Slax wrote:Prepare for "hey, can I use these sprites in my project?" times infinity.
And - sad as it is - "I borrowed these sprites but didn't ask for permission" times twinfinity. These are really great resources, though, and I am very, very happy that this mod is finally available to the public. The Skullthrottle is, hands down, one of the most satisfying weapons I've seen in a Doom mod in a very long time. The sound of its barrels spinning up reminds me of an air-raid siren.
About my only real complaints are a couple of things that stood out to me...
The Sidekick pistol makes for a fairly nice starting weapon, but because it's fully automatic, I found it hard to fire it semi-automatically. I usually don't hold the Fire button down when using pistols, because I'm so used to one click for one shot. Because of this, the aim mode is difficult for me to use effectively.
Overall, the weapon animations seem a little on the stiff side. They are smooth, which is good, but some things look like they move in straight lines a lot (especially the FMG's reload sequence). A little bit of bobbing and weaving probably wouldn't hurt. The Uzis could probably lower about 10-20 pixels while reloading, too; the new magazines appear to be sucking themselves into the guns, which looks a little strange (unless that was actually your intent with that animation!).