[Release][Alsmost finishe]Duke Nukem: War Against the Doomed

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Re: [STRIFE][DEMO 9] Duke Nukem: In Endless Strife

Postby xenoxols » Sun Mar 15, 2015 5:18 pm

I'm thinking about turning this back into a doom mod. I've got ideas(and sprites) for a weapon upgrade system. The strife mod will get finished too, just later.
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Re: [STRIFE][DEMO 9] Duke Nukem: In Endless Strife

Postby xenoxols » Mon Mar 16, 2015 9:51 am

Yeah, I'm gonna do that. Here are the pistol upgrades, top is lowest, bottom is highest.
Image
Credits to Doomnukem, osjclatchford and eurocom.
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Re: [STRIFE][DEMO 9] Duke Nukem: In Endless Strife

Postby xenoxols » Wed Mar 18, 2015 1:21 pm

Got an example up with the pistol upgrades done(mostly). Also this is a doom mod.
Link: https://www.mediafire.com/?7ackctplgx26wgg
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Re: [STRIFE][DEMO 9] Duke Nukem: In Endless Strife

Postby -Ghost- » Wed Mar 18, 2015 1:26 pm

Weapon upgrades seem like a cool idea.
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Re: [STRIFE][DEMO 9] Duke Nukem: In Endless Strife

Postby Water Hazard » Wed Mar 18, 2015 5:48 pm

I do miss an Underbarrel Grenade lancher for the Assault Rifle...
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Re: [STRIFE][DEMO 9] Duke Nukem: In Endless Strife

Postby xenoxols » Thu Mar 19, 2015 11:08 am

New update with EXP bar and a couple of fixes.
Link: https://www.mediafire.com/?7ackctplgx26wgg
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Re: [STRIFE LATER]Duke Nukem: War Against the Doomed

Postby PSTrooper » Thu Mar 19, 2015 12:26 pm

You should replace the loading screen's scream sound effect with Duke Nukem's dying scream. Just because.
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Re: [STRIFE LATER]Duke Nukem: War Against the Doomed

Postby osjclatchford » Thu Mar 19, 2015 2:21 pm

Silenced pistol should not have a firey muzzle flash. Also laser is at wrong angle on the duke64 colt... sorry... sprite ocd's
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Re: [STRIFE LATER]Duke Nukem: War Against the Doomed

Postby xenoxols » Thu Mar 19, 2015 3:20 pm

It's not silenced, it just looks cool. And I'll try and fix the duke64 laser.
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Re: [STRIFE LATER]Duke Nukem: War Against the Doomed

Postby osjclatchford » Thu Mar 19, 2015 4:10 pm

xenoxols wrote:It's not silenced, it just looks cool. And I'll try and fix the duke64 laser.
err... as you've mentioned thats my sprite (based on doomnukems work) as its designer I have to tell you: it is silenced.
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Re: [STRIFE LATER]Duke Nukem: War Against the Doomed

Postby Sgt. Shivers » Thu Mar 19, 2015 4:11 pm

You could probably edit it to be a compensator, like the kind you can get on Deagles.
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Re: [STRIFE LATER]Duke Nukem: War Against the Doomed

Postby osjclatchford » Thu Mar 19, 2015 4:20 pm

well it supposed to be the dnf1997 pistol... which was silenced so... go figure :roll:
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Re: [STRIFE LATER]Duke Nukem: War Against the Doomed

Postby xenoxols » Thu Mar 19, 2015 4:23 pm

Image
Is this better?
EDIT: Yes I know it was based on the 1998 trailer, but I'm not trying to do a 1:1 thing.
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Re: [STRIFE LATER]Duke Nukem: War Against the Doomed

Postby osjclatchford » Thu Mar 19, 2015 4:25 pm

broken angles and lo-res holes...
Image
are you trying to do this kinda thing?
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Re: [STRIFE LATER]Duke Nukem: War Against the Doomed

Postby xenoxols » Thu Mar 19, 2015 4:34 pm

Yeah...
Image
It's not very good is it?
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