[Release] The Trailblazer - 1.4c, Slow yourself down

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Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

Postby Pardo » Sun Oct 16, 2016 11:38 am

ok i think i figured it out..apparently what i thought was the latest GZDoom was not the actual latest, i downloaded 2.2.0 and now it works.
however, i have other problems.
it doesnt show the counter for how much spare parts you have anymore.
i tried messing with all the options under HUD including the hud scale slider, nothing, it just wont appear anymore.
i have no idea what to do.
i dont know if its GZDoom's settings fault or the mod's fault.
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Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

Postby wildweasel » Sun Oct 16, 2016 11:42 am

What about Screen Size? You might need to reduce that by 1 notch in order to see all the stats.
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Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

Postby Pardo » Sun Oct 16, 2016 11:59 am

wildweasel wrote:What about Screen Size? You might need to reduce that by 1 notch in order to see all the stats.


you are right..it was the screen size..for some reason i completely forgot about that setting.
anyway now it works, it shows the crafting parts, but also shows a counter of how many cig packets i have picked up.
whats the deal with that?
am i supposed to smoke them or something?
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Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

Postby Rowsol » Sun Oct 16, 2016 12:21 pm

"Malcolm's bread and butter is blazing - by all means. If he scores a hundred worth of nicotine points, a random powerup boost from a pool of three available is bestowed upon him, and the nicotine pool gets a reset. Other than cigs, Blazingspheres/Cigspheres and box of cubans gives him a hefty boost of nicotine points."
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Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

Postby Cryomundus » Sun Oct 16, 2016 4:01 pm

Apparently in the new gzdoom stable hud_scale no longer works, and to actually scale the hud proper you need to use uiscale, which kinda screws with the placement of things like the thing that shows how much scrap you have and some other things. I'd post a screenshot of what it looks like, but I'm at work, so I won't have access to it till 11:30 pm or so.
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Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

Postby DoomKrakken » Sun Oct 16, 2016 4:09 pm

Maybe consider upgrading to one of the newer SVN builds?
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Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

Postby hammer oz » Mon Oct 17, 2016 10:20 pm

Greetings good sir i was wondering was there custom messages made when making this compatible for hexen cus i keep on getting an error
"unknown text lump clus1msg"

Would this be a coding error or is hexen just having a hissyfit.
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Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

Postby wildweasel » Mon Oct 17, 2016 11:08 pm

Your Hexen.wad may be out of date. The version 1.1 IWAD contains the cluster text as plain text lumps, as opposed to being hard coded in the 1.0 release. There should be a patch for it somewhere on /idgames.
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Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

Postby Nems » Tue Oct 18, 2016 12:06 am

wildweasel wrote:Your Hexen.wad may be out of date. The version 1.1 IWAD contains the cluster text as plain text lumps, as opposed to being hard coded in the 1.0 release. There should be a patch for it somewhere on /idgames.


http://www.doomworld.com/classicdoom/info/patches.php

I'm really loving this new update. The nicotine rush thing is great as is the new blueprints. Love the auto-loader blueprint for Auto-Justice. C:
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Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

Postby Martinoz » Wed Oct 19, 2016 7:08 am

Any chance for a Railgun mutator, Pillowblaster? I know that Nutcracker is far more fabulous, but I would like to try a lighter version of it :)
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Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

Postby shotfan » Wed Oct 19, 2016 9:23 am

Nems wrote:I'm really loving this new update. The nicotine rush thing is great as is the new blueprints. Love the auto-loader blueprint for Auto-Justice. C:

What?! I only have found the Bitchmaker's autoloader blueprint. I need to play this mod some more. :o
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Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

Postby Carbine Dioxide » Wed Oct 19, 2016 11:36 am

Someday BM Blueprint, we will meet and explode together forever (Meaning, I have yet to find that awesome BM Blueprint).
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Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

Postby mentha » Thu Oct 20, 2016 3:48 am

not sure if this has been pointed out yet, but if you throw the macheterang and go through to the next level before you get it back, its lost forever.

so don't do that.
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Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

Postby Spaceman333 » Thu Oct 20, 2016 4:09 am

adun87 wrote:not sure if this has been pointed out yet, but if you throw the macheterang and go through to the next level before you get it back, its lost forever.

so don't do that.


lol, I'm imagining a macheterang landing on the floor, with : ( face, forever abandoned.
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Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan

Postby comet1337 » Thu Oct 20, 2016 5:29 am

i wonder when will amv2k9 give us the dual machetes he showed ages ago
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