Re: [Release] The Trailblazer - 1.4c, Slow yourself down
Posted: Wed Nov 14, 2018 10:26 pm
That looks like a sprite naming conflict. Are you running this with any other mods?
Probably, but only because Guncaster is the other primary milestone. It still gets pretty crazy when everything is upgraded; and the high end guns are definately overpowered. The Skullthrottle just stunslocks Spidey and Cybie until they die, and the Nutcracker can one-shot entire maps with a Nut Force One Glory Shot. Early on is fairly balanced though.UTNerd24 wrote:Would it be fair to say that this is Pillowblaster's Tamest mod?
Yeah, I use the mod with the brutal doom monsters only addon.Wivicer wrote:That looks like a sprite naming conflict. Are you running this with any other mods?
thats what's causing it, same thing happens with some other mods too. It has to do with sprite name conflicts iirc.NullWire wrote:Yeah, I use the mod with the brutal doom monsters only addon.Wivicer wrote:That looks like a sprite naming conflict. Are you running this with any other mods?
I noticed that I have a similar situation but only on maps where there are other non-standard textures, the only thing you can do right now is to use a night vision device, I hope the Pillow will look at this before deciding to release the next versionaaron03071991 wrote:Hi all!
So i have a question. Is it only for me, or anyone else here have big performance impact when using flares?
Game runs fine with Trailblazer, 60 FPS all the time, but when i use flares, i get drops to 20-30 FPS.
I tried messing around with dynamic lights and other gfx options, yet nothing help.
My rig:
i7-7700HQ @ 2,80GHz (without turbo)
8GB RAM
GeForce GTX 1050 4GB
Ah, yes! I was playing Whispers of Satan. I check it in vanilla Doom 2 and i dont get such performance impact there. Odd, but i guess issue solved.erni945 wrote:I noticed that I have a similar situation but only on maps where there are other non-standard textures, the only thing you can do right now is to use a night vision device, I hope the Pillow will look at this before deciding to release the next versionaaron03071991 wrote:Hi all!
So i have a question. Is it only for me, or anyone else here have big performance impact when using flares?
Game runs fine with Trailblazer, 60 FPS all the time, but when i use flares, i get drops to 20-30 FPS.
I tried messing around with dynamic lights and other gfx options, yet nothing help.
My rig:
i7-7700HQ @ 2,80GHz (without turbo)
8GB RAM
GeForce GTX 1050 4GB
I am mostly busy concentrating on my other two mods now, given this one is I am mostly done with. Those weren't nasty bugs, mind you - fixed them pretty quick and they weren't really affecting gameplay. I don't feel like throwing out an update without testing things through, though. TB probably won't get anything in new content anymore, it's pretty jam-packed anyway and I have a problem with knowing when to stop.Stock-Doom wrote:Well, in my opinion, we should wait that Pillow fix those nasty bugs first, before doing anything.
The flare problem needs to be addressed, the FMG still have some animations to be fixed...
Also, he may have something new to introduce in a upcoming version soon.
For now on, I think he's busy with real-life stuff.
Making stuff spawn accordingly to player's inventory can end up a tad hard to do sensibly, especially with multiplayer involved. I added a junk bonus from dupes for that matter. If Zhs2 will have an idea about implementation, we'll see about it.aaron03071991 wrote:Also, Pillowblaster could think about something to make blueprints be less random. I mean, if i already have Riftbombs, but dont have Striploader, game can spawn Riftbombs again, which is useless for me, as i already have that. So or some kind of fancy script that will check what upgrades player have, and spawn only those player dont have yet, or maybe borrow idea of shop from Guncaster?
I was wondering about that; I was pretty happy the size restriction was lifted so I could make them actually illuminate stuff, but I guess given the performance hit it causes, I'll tone it down.Talon1024 wrote:The flares have enormous dynamic lights attached to them. And, on very detailed maps, such lights will turn the game into a slideshow when they move around on such maps within detail-rich areas.
A possible solution could be to make the flares stationary, so that they don't move around, and won't cause massive performance hits on detailed maps.
I usually am cool with things when people just ask me first and tell me what they're up to, yeah.john190 wrote:So yeah I plan on doing a tribute mod to Trailblazer.
Do you guys think that Pillowblaster is gonna be okay with that?