGH MONEY FOR THAT.";
giveitem = 161;
nextpage = 1;
closedialog = false;
}
choice
{
text = "LEATHER ARMOR";
cost
{
item = 168;
amount = 50;
}
displaycost = true;
yesmessage = "HERE YOU ARE.";
nomessage = "PERHAPS SOME OTHER TIME?";
giveitem = 130;
nextpage = 1;
closedialog = false;
}
choice
{
text = "METAL ARMOR";
cost
{
item = 168;
amount = 200;
}
displaycost = true;
yesmessage = "WEAR IT IN GOOD HEALTH.";
nomessage = "COME BACK WHEN YOU CAN AFFORD TO BUY SOMETHING YOU LOUT!";
giveitem = 129;
nextpage = 1;
closedialog = false;
}
}
page
{
name = "ARMORER";
dialog = "WELCOME. WHAT MAY I SHOW YOU?";
drop = 0;
link = 0;
choice
{
text = "ENVIRONMENTAL SUIT";
cost
{
item = 168;
amount = 25;
}
displaycost = true;
yesmessage = "WELL, HERE YOU ARE.";
nomessage = "I'M SORRY BUT YOU DON'T HAVE ENOUGH MONEY FOR THAT.";
giveitem = 161;
nextpage = 1;
closedialog = false;
}
choice
{
text = "LEATHER ARMOR";
cost
{
item = 168;
amount = 50;
}
displaycost = true;
yesmessage = "HERE YOU ARE.";
nomessage = "PERHAPS SOME OTHER TIME?";
giveitem = 130;
nextpage = 1;
closedialog = false;
}
choice
{
text = "METAL ARMOR";
cost
{
item = 168;
amount = 125;
}
displaycost = true;
yesmessage = "WEAR IT IN GOOD HEALTH.";
nomessage = "COME BACK WHEN YOU CAN AFFORD TO BUY SOMETHING YOU LOUT!";
giveitem = 129;
nextpage = 1;
closedialog = false;
}
}
}
conversation
{
actor = 5;
page
{
name = "MEDIC";
dialog = "HOW MAY I ASSIST YOU?";
drop = 0;
link = 2;
ifitem
{
item = 325;
}
choice
{
text = "MED PATCH";
cost
{
item = 168;
amount = 10;
}
displaycost = true;
yesmessage = "HERE'S YOUR PATCH.";
nomessage = "YOU NEED 10 GOLD FOR THAT.";
giveitem = 125;
nextpage = 1;
closedialog = false;
}
choice
{
text = "MEDICAL KIT";
cost
{
item = 168;
amount = 25;
}
displaycost = true;
yesmessage = "THANK YOU.";
nomessage = "I WISH I COULD GIVE THEM AWAY, BUT THEY COST 25 GOLD.";
giveitem = 126;
nextpage = 1;
closedialog = false;
}
choice
{
text = "FIELD SURGERY KIT";
cost
{
item = 168;
amount = 75;
}
displaycost = true;
yesmessage = "THERE YOU GO. TAKE CARE NOW.";
nomessage = "WELL, MAYBE YOU CAN AFFORD SOME MED PATCHES?";
giveitem = 127;
nextpage = 1;
closedialog = false;
}
}
page
{
name = "MEDIC";
dialog = "I HOPE MACIL KNOWS WHAT HE'S DOING. IF THE ORDER FINDS OUT I'M HELPING THE FRONT I'M AS GOOD AS DEAD... NOT THAT THIS MATTERS TO YOU ANY. THE FRONT'S MEDIC GAVE ME AN UPGRADE CHIP FOR YOU, ARE YOU READY? ";
drop = 0;
link = 0;
choice
{
text = "YES, I'M READY.";
yesmessage = "WELL THEN, THIS WON'T TAKE BUT A SECOND. THERE, DONE ALREADY.";
nomessage = "NO. you don't have what i want for the YES, I'M READY.!";
giveitem = 306;
nextpage = 3;
closedialog = false;
}
}
page
{
name = "MEDIC";
dialog = "HOW MAY I ASSIST YOU?";
drop = 0;
link = 0;
choice
{
text = "MED PATCH";
cost
{
item = 168;
amount = 10;
}
