Page 102 of 102

Re: [Release] The Trailblazer - 1.5e

Posted: Sat Mar 05, 2022 7:31 pm
by FelesNoctis
Rowsol wrote:Try Precache GL in texture options. For me it makes the levels take a lot longer to load but I personally don't have an issue with the spikebombs, or maybe I'm just used to it.
Unfortunately, doesn't seem to change anything on my end. It's so strange. It's not just spikebombs either, it's pretty much any explosion, regardless of any other factors I've tested to date.

Re: [Release] The Trailblazer - 1.5e

Posted: Sat Mar 05, 2022 11:27 pm
by Tesculpture
One bug I've noticed, once again concerning the Uranium Shot-enhanced puffs for the Eliminator: The explosions no longer have dynamic lights after the Eliminator receives its tinker-upgrade.

Re: [Release] The Trailblazer - 1.5e

Posted: Thu Mar 10, 2022 6:49 pm
by Nems
openroadracer wrote:
DoomKrakken wrote:- Scrap Gun: introduce a new weapon to the fray that runs directly off of your scrap supply.
Something to think about for cases of particularly long mapsets with lots of backpacks and/or bosses. When you run out of things to craft, you're basically stuck either A) spamming 2 Bore shells to use up your scrap crafting them; or B) repeatedly crafting the "Armored Measures" blueprint so you can clear up scrap from your inventory. Having a weapon that directly used scrap as ammo would be useful.
Spoiler:
I'd actually been thinking about this as well. I too have had instances where I'd have too much scrap after crafting everything related to blueprints and I either end up crafting ammo for the higher tier weapons or using the Armored Measures blueprint. Why not have blueprints for some of the consumables? Radsuit comes to mind as being handy to have in my inventory at all times. Or blueprints for making backpacks (at least until you reach the max ammo cap where you can't expand the cap anymore).

Re: [Release] The Trailblazer - 1.5e

Posted: Fri Mar 11, 2022 7:01 am
by openroadracer
Nems wrote:I'd actually been thinking about this as well. I too have had instances where I'd have too much scrap after crafting everything related to blueprints and I either end up crafting ammo for the higher tier weapons or using the Armored Measures blueprint. Why not have blueprints for some of the consumables? Radsuit comes to mind as being handy to have in my inventory at all times. Or blueprints for making backpacks (at least until you reach the max ammo cap where you can't expand the cap anymore).
Also, why not Jetpack fuel? We can convert scrap metal into whiskey.

Re: [Release] The Trailblazer - 1.5e

Posted: Wed Apr 13, 2022 11:43 am
by rotts
Found a bug... once you get the double Fleshrends (not sure if this is with or without the extra barrel upgrade), you keep picking up the shotguns dropped by the shotgunners even when your ammo is full.

Other question, is the movement alterations mod (w/ or without jetpack ability) available separately?

Re: [Release] The Trailblazer - 1.5e

Posted: Thu Apr 14, 2022 8:39 am
by openroadracer
rotts wrote:Found a bug... once you get the double Fleshrends (not sure if this is with or without the extra barrel upgrade), you keep picking up the shotguns dropped by the shotgunners even when your ammo is full.
Actually, shotguns dropped by enemy shotgunners give a golden DEM Shell when picked up.

Once you're full on those, you'll stop collecting dropped Fleshrends.

Re: [Release] The Trailblazer - 1.5e

Posted: Fri Apr 29, 2022 7:08 pm
by Rodman909
I encountered a bug when playing this mod with Doom 64 Consolation Prize. In MAP02, the blue key disappears when you lower the lift that it's on. Normally, it comes to rest on another pillar after teleporting around a bit, but here it teleported a few times then disappeared.

Re: [Release] The Trailblazer - 1.5e

Posted: Fri Apr 29, 2022 7:10 pm
by BoneofMalkav
Rodman909 wrote:I encountered a bug when playing this mod with Doom 64 Consolation Prize. In MAP02, the blue key disappears when you lower the lift that it's on. Normally, it comes to rest on another pillar after teleporting around a bit, but here it teleported a few times then disappeared.
I think that's more of an issue with Consolation Prize's version of Doom 64 itself then Trailblazer, I've seen that same issue happen with Guncaster and even DoomRLA as well.