[Release] The Trailblazer - 1.5d

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Release] The Trailblazer - 1.5c

Postby Spaceman333 » Sat Oct 24, 2020 8:52 am

Thankfully Custom Doom is a universal addon solution that provides a way to change "damage taken/given" in any mod, plus a lot more stuff:
viewtopic.php?t=64678 (zscript rewrite)
viewtopic.php?t=51446 (original)
User avatar
Spaceman333
 
Joined: 13 Oct 2016

Re: [Release] The Trailblazer - 1.5c

Postby Tesculpture » Sun Nov 01, 2020 5:48 am

TB does seem to run without fatal error on GZDoom 4.5.0, but something does go wrong with weapon bobbing. Weapon sprites jitter left/right as bobbing movement is applied to them.
User avatar
Tesculpture
 
Joined: 07 Feb 2016

Re: [Release] The Trailblazer - 1.5c

Postby PillowBlaster » Sun Nov 01, 2020 7:25 am

Tesculpture wrote:TB does seem to run without fatal error on GZDoom 4.5.0, but something does go wrong with weapon bobbing. Weapon sprites jitter left/right as bobbing movement is applied to them.


Aware of the issue; resolved it lately, there's also the thing with menus being scaled weirdly. Will be investigating that for some hopefully non-invasive fix too.
User avatar
PillowBlaster
 
Joined: 24 Jan 2010

Re: [Release] The Trailblazer - 1.5c

Postby Blackgrowl » Mon Dec 07, 2020 5:15 am

Hey, have the latest issues caused by GZDoom 4.5.0 (At least I think so) been fixed?
User avatar
Blackgrowl
 
Joined: 06 Oct 2019
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [Release] The Trailblazer - 1.5c

Postby eharper256 » Mon Dec 07, 2020 8:16 am

PillowBlaster wrote:There's also the thing with menus being scaled weirdly. Will be investigating that for some hopefully non-invasive fix too.

It's something I queried in the Bugs forum a while back, but invasive, non-backwards compatible changes were the only option given by Graf from what I can tell. I'd honestly like to know if you discover a different workaround so I could apply it to Walp.
User avatar
eharper256
Author of Hexen: Walpurgis
 
Joined: 25 Feb 2018
Location: UK

Re: [Release] The Trailblazer - 1.5c

Postby Gourry » Wed Dec 09, 2020 6:35 pm

Out of curiosity, why does this have a max ammo cap? Even with hammerspace backpack option on?
Gourry
 
Joined: 05 Dec 2017

Re: [Release] The Trailblazer - 1.5c

Postby Solaela » Fri Dec 11, 2020 3:30 pm

Gourry wrote:Out of curiosity, why does this have a max ammo cap? Even with hammerspace backpack option on?


Cause you could end up with too much ammo? ....WHY DO I MAKE THAT SOUND BAD?
Solaela
 
Joined: 10 Jan 2015

Re: [Release] The Trailblazer - 1.5c

Postby openroadracer » Fri Dec 11, 2020 5:09 pm

Solaela wrote:Cause you could end up with too much ammo? ....WHY DO I MAKE THAT SOUND BAD?
You act as if there's even such a thing as "too much ammo". Truth is, "too much ammo" is so much ammo that the ENTIRE UNIVERSE is nothing but munitions.

Well, that's about as close as can be achieved to "too much ammo", anyway.
User avatar
openroadracer
 
Joined: 23 Sep 2019
Discord: Dump The Trump#5789
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: [Release] The Trailblazer - 1.5c

Postby talisa » Fri Dec 11, 2020 6:07 pm

Solaela wrote:Truth is, "too much ammo" is so much ammo that the ENTIRE UNIVERSE is nothing but munitions.


thats another game entirely, called 'enter the gungeon' :twisted:
https://store.steampowered.com/app/3116 ... e_Gungeon/

the game where EVERYTHING litterally IS ammunition :wub:
User avatar
talisa
 
Joined: 13 May 2018

Re: [Release] The Trailblazer - 1.5c

Postby openroadracer » Fri Dec 11, 2020 10:49 pm

talisa wrote:thats another game entirely, called 'enter the gungeon' :twisted:
https://store.steampowered.com/app/3116 ... e_Gungeon/

the game where EVERYTHING litterally IS ammunition :wub:
No, I don't even mean in the Enter the Gungeon way, I mean every atom, no, EVERY PARTICLE DOWN TO THE TINIEST SUB-ATOMIC SIZES, is ammunition.

Yeah, that much ammo. It's still not actually too much, but it's as close as can be attained.
User avatar
openroadracer
 
Joined: 23 Sep 2019
Discord: Dump The Trump#5789
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: [Release] The Trailblazer - 1.5c

Postby Carrotear » Wed Dec 30, 2020 10:34 am

Is this stutter thing normal?
User avatar
Carrotear
I like chocky
 
Joined: 03 Sep 2015
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: [Release] The Trailblazer - 1.5c

Postby Rowsol » Wed Dec 30, 2020 11:02 am

No, that's not normal. Are you loading the mod by itself with no other mods?
User avatar
Rowsol
 
Joined: 06 Mar 2013

Re: [Release] The Trailblazer - 1.5c

Postby Carrotear » Wed Dec 30, 2020 11:07 am

Yep, nothing else.
User avatar
Carrotear
I like chocky
 
Joined: 03 Sep 2015
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: [Release] The Trailblazer - 1.5c

Postby Rowsol » Wed Dec 30, 2020 11:16 am

Try toggling vsync. Try lowering the tilt amount. I have no other ideas.
User avatar
Rowsol
 
Joined: 06 Mar 2013

Re: [Release] The Trailblazer - 1.5c

Postby Carrotear » Wed Dec 30, 2020 12:10 pm

Tried it, still twitching.
User avatar
Carrotear
I like chocky
 
Joined: 03 Sep 2015
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: No registered users and 14 guests