displaycost = true;
yesmessage = "HERE'S YOUR PATCH.";
nomessage = "YOU NEED 10 GOLD FOR THAT.";
giveitem = 125;
nextpage = 3;
closedialog = false;
}
choice
{
text = "MEDICAL KIT";
cost
{
item = 168;
amount = 25;
}
displaycost = true;
yesmessage = "THANK YOU.";
nomessage = "I WISH I COULD GIVE THEM AWAY, BUT THEY COST 25 GOLD.";
giveitem = 126;
nextpage = 3;
closedialog = false;
}
choice
{
text = "FIELD SURGERY KIT";
cost
{
item = 168;
amount = 75;
}
displaycost = true;
yesmessage = "THERE YOU GO. TAKE CARE NOW.";
nomessage = "WELL, MAYBE YOU CAN AFFORD SOME MED PATCHES?";
giveitem = 127;
nextpage = 3;
closedialog = false;
}
}
}
conversation
{
actor = 3;
page
{
name = "BARKEEP";
dialog = "HELLO STRANGER, I HAVEN'T SEEN YOU AROUND HERE BEFORE. LET ME GIVE YOU A PIECE OF FREE ADVICE. I'D BE CAREFUL IF I WERE YOU. THE ORDER DOES NOT TOLERATE FREE WILL, AND THEIR JUSTICE IS SWIFT.";
drop = 0;
link = 0;
choice
{
text = "WHAT'S THE WORD?";
yesmessage = "THE WORD IS... THE SEWERS HOLD MORE THAN JUST RATS AND ROBOTS.";
nomessage = "HEY A MAN'S GOT TO MAKE A LIVING. YOU THINK THESE JOKERS HERE TIP WELL? MUSTHA";
nextpage = 2;
closedialog = true;
}
}
page
{
name = "BARKEEP";
dialog = "WHAT CAN I DO FOR YOU NOW?";
drop = 0;
link = 0;
choice
{
text = "MORE INFO.";
cost
{
item = 168;
amount = 5;
}
displaycost = true;
yesmessage = "THE GOVERNOR IS A SIMPLE REMINDER TO US THAT WE AREN'T FREE PEOPLE ANYMORE.";
nomessage = "COME BACK WHEN YOU GET SOME GOLD.";
nextpage = 3;
closedialog = true;
}
}
page
{
name = "BARKEEP";
dialog = "WELL, YOU'RE ASKING A LOT OF QUESTIONS FOR SOMEONE WHO'S NOT TRYING TO DIE. MAKE SURE YOU DON'T GO AND GET YOURSELF KILLED, OR WORSE.";
drop = 0;
link = 0;
choice
{
text = "MORE INFO.";
cost
{
item = 168;
amount = 5;
}
displaycost = true;
yesmessage = "THERE'S MORE TO THE ORDER THAN MEETS THE EYE.";
nomessage = "WE'LL TALK WHEN YOU GET GOLD!";
nextpage = 4;
closedialog = true;
}
}
page
{
name = "BARKEEP";
dialog = "THAT'S IT FRIEND, THE WELL OF KNOWLEDGE HAS RUN DRY. I'VE TOLD YOU MORE THAN I SHOULD HAVE ANYWAY. GOOD LUCK... AND DON'T COME BACK.";
drop = 0;
link = 0;
}
}
conversation
{
actor = 54;
page
{
name = "DOOR GUARD";
dialog = "HEY, I'M ONLY HERE IN CASE OF AN EMERGENCY. IF THE CORE BREACHES, THEN I MAKE SURE NO ONE GETS IN... OR OUT.";
drop = 179;
link = 0;
}
}
conversation
{
actor = 55;
page
{
name = "GUARD";
dialog = "WATCH YOUR STEP, PEASANT!";
drop = 179;
link = 0;
}
}
conversation
{
actor = 56;
page
{
name = "GUARD";
dialog = "WE'RE GOING TO KILL YOU! ";
drop = 179;
link = 0;
}
}
conversation
{
actor = 57;
page
{
name = "SEWER GUARD";
dialog = "WHO IN THE BLAZES ARE YOU? NO ONE'S SUPPOSED TO BE LOITERING ABOUT IN THIS AREA!";
drop = 162;
link = 0;
}
}
conversation
{
actor = 58;
page
{
name = "GUARD";
