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Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

PostPosted: Sun Mar 05, 2017 8:29 pm
by Rowsol
Nems wrote:I personally find it refreshing that all of the weapons in this mod are ballistic/explosion based.


Yea, me too. The energy weapons in GC are blinding and for that reason I prefer this mod's arsenal.

Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

PostPosted: Sun Mar 05, 2017 9:28 pm
by armymen12002003
Nems wrote:
Ts879 wrote:Hey pillowblaster, I got a couple of questions for you. Why isn't any energy weapons in this mod like a plasma rifle or BFG?

and seriously why no OP rocket launcher?


Not every mod needs one of these things. If PillowBlaster wanted these things in he would have added them in. Besides, there's other mods that fill those niches.

I personally find it refreshing that all of the weapons in this mod are ballistic/explosion based.


i'm inclined to agree with Nems on this.

Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

PostPosted: Mon Mar 06, 2017 2:21 am
by DoomKrakken
I'm totally with Nems on this one.

Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

PostPosted: Mon Mar 06, 2017 2:35 am
by Ikazu-san
The closest fitting thing to energy weapon here would be a flame thrower. But, the last thing mod would need is another ammo type.

Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

PostPosted: Mon Mar 06, 2017 9:04 am
by Jeimuzu73
DoomNukem once made a TB-handed version of the Shadow Warrior railgun, but it was prolly replaced by the Nutcracker. Besides, if you want to set things on fire, the Justice and Bitchmaker can fire incendiary rounds just fine.

Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

PostPosted: Tue Mar 07, 2017 5:13 pm
by ErrantMasa
Has anyone had trouble with having health/armor getting drained by teleport exit points? It's a nuisance when trying to pull off a no-damage/minimal damage run.

EDIT: this doesn't apply to TB proper, rather an unofficial version that adds monsters from PB :oops:

Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

PostPosted: Wed Mar 08, 2017 6:42 am
by shotfan
Ts879 wrote:and seriously why no OP rocket launcher?

For providing explosions, Patriarch is good enough. For heavy duty long range direct damage, there is Nutcracker.

Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

PostPosted: Sun Mar 12, 2017 3:33 pm
by el armadillo2
The guns don't have any sounds.

Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

PostPosted: Sun Mar 12, 2017 7:58 pm
by Ethril
Jeimuzu73 wrote:DoomNukem once made a TB-handed version of the Shadow Warrior railgun, but it was prolly replaced by the Nutcracker.


Proper railguns aren't really "energy weapons", anyway. They actually launch a physical projectile, even if a lot of games just have them as some kind of laser gun.

Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

PostPosted: Sat Mar 18, 2017 6:21 pm
by Rowsol

Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

PostPosted: Sat Mar 18, 2017 7:09 pm
by nazakomu
So, when exactly does a new update come out? I honestly can't contain my impatience, so I'm just curious. :P

My opinion being, this is 101% my favorite mod by PillowBlaster and is the best of all of his works!

Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

PostPosted: Mon Mar 20, 2017 7:40 pm
by DoomKrakken
A bug to report... more of an oversight, but BerserkMacheterangProjectileJunkie and MagnumProjectile2 are missing GLDefs.

All this time, I thought I was just throwing standard Macheterang projectiles...

Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

PostPosted: Tue Apr 04, 2017 4:15 pm
by erni945
Anyone know how to use official version of gzdoom for this mod because I used to use svn version sometime but no longer have it and I do not know what to use now due to the introduction of zscript?

Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

PostPosted: Tue Apr 04, 2017 6:47 pm
by Zhs2
The latest official, 2.4.0, should work just fine. Note that, due to the introduction of all the changes since certain dev versions, you might find that you can load a save but not pick up any items in the current map - changemap in console should fix that particular oddity.

Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

PostPosted: Tue Apr 04, 2017 6:55 pm
by erni945
Zhs2 wrote:The latest official, 2.4.0, should work just fine. Note that, due to the introduction of all the changes since certain dev versions, you might find that you can load a save but not pick up any items in the current map - changemap in console should fix that particular oddity.

Ok,And these console errors have some significance? http://imgur.com/a/NpkLI