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Re: [Release] The Trailblazer - 1.5c

PostPosted: Mon Jul 27, 2020 12:47 pm
by Rowsol
Similar to how GC rewards you for killing boss monsters with chests - I've added similar thing here, except with blueprints.

Good thinking!

Re: [Release] The Trailblazer - 1.5c

PostPosted: Mon Jul 27, 2020 2:07 pm
by AvzinElkein
Does [Blaze-It Stuff]'s "choose which weapons spawn" work for WadSmooshed DOOM?

Re: [Release] The Trailblazer - 1.5c

PostPosted: Mon Jul 27, 2020 2:10 pm
by BoneofMalkav
AvzinElkein wrote:Does [Blaze-It Stuff]'s "choose which weapons spawn" work for WadSmooshed DOOM?

Yes WadSmooshed doesn't change that part of the main menu

Re: [Release] The Trailblazer - 1.5c

PostPosted: Tue Jul 28, 2020 7:49 am
by TheOldKingCole
I still can't pick up a second Eliminator

Re: [Release] The Trailblazer - 1.5c

PostPosted: Tue Jul 28, 2020 8:35 am
by Rowsol
TheOldKingCole wrote:I still can't pick up a second Eliminator

Make sure you're loading a new map and not a previous save.

Re: [Release] The Trailblazer - 1.5c

PostPosted: Tue Jul 28, 2020 6:00 pm
by TheOldKingCole
Rowsol wrote:
TheOldKingCole wrote:I still can't pick up a second Eliminator

Make sure you're loading a new map and not a previous save.


That's exactly what I did

Re: [Release] The Trailblazer - 1.5c

PostPosted: Tue Jul 28, 2020 10:15 pm
by Captain J
Or maybe redownload anything, like the mod itself and gzdoom? I swear, it's still working properly as it intended on our side.

Re: [Release] The Trailblazer - 1.5c

PostPosted: Wed Jul 29, 2020 9:31 am
by TheOldKingCole
Captain J wrote:Or maybe redownload anything, like the mod itself and gzdoom? I swear, it's still working properly as it intended on our side.


It works now, Looks like gz was fucked on my end.

Re: [Release] The Trailblazer - 1.5c

PostPosted: Fri Jul 31, 2020 12:18 pm
by TheOldKingCole
Is there a way to tell how many junk points I have on the fullscreen hud variant (when you set hud size to 11)?

Re: [Release] The Trailblazer - 1.5c

PostPosted: Sat Sep 26, 2020 6:03 am
by Tesculpture
Small bug alert: the "Damage Given/Taken" sliders don't actually work.

Re: [Release] The Trailblazer - 1.5c

PostPosted: Sat Oct 10, 2020 9:23 pm
by Doctrine Gamer
Tesculpture wrote:Small bug alert: the "Damage Given/Taken" sliders don't actually work.


It happened to me too, it didn't work for me.

Re: [Release] The Trailblazer - 1.5c

PostPosted: Fri Oct 16, 2020 8:04 pm
by user5124
I searched the thread and found the manual fix for the keyboard shortcut for the jetpack, but that was for 1.4. Is the jetpack hotkey going to be fixed in a future version?

Re: [Release] The Trailblazer - 1.5c

PostPosted: Mon Oct 19, 2020 5:39 am
by Spaceman333
Doctrine Gamer wrote:
Tesculpture wrote:Small bug alert: the "Damage Given/Taken" sliders don't actually work.


It happened to me too, it didn't work for me.


Oh! So I it actually didn't work.

Yesterday I played 3 playthroughs with this mod and kept reducing Damage Given to 0.5, 0.2, 0.1 and 0.05.
Since I had the Double Deuce and all upgrades by that point, I was convinced I was just still overpowered, regardless of how much hp the demons had lol. I was playing a pillowblaster mod, so I just assumed everything worked as intended.

Worth mentioning that I was playing with Doomkrakken's Monster Randomizer v5a, so maybe that setting only affects vanilla monsters if thats the reason why it didn't work.

Re: [Release] The Trailblazer - 1.5c

PostPosted: Mon Oct 19, 2020 5:41 am
by Spaceman333
user5124 wrote:I searched the thread and found the manual fix for the keyboard shortcut for the jetpack, but that was for 1.4. Is the jetpack hotkey going to be fixed in a future version?


Oh hey I noticed that one too.

Turns out the hotkey bind in the mod setting doesn't work, but in the Customize Controls (the usual gzdoom control bindings option menu) there was jetpack hotkey that DOES work, so use that one instead.

Re: [Release] The Trailblazer - 1.5c

PostPosted: Sat Oct 24, 2020 3:17 am
by PillowBlaster
Spaceman333 wrote:
Doctrine Gamer wrote:
Tesculpture wrote:Small bug alert: the "Damage Given/Taken" sliders don't actually work.


It happened to me too, it didn't work for me.


Oh! So I it actually didn't work.

Yesterday I played 3 playthroughs with this mod and kept reducing Damage Given to 0.5, 0.2, 0.1 and 0.05.
Since I had the Double Deuce and all upgrades by that point, I was convinced I was just still overpowered, regardless of how much hp the demons had lol. I was playing a pillowblaster mod, so I just assumed everything worked as intended.

Worth mentioning that I was playing with Doomkrakken's Monster Randomizer v5a, so maybe that setting only affects vanilla monsters if thats the reason why it didn't work.


That is a one weird bug cause the thing responsible for damage scaling is handed out to your inventory, yet you never get it. #justgzdthings

I'll have to investigate it a bit further.

Spaceman333 wrote:
user5124 wrote:I searched the thread and found the manual fix for the keyboard shortcut for the jetpack, but that was for 1.4. Is the jetpack hotkey going to be fixed in a future version?


Oh hey I noticed that one too.

Turns out the hotkey bind in the mod setting doesn't work, but in the Customize Controls (the usual gzdoom control bindings option menu) there was jetpack hotkey that DOES work, so use that one instead.


That one is just oversight, will be hopefully fixed for the next time.