dialog = "YOU THERE, NOBODY'S ALLOWED IN HERE. MOVE ALONG!";
drop = 179;
link = 0;
}
}
conversation
{
actor = 44;
page
{
name = "FRONT GUARD";
dialog = "IRALE WILL SET YOU RIGHT UP!";
drop = 179;
link = 0;
}
}
conversation
{
actor = 9;
page
{
name = "HARRIS";
panel = "M_PEAS1";
voice = "HA001";
dialog = "I'M KINDA A TALENT BROKER FOR THE REBELS. A GUY WHO'S AS GOOD AS YOU COULD MAKE A LOT OF GOLD... IF YOU HOOKED UP WITH THE RIGHT PEOPLE.";
drop = 301;
link = 0;
choice
{
text = "I'M INTERESTED.";
nomessage = "NO. you don't have what i want for the I'M INTERESTED.!";
nextpage = 3;
closedialog = false;
}
choice
{
text = "SCREW THE REBELS!";
nomessage = "NO. you don't have what i want for the SCREW THE REBELS!!";
giveitem = 301;
nextpage = 2;
closedialog = false;
}
}
page
{
name = "HARRIS";
panel = "M_PEAS1";
voice = "HA002";
dialog = "NO, NO SECOND CHANCE. OH GUARDS, KILL HIM.";
drop = 301;
link = 0;
}
page
{
name = "HARRIS";
panel = "M_PEAS1";
voice = "HA003";
dialog = "GOOD CHOICE. THE ORDER'S SANCTUARY BY THE RIVER IS THEIR UNOFFICIAL TORTURE CHAMBER. HIDDEN INSIDE THERE'S A GOLDEN CHALICE. YOU SWIPE IT AND REAP YOUR REWARD.";
drop = 301;
link = 0;
choice
{
text = "HOW AM I SUPPOSED TO DO THAT?";
nomessage = "NO. you don't have what i want for the HOW AM I SUPPOSED TO DO THAT?!";
giveitem = 194;
nextpage = 4;
closedialog = false;
}
}
page
{
name = "HARRIS";
panel = "M_PEAS1";
voice = "HA004";
dialog = "HERE'S A CROSSBOW, JUST AIM STRAIGHT AND --SPLAT--. REMEMBER, GRAB THE FANCY CUP AND GET TO THE TAVERN.";
drop = 301;
link = 0;
choice
{
text = "COOL. I'll get it.";
nomessage = "NO. you don't have what i want for the COOL. I'll get it.!";
nextpage = 5;
closedialog = true;
}
}
page
{
name = "HARRIS";
panel = "M_PEAS1";
voice = "HA006";
dialog = "WHAT ARE YOU WAITING FOR? BRING ME THAT CHALICE.";
drop = 305;
link = 6;
ifitem
{
item = 174;
}
}
page
{
name = "HARRIS";
panel = "M_PEAS1";
voice = "HA007";
dialog = "HEY, I KNOW, KINDA LOOKS LIKE A SET-UP. I WOULD NEVER DO THAT TO SUCH A GREAT KILLING MACHINE. GOT THE ITEM? GREAT! NOW GET READY, GOLD AND GLORY JUST LIKE I PROMISED. TAKE THIS KEY AND THE GOVERNOR WILL REWARD YOU.";
drop = 305;
link = 0;
choice
{
text = "HE'D BETTER. FOR YOUR SAKE!";
cost
{
item = 168;
amount = 0;
}
cost
{
item = 174;
amount = 1;
}
displaycost = false;
nomessage = "NO. you don't have what i want for the HE'D BETTER. FOR YOUR SAKE!!";
giveitem = 134;
nextpage = 7;
closedialog = false;
}
choice
{
text = "WHAT! WHERE'S MY MONEY?";
nomessage = "NO. you don't have what i want for the WHAT! WHERE'S MY MONEY?!";
nextpage = 8;
closedialog = false;
}
}
page
{
name = "HARRIS";
panel = "M_PEAS1";
voice = "HATBL";
dialog = "GET LOST KID, YOU BOTHER ME.";
drop = 301;
link = 0;
}
page
{
name = "HARRIS";
panel = "M_PEAS1";
voice = "HA002";
dialog = "NO SECOND CHANCE. OH GUARDS, KILL HIM.";
drop = 305;
link = 0;
}
}
conversation
{
actor = 27;
page
{
name = "GOVERNOR MOUREL";
panel = "M_PEAS7";
voice = "GOV01";
dialog = "FIRST THEY SLAUGHTER THOUSANDS, NOW THEY WANT ALL ABLE-BODIED PEASANTS FOR UNSPECIFIED \"TESTS\". HOW DOES THE ORDER EXPECT ME TO KEEP THE PEACE? WHAT THE HELL DO YOU WANT?";
drop = 301;
link = 11;
ifitem
{
item = 313;
}
choice
{
text = "A PRISON PASS, LET'S DEAL.";
nomessage = "NO. you don't have what i want for the A PRISON PASS, LET'S DEAL.!";
nextpage = 2;
closedialog = false;
}
}
page
{
name = "GOVERNOR MOUREL";
panel = "M_PEAS7";
voice = "GOV02";
dialog = "I LIKE YOU ALREADY. I HAVE TWO CHORES THAT I DON'T WANT TO DO MYSELF. ONE IS MESSY, THE OTHER BLOODY.";
drop = 301;
link = 0;
choice
{
text = "CALL ME THE CLEANER";
nomessage = "NO. you don't have what i want for the CALL ME THE CLEANER!";
giveitem = 315;
nextpage = 3;
closedialog = false;
}
choice
{
text = "I'M NOT SQUEAMISH";
nomessage = "NO. you don't have what i want for the I'M NOT SQUEAMISH!";
giveitem = 316;
nextpage = 5;
closedialog = false;
}
}
page
{
name = "GOVERNOR MOUREL";
panel = "M_PEAS7";
voice = "GOV03";
dialog = "ONE OF MY MINIONS IS STEALING POWER WITH A TAP ON THE MAINS SOMEWHERE. FIND IT AND TRUNCATE HIS SUPPLY AND I'LL PROVIDE YOU WITH WHAT YOU WANT. BRING ME SOMETHING AS A TOKEN.";
drop = 301;
link = 0;
choice
{
text = "WHERE DO I FIND THIS TAP?";
nomessage = "NO. you don't have what i want for the WHERE DO I FIND THIS TAP?!";
log = "LOG1007";
nextpage = 4;
closedialog = false;
}
}
page
{
name = "GOVERNOR MOUREL";
panel = "M_PEAS7";
voice = "GOV04";
dialog = "IF I KNEW, IT WOULDN'T BE A CHORE NOW WOULD IT? USE YOUR CHARM, BUT SHUT OFF HIS SUPPLY.";
drop = 301;
link = 7;
ifitem
{
item = 289;
}
}
page
{
name = "GOVERNOR MOUREL";
panel = "M_PEAS7";
voice = "GOV05";
dialog = "TELL YOU WHAT, THERE'S A LYING SACK NAMED DERWIN WHO HAS BEEN SELLING CHILDREN TO THE ORDER. I WON'T TOLERATE THAT KIND OF DEPRAVITY. NOT WITHOUT MY CUT. DERWIN WORKS IN THE WAREHOUSE. KILL HIM AND BRING ME HIS, EAR, AND I'LL SEE WHAT I CAN DO.";
drop = 301;
link = 0;
choice
{
text = "HOW DO I GET IN?";
nomessage = "NO. you don't have what i want for the HOW DO I GET IN?!";
log = "LOG1008";
giveitem = 135;
nextpage = 6;
closedialog = false;
}
}
page
{
name = "GOVERNOR MOUREL";
panel = "M_PEAS7";
voice = "GOV06";
dialog = "THIS KEY WILL GET YOU INTO THE POWER STATION. ON SECOND THOUGHT, CUT OFF THE EAR AND THEN KILL HIM. MUCH BETTER.";
drop = 301;
link = 9;
ifitem
{
item = 175;
}
}
page
{
name = "GOVERNOR MOUREL";
panel = "M_PEAS7";
voice = "GOV08";
dialog = "OH, I JUST LOVE SOUVENIRS. HERE, THIS WILL GET YOU INTO THE PRISON. TALK TO WARDEN MONTAG. WHATEVER YOU DO AFTER THAT, I DON'T WANT TO KNOW.";
drop = 301;
link = 0;
choice
{
text = "THANKS.";
cost
