
worldendDominator wrote:What's a good mapset to run this with? My imagination is limited to BTSX, AV and Hellbound.
KeksDose wrote:respect your hustle tho lel
KeksDose wrote:and yea, moonspeak is a gift lel one of its purposes is that it only contains all the significant code I wrote, so I can just throw in a text detailing reuse permissions, cuz they're partly different from the rest of the mods (tb, gc and ro each have one such dir). it's like a library of sorts almost!
PillowBlaster wrote:- Eliminator: I'd rather not increase spread any further. Nothing irks me more than a gun with massive spread, unless I personally want it to have a behavior of what we call "rozrzutnik do gnoju" here due to high, intentional spread (which can be translated as "manure spreader"). I personally felt they are on par when both are fully upgraded. I'll see what I can do.
Something to think about for cases of particularly long mapsets with lots of backpacks and/or bosses. When you run out of things to craft, you're basically stuck either A) spamming 2 Bore shells to use up your scrap crafting them; or B) repeatedly crafting the "Armored Measures" blueprint so you can clear up scrap from your inventory. Having a weapon that directly used scrap as ammo would be useful.DoomKrakken wrote:- Scrap Gun: introduce a new weapon to the fray that runs directly off of your scrap supply.
Spoiler:
DoomKrakken wrote:Oh that's cool... can I know what kinds of things are there?
openroadracer wrote:So, I just have to ask: Would it be possible for you to adapt the debris code from Rampancy to work on this mod's shell casings? I know this sounds incredibly minor; but when there are lots of shell casings on my screen, my system starts to chug pretty bad.
Just simply having it where the player can choose the behavior of the shell casings(leave as they are now, despawn after a certain amount of time, or despawn as soon as they stop moving) so that they cause less of a performance hit would be much appreciated.
Rowsol wrote:That's just gzdoom caching the effect. It's normal.
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