Thankfully Custom Doom is a universal addon solution that provides a way to change "damage taken/given" in any mod, plus a lot more stuff:
viewtopic.php?t=64678 (zscript rewrite)
viewtopic.php?t=51446 (original)
Tesculpture wrote:TB does seem to run without fatal error on GZDoom 4.5.0, but something does go wrong with weapon bobbing. Weapon sprites jitter left/right as bobbing movement is applied to them.
PillowBlaster wrote:There's also the thing with menus being scaled weirdly. Will be investigating that for some hopefully non-invasive fix too.
Gourry wrote:Out of curiosity, why does this have a max ammo cap? Even with hammerspace backpack option on?
You act as if there's even such a thing as "too much ammo". Truth is, "too much ammo" is so much ammo that the ENTIRE UNIVERSE is nothing but munitions.Solaela wrote:Cause you could end up with too much ammo? ....WHY DO I MAKE THAT SOUND BAD?
Solaela wrote:Truth is, "too much ammo" is so much ammo that the ENTIRE UNIVERSE is nothing but munitions.
No, I don't even mean in the Enter the Gungeon way, I mean every atom, no, EVERY PARTICLE DOWN TO THE TINIEST SUB-ATOMIC SIZES, is ammunition.talisa wrote:thats another game entirely, called 'enter the gungeon'![]()
https://store.steampowered.com/app/3116 ... e_Gungeon/
the game where EVERYTHING litterally IS ammunition
Users browsing this forum: No registered users and 14 guests