{
item = 168;
amount = 0;
}
cost
{
item = 289;
amount = 1;
}
displaycost = false;
nomessage = "NO. you don't have what i want for the THANKS.!";
log = "LOG1009";
giveitem = 304;
nextpage = 8;
closedialog = true;
}
}
page
{
name = "GOVERNOR MOUREL";
panel = "M_PEAS7";
voice = "GOTBL";
dialog = "GIVE YOU A HINT. WHEN I STOP TALKING TO YOU, YOU LEAVE.";
drop = 171;
link = 0;
}
page
{
name = "GOVERNOR MOUREL";
panel = "M_PEAS7";
voice = "GOV07";
dialog = "DO YOU HAVE GOOD NEWS FOR ME? I'M ALL EARS.";
drop = 301;
link = 0;
choice
{
text = "THE DEED IS DONE!";
cost
{
item = 168;
amount = 0;
}
cost
{
item = 175;
amount = 1;
}
displaycost = false;
nomessage = "NO. you don't have what i want for the THE DEED IS DONE!!";
nextpage = 10;
closedialog = false;
}
}
page
{
name = "GOVERNOR MOUREL";
panel = "M_PEAS7";
voice = "GOV08";
dialog = "OH, I JUST LOVE SOUVENIRS. HERE, THIS WILL GET YOU INTO THE PRISON. TALK TO WARDEN MONTAG. WHATEVER YOU DO AFTER THAT, I DON'T WANT TO KNOW.";
drop = 301;
link = 0;
choice
{
text = "FINE BY ME.";
nomessage = "NO. you don't have what i want for the FINE BY ME.!";
log = "LOG1009";
giveitem = 304;
nextpage = 8;
closedialog = true;
}
}
page
{
name = "GOVERNOR MOUREL";
panel = "M_PEAS7";
voice = "GOV6A1";
dialog = "SO YOU'RE THE FOOL WHO STOLE THE CHALICE? I'M GOING TO HAVE YOU ARRESTED AS A REBEL THIEF... THEREBY ENHANCING MY POSITION WITH THE ORDER. HOW DOES IT FEEL TO BE AN UNWITTING PAWN? I'LL GIVE YOU A HINT, IT'S GONNA' HURT. ";
drop = 301;
link = 0;
choice
{
text = "IT SUCKS!";
yesmessage = "FOR YOU IT DOES.";
nomessage = "NO. you don't have what i want for the IT SUCKS!!";
giveitem = 301;
}
choice
{
text = "HARRIS PROMISED ME MONEY!";
yesmessage = "TOO BAD. THE ONLY THING YOU'RE GETTING IS DEAD!";
nomessage = "NO. you don't have what i want for the HARRIS PROMISED ME MONEY!!";
giveitem = 301;
}
}
}
conversation
{
actor = 15;
page
{
name = "ROWAN";
panel = "M_RETRIC";
voice = "BLANK";
dialog = "DUKE, YOUR ALIVE! THE ACTION ISN'T OVER, YOU MAY NEVER GET YOUR VACATION AT THIS RATE.";
drop = 301;
link = 0;
choice
{
text = "WHAT, MORE ALIENS?";
nomessage = "NO. you don't have what i want for the SURE, WHY NOT.!";
nextpage = 3;
closedialog = false;
}
}
page
{
name = "ROWAN";
panel = "M_RETRIC";
voice = "RET05";
dialog = "FOOL! GUARDS, RID ME OF THIS MEDDLESOME PEON.";
drop = 301;
link = 0;
}
page
{
name = "ROWAN";
panel = "M_RETRIC";
voice = "BLANK";
dialog = "NO ALIENS THIS TIME AROUND, BUT A GROUP OF CYBORGS KNOWN AS THE ORDER ARE THE ONES WHO SHOT UP YOUR RIDE. AN EDF MEMBER NAMED BELDIN IS A TRAITOR, KILL HIM AND TAKE HIS RING. HE'S IN THE BUILDING BY THE RIVER.";
drop = 301;
link = 0;
choice
{
text = "I NEED A GUN.";
nomessage = "NO. you don't have what i want for the WILL IT BE WORTH THE EFFORT?!";
log = "LOG1003";
nextpage = 4;
closedialog = false;
}
}
page
{
name = "ROWAN";
panel = "M_RETRIC";
voice = "BLANK";
dialog = "YOUR M1911 FELL OUT OF YOUR SHIP AFTER YOUR CRASH, HERE IT IS.";
drop = 301;
link = 0;
choice
{
text = "THANKS. IT'S GOOD TO BE BACK.";
nomessage = "NO. you don't have what i want for the THANKS, I'll Need it.!";
giveitem = 194;
nextpage = 5;
closedialog = false;
}
}
page
{
name = "ROWAN";
panel = "M_RETRIC";
voice = "BLANK";
dialog = "KILL BEDLIN BEFORE HE CAN GIVE AWAY ANY INFORMATION.";
drop = 301;
link = 6;
ifitem
{
item = 173;
}
choice
{
text = "HIS ASS IS GRASS.";
nomessage = "NO. you don't have what i want for the I'LL GET HIM.!";
nextpage = 6;
closedialog = true;
}
}
page
{
name = "ROWAN";
panel = "M_RETRIC";
voice = "BLANK";
dialog = "HAVE YOU KILLED BELDIN?";
drop = 301;
link = 0;
choice
{
text = "BELDIN IS RESTING IN PIECES.";
cost
{
item = 168;
amount = 0;
}
cost
{
item = 173;
amount = 1;
}
displaycost = false;
nomessage = "MAKE SURE YOU KILLED BELDIN AND NOT JUST THE GUARDS.";
giveitem = 171;
nextpage = 7;
closedialog = false;
}
}
page
{
name = "ROWAN";
panel = "M_RETRIC";
voice = "BLANK";
dialog = "HERE IS SOME GOLD, NOW YOU NEED TO FIND GENERAL GRAVES.";
drop = 301;
link = 0;
choice
{
text = "TELL ME MORE.";
nomessage = "NO. you don't have what i want for the TELL ME MORE.!";
giveitem = 133;
nextpage = 8;
closedialog = false;
}
}
page
{
name = "ROWAN";
panel = "M_RETRIC";
voice = "BLANK";
dialog = "UNFORTUNATLY THE EDF HAS BEEN REDUCED TO A FEW MEMBERS; THEY'RE HIDING IN THE BOMBED CHAPEL.";
drop = 301;
link = 0;
choice
{
text = "DAMN THOSE CYBORGS.";
nomessage = "NO. you don't have what i want for the THANKS.!";
log = "LOG1004";
giveitem = 176;
nextpage = 9;
closedialog = false;
}
}
page
{
name = "ROWAN";
panel = "M_RETRIC";
voice = "BLANK";
dialog = "YOUR GOING TO HAVE TO DEAL WITH THE CHAPEL FOR NOW.";
drop = 301;
link = 0;
}
page
{
name = "ROWAN";
panel = "M_RETRIC";
voice = "RET11";
dialog = "A PITY, BUT NOW THAT YOU KNOW ABOUT MY FRIENDS, I MUST KILL YOU. GUARDS, TAKE OUT THIS TRASH!";
drop = 301;
link = 0;
}
page
{
name = "ROWAN";
panel = "M_RETRIC";
voice = "RET05";
dialog = "FOOL. GUARDS! RID ME OF MEDDLESOME PEON.";
drop = 301;
link = 0;
}
}
conversation
{
actor = 16;
page
{
name = "GEOFF";
panel = "M_GEOFF";
voice = "BLANK";
dialog = "DUKE I ALREADY LET YOU IN";
drop = 179;
link = 2;
ifitem
{
item = 133;
}
}
page
{
name = "GEOFF";
panel = "M_GEOFF";
voice = "BLANK";
dialog = "WHAT ARE YOU DOING HERE?";
drop = 179;
link = 4;
ifitem
{
item = 314;
}
choice
{
text = "IT'S DUKE. OFFICIAL EDF BUSINESS";
cost
{
item = 168;
amount = 0;
}
cost
{
item = 133;
amount = 1;
}
displaycost = false;
nomessage = "NO. you don't have what i want for the HEY, I NEED GOLD!!";
giveitem = 302;
nextpage = 3;
closedialog = false;
}
}
page
{
name = "GEOFF";
