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Re: [Release] The Trailblazer - 1.4c, Slow yourself down

PostPosted: Wed Nov 14, 2018 10:26 pm
by Wivicer
That looks like a sprite naming conflict. Are you running this with any other mods?

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

PostPosted: Thu Nov 15, 2018 3:28 am
by UTNerd24
Would it be fair to say that this is Pillowblaster's Tamest mod?

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

PostPosted: Thu Nov 15, 2018 7:49 am
by eharper256
UTNerd24 wrote:Would it be fair to say that this is Pillowblaster's Tamest mod?

Probably, but only because Guncaster is the other primary milestone. It still gets pretty crazy when everything is upgraded; and the high end guns are definately overpowered. The Skullthrottle just stunslocks Spidey and Cybie until they die, and the Nutcracker can one-shot entire maps with a Nut Force One Glory Shot. Early on is fairly balanced though.

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

PostPosted: Thu Nov 15, 2018 7:14 pm
by NullWire
Wivicer wrote:That looks like a sprite naming conflict. Are you running this with any other mods?


Yeah, I use the mod with the brutal doom monsters only addon.

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

PostPosted: Thu Nov 15, 2018 8:27 pm
by aaron03071991
Hi all!

So i have a question. Is it only for me, or anyone else here have big performance impact when using flares?
Game runs fine with Trailblazer, 60 FPS all the time, but when i use flares, i get drops to 20-30 FPS.
I tried messing around with dynamic lights and other gfx options, yet nothing help.

My rig:
i7-7700HQ @ 2,80GHz (without turbo)
8GB RAM
GeForce GTX 1050 4GB

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

PostPosted: Thu Nov 15, 2018 9:17 pm
by Ryuhi
NullWire wrote:
Wivicer wrote:That looks like a sprite naming conflict. Are you running this with any other mods?


Yeah, I use the mod with the brutal doom monsters only addon.


thats what's causing it, same thing happens with some other mods too. It has to do with sprite name conflicts iirc.

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

PostPosted: Fri Nov 16, 2018 12:34 pm
by erni945
aaron03071991 wrote:Hi all!

So i have a question. Is it only for me, or anyone else here have big performance impact when using flares?
Game runs fine with Trailblazer, 60 FPS all the time, but when i use flares, i get drops to 20-30 FPS.
I tried messing around with dynamic lights and other gfx options, yet nothing help.

My rig:
i7-7700HQ @ 2,80GHz (without turbo)
8GB RAM
GeForce GTX 1050 4GB


I noticed that I have a similar situation but only on maps where there are other non-standard textures, the only thing you can do right now is to use a night vision device, I hope the Pillow will look at this before deciding to release the next version

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

PostPosted: Sat Nov 17, 2018 3:47 am
by aaron03071991
erni945 wrote:
aaron03071991 wrote:Hi all!

So i have a question. Is it only for me, or anyone else here have big performance impact when using flares?
Game runs fine with Trailblazer, 60 FPS all the time, but when i use flares, i get drops to 20-30 FPS.
I tried messing around with dynamic lights and other gfx options, yet nothing help.

My rig:
i7-7700HQ @ 2,80GHz (without turbo)
8GB RAM
GeForce GTX 1050 4GB


I noticed that I have a similar situation but only on maps where there are other non-standard textures, the only thing you can do right now is to use a night vision device, I hope the Pillow will look at this before deciding to release the next version

Ah, yes! I was playing Whispers of Satan. I check it in vanilla Doom 2 and i dont get such performance impact there. Odd, but i guess issue solved.
As for using googles instead flares, good idea, yet, flares give such fancy light, i really enjoy it, and googles arent present in every map pack, so Ill have to use console command to grand me one.
Also, Pillowblaster could think about something to make blueprints be less random. I mean, if i already have Riftbombs, but dont have Striploader, game can spawn Riftbombs again, which is useless for me, as i already have that. So or some kind of fancy script that will check what upgrades player have, and spawn only those player dont have yet, or maybe borrow idea of shop from Guncaster?

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

PostPosted: Sat Nov 17, 2018 5:05 am
by Talon1024
The flares have enormous dynamic lights attached to them. And, on very detailed maps, such lights will turn the game into a slideshow when they move around on such maps within detail-rich areas.

A possible solution could be to make the flares stationary, so that they don't move around, and won't cause massive performance hits on detailed maps.

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

PostPosted: Sat Nov 17, 2018 9:21 am
by aaron03071991
You have a good point, yet im really surprised such old game like Doom can have such issues.

Like cmon, i run Doom from 2016 on my rig, almost everything maxed out, with stable 60 FPS (tho in 720p).

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

PostPosted: Sat Nov 17, 2018 4:29 pm
by john190
So yeah I plan on doing a tribute mod to Trailblazer.
Do you guys think that Pillowblaster is gonna be okay with that?

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

PostPosted: Sat Nov 17, 2018 9:31 pm
by aaron03071991
Depends what you exactly want to do, also, i would just ask him about his oppinion in priv message.
Sadly, i dont know how to code at all, i have few ideas, yet lack of skills needed to code anything prevents me from doing mods. I dont want spaghetti code like that one in brutal doom haha.

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

PostPosted: Sat Nov 17, 2018 10:25 pm
by Stock-Doom
Well, in my opinion, we should wait that Pillow fix those nasty bugs first, before doing anything.

The flare problem needs to be addressed, the FMG still have some animations to be fixed...

Also, he may have something new to introduce in a upcoming version soon.

For now on, I think he's busy with real-life stuff.

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

PostPosted: Sun Nov 18, 2018 7:57 am
by PillowBlaster
Stock-Doom wrote:Well, in my opinion, we should wait that Pillow fix those nasty bugs first, before doing anything.

The flare problem needs to be addressed, the FMG still have some animations to be fixed...

Also, he may have something new to introduce in a upcoming version soon.

For now on, I think he's busy with real-life stuff.


I am mostly busy concentrating on my other two mods now, given this one is I am mostly done with. Those weren't nasty bugs, mind you - fixed them pretty quick and they weren't really affecting gameplay. I don't feel like throwing out an update without testing things through, though. TB probably won't get anything in new content anymore, it's pretty jam-packed anyway and I have a problem with knowing when to stop.

aaron03071991 wrote:Also, Pillowblaster could think about something to make blueprints be less random. I mean, if i already have Riftbombs, but dont have Striploader, game can spawn Riftbombs again, which is useless for me, as i already have that. So or some kind of fancy script that will check what upgrades player have, and spawn only those player dont have yet, or maybe borrow idea of shop from Guncaster?


Making stuff spawn accordingly to player's inventory can end up a tad hard to do sensibly, especially with multiplayer involved. I added a junk bonus from dupes for that matter. If Zhs2 will have an idea about implementation, we'll see about it.

Shop was a huge pain in the ass in the long run, given how things were changing and it was not prepared for those changes. Then after throwing new shop in, with already established systems on everything that are, more often than not, not replaceable by any means... Not gonna do it again, at least not for any already existing project.

Talon1024 wrote:The flares have enormous dynamic lights attached to them. And, on very detailed maps, such lights will turn the game into a slideshow when they move around on such maps within detail-rich areas.

A possible solution could be to make the flares stationary, so that they don't move around, and won't cause massive performance hits on detailed maps.


I was wondering about that; I was pretty happy the size restriction was lifted so I could make them actually illuminate stuff, but I guess given the performance hit it causes, I'll tone it down.

john190 wrote:So yeah I plan on doing a tribute mod to Trailblazer.
Do you guys think that Pillowblaster is gonna be okay with that?


I usually am cool with things when people just ask me first and tell me what they're up to, yeah.

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

PostPosted: Sun Nov 18, 2018 5:02 pm
by aaron03071991
Shame you dont plan to add anything.
1 thing, would make it really awesome, 1 liners like in brutal doom, but in different style...
Lets say we get shotgun upgrade and then our badass says: "See this? This is my boomstick!" In this style
https://youtu.be/6A4-SVUHQYI?t=280
After killing huge enemy like cyberdeamon, or maybe after group of smaller ones, "F you!" in this style
https://youtu.be/0dofacvjRkc?t=55

Badass awesomