[Release] The Trailblazer - 1.5c

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Release] The Trailblazer - 1.5c

Postby Rowsol » Mon Jul 27, 2020 12:47 pm

Similar to how GC rewards you for killing boss monsters with chests - I've added similar thing here, except with blueprints.

Good thinking!
User avatar
Rowsol
 
Joined: 06 Mar 2013

Re: [Release] The Trailblazer - 1.5c

Postby AvzinElkein » Mon Jul 27, 2020 2:07 pm

Does [Blaze-It Stuff]'s "choose which weapons spawn" work for WadSmooshed DOOM?
AvzinElkein
 
Joined: 17 Nov 2010
Discord: AvzinReborn#9162
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)

Re: [Release] The Trailblazer - 1.5c

Postby BoneofMalkav » Mon Jul 27, 2020 2:10 pm

AvzinElkein wrote:Does [Blaze-It Stuff]'s "choose which weapons spawn" work for WadSmooshed DOOM?

Yes WadSmooshed doesn't change that part of the main menu
User avatar
BoneofMalkav
Jesus Builds That Dang A Lang a Ding Dang Dong Hotrod Yo
 
Joined: 22 May 2014
Location: The Prison of Grimrock
Discord: BoneofMalkav #5547
Twitch ID: BoneofMalkav
Github ID: boneofmalkav
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [Release] The Trailblazer - 1.5c

Postby TheOldKingCole » Tue Jul 28, 2020 7:49 am

I still can't pick up a second Eliminator
TheOldKingCole
 
Joined: 30 Jan 2019

Re: [Release] The Trailblazer - 1.5c

Postby Rowsol » Tue Jul 28, 2020 8:35 am

TheOldKingCole wrote:I still can't pick up a second Eliminator

Make sure you're loading a new map and not a previous save.
User avatar
Rowsol
 
Joined: 06 Mar 2013

Re: [Release] The Trailblazer - 1.5c

Postby TheOldKingCole » Tue Jul 28, 2020 6:00 pm

Rowsol wrote:
TheOldKingCole wrote:I still can't pick up a second Eliminator

Make sure you're loading a new map and not a previous save.


That's exactly what I did
TheOldKingCole
 
Joined: 30 Jan 2019

Re: [Release] The Trailblazer - 1.5c

Postby Captain J » Tue Jul 28, 2020 10:15 pm

Or maybe redownload anything, like the mod itself and gzdoom? I swear, it's still working properly as it intended on our side.
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: [Release] The Trailblazer - 1.5c

Postby TheOldKingCole » Wed Jul 29, 2020 9:31 am

Captain J wrote:Or maybe redownload anything, like the mod itself and gzdoom? I swear, it's still working properly as it intended on our side.


It works now, Looks like gz was fucked on my end.
TheOldKingCole
 
Joined: 30 Jan 2019

Re: [Release] The Trailblazer - 1.5c

Postby TheOldKingCole » Fri Jul 31, 2020 12:18 pm

Is there a way to tell how many junk points I have on the fullscreen hud variant (when you set hud size to 11)?
TheOldKingCole
 
Joined: 30 Jan 2019

Re: [Release] The Trailblazer - 1.5c

Postby Tesculpture » Sat Sep 26, 2020 6:03 am

Small bug alert: the "Damage Given/Taken" sliders don't actually work.
User avatar
Tesculpture
 
Joined: 07 Feb 2016

Re: [Release] The Trailblazer - 1.5c

Postby Doctrine Gamer » Sat Oct 10, 2020 9:23 pm

Tesculpture wrote:Small bug alert: the "Damage Given/Taken" sliders don't actually work.


It happened to me too, it didn't work for me.
User avatar
Doctrine Gamer
Holger Danilchenko
 
Joined: 30 Jan 2013

Re: [Release] The Trailblazer - 1.5c

Postby user5124 » Fri Oct 16, 2020 8:04 pm

I searched the thread and found the manual fix for the keyboard shortcut for the jetpack, but that was for 1.4. Is the jetpack hotkey going to be fixed in a future version?
user5124
 
Joined: 25 May 2014

Re: [Release] The Trailblazer - 1.5c

Postby Spaceman333 » Mon Oct 19, 2020 5:39 am

Doctrine Gamer wrote:
Tesculpture wrote:Small bug alert: the "Damage Given/Taken" sliders don't actually work.


It happened to me too, it didn't work for me.


Oh! So I it actually didn't work.

Yesterday I played 3 playthroughs with this mod and kept reducing Damage Given to 0.5, 0.2, 0.1 and 0.05.
Since I had the Double Deuce and all upgrades by that point, I was convinced I was just still overpowered, regardless of how much hp the demons had lol. I was playing a pillowblaster mod, so I just assumed everything worked as intended.

Worth mentioning that I was playing with Doomkrakken's Monster Randomizer v5a, so maybe that setting only affects vanilla monsters if thats the reason why it didn't work.
User avatar
Spaceman333
 
Joined: 13 Oct 2016

Re: [Release] The Trailblazer - 1.5c

Postby Spaceman333 » Mon Oct 19, 2020 5:41 am

user5124 wrote:I searched the thread and found the manual fix for the keyboard shortcut for the jetpack, but that was for 1.4. Is the jetpack hotkey going to be fixed in a future version?


Oh hey I noticed that one too.

Turns out the hotkey bind in the mod setting doesn't work, but in the Customize Controls (the usual gzdoom control bindings option menu) there was jetpack hotkey that DOES work, so use that one instead.
User avatar
Spaceman333
 
Joined: 13 Oct 2016

Re: [Release] The Trailblazer - 1.5c

Postby PillowBlaster » Sat Oct 24, 2020 3:17 am

Spaceman333 wrote:
Doctrine Gamer wrote:
Tesculpture wrote:Small bug alert: the "Damage Given/Taken" sliders don't actually work.


It happened to me too, it didn't work for me.


Oh! So I it actually didn't work.

Yesterday I played 3 playthroughs with this mod and kept reducing Damage Given to 0.5, 0.2, 0.1 and 0.05.
Since I had the Double Deuce and all upgrades by that point, I was convinced I was just still overpowered, regardless of how much hp the demons had lol. I was playing a pillowblaster mod, so I just assumed everything worked as intended.

Worth mentioning that I was playing with Doomkrakken's Monster Randomizer v5a, so maybe that setting only affects vanilla monsters if thats the reason why it didn't work.


That is a one weird bug cause the thing responsible for damage scaling is handed out to your inventory, yet you never get it. #justgzdthings

I'll have to investigate it a bit further.

Spaceman333 wrote:
user5124 wrote:I searched the thread and found the manual fix for the keyboard shortcut for the jetpack, but that was for 1.4. Is the jetpack hotkey going to be fixed in a future version?


Oh hey I noticed that one too.

Turns out the hotkey bind in the mod setting doesn't work, but in the Customize Controls (the usual gzdoom control bindings option menu) there was jetpack hotkey that DOES work, so use that one instead.


That one is just oversight, will be hopefully fixed for the next time.
User avatar
PillowBlaster
 
Joined: 24 Jan 2010

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: doomg1337fuck and 14 guests