panel = "M_GEOFF";
voice = "BLANK";
dialog = "SORRY DUKE, DIDN'T RECOGNIZE YOU IMMIDIETLY.";
drop = 179;
link = 0;
choice
{
text = "I'M GOING IN.";
nomessage = "NO. you don't have what i want for the THANKS.!";
nextpage = 4;
closedialog = true;
}
}
page
{
name = "GEOFF";
panel = "M_GEOFF";
voice = "BLANK";
dialog = "DUKE I ALREADY LET YOU IN";
drop = 179;
link = 0;
}
}
conversation
{
actor = 7;
page
{
name = "ARION";
dialog = "DO YOU HAVE AN APPOINTMENT WITH THE GOVERNOR? ";
drop = 169;
link = 0;
choice
{
text = "OF COURSE!";
nomessage = "NO. you don't have what i want for the OF COURSE!!";
nextpage = 2;
closedialog = false;
}
choice
{
text = "NO, AND I DON'T NEED ONE!";
nomessage = "NO. you don't have what i want for the NO, AND I DON'T NEED ONE!!";
nextpage = 2;
closedialog = false;
}
}
page
{
name = "ARION";
dialog = "SORRY! I DIDN'T MEAN... PLEASE GO RIGHT UP.";
drop = 169;
link = 0;
choice
{
text = "I KNEW YOU'D SAY THAT.";
nomessage = "NO. you don't have what i want for the I KNEW YOU'D SAY THAT.!";
nextpage = 3;
closedialog = true;
}
}
page
{
name = "ARION";
dialog = "IF YOU'RE IN SUCH A HURRY, DON'T WASTE YOUR TIME WITH ME.";
drop = 169;
link = 0;
}
}
conversation
{
actor = 38;
page
{
name = "MACGUFFIN";
panel = "M_MCGUFF";
voice = "BLANK";
dialog = "DUKE I'M TIRED.";
drop = 0;
link = 2;
ifitem
{
item = 315;
}
}
page
{
name = "MACGUFFIN";
panel = "M_MCGUFF";
voice = "BLANK";
dialog = "YOU LOOKING FOR SOMETHING DUKE?";
drop = 0;
link = 0;
choice
{
text = "WHERE'S THE ORDER'S MAIN?";
nomessage = "NO. you don't have what i want for the WHERE'S THE ORDER'S MAIN?!";
nextpage = 4;
closedialog = false;
}
}
page
{
name = "MACGUFFIN";
panel = "M_MCGUFF";
voice = "BLANK";
dialog = "I'LL TELL YOU WHERE IT IS, BUT I DON'T KNOW WHOSE COUPLING YOU'LL BE TAMPERING WITH. IT'S RIGHT HERE IN THE SEWAGE PLANT.";
drop = 0;
link = 0;
choice
{
text = "THANKS";
nomessage = "NO. you don't have what i want for the THANKS!";
nextpage = 6;
closedialog = true;
}
}
page
{
name = "MACGUFFIN";
panel = "M_MCGUFF";
voice = "BLANK";
dialog = "THE FRONT'S IS IN THE SEWER PLANT. I THINK SOMEONE IS TRYING TO DECIEVE YOU. THERE IS A BROKEN COUPLING DOWN THERE THAT YOU CAN USE AS FAKE EVIDENCE.";
drop = 0;
link = 0;
choice
{
text = "DAMN GOVERNER'S GONNA PAY!";
nomessage = "NO. you don't have what i want for the THANKS!";
nextpage = 6;
closedialog = true;
}
}
page
{
name = "MACGUFFIN";
panel = "M_MCGUFF";
voice = "BLANK";
dialog = "IF YOU SAY IT'S ILLEGAL I WANT NOTHING TO DO WITH YOU. I HAVE ENOUGH TROUBLE AS IT IS.";
drop = 0;
link = 0;
choice
{
text = "THANKS";
nomessage = "NO. you don't have what i want for the THANKS!";
nextpage = 6;
closedialog = true;
}
}
page
{
name = "MACGUFFIN";
panel = "M_MCGUFF";
voice = "BLANK";
dialog = "DUKE I'M BUSY.";
drop = 0;
link = 0;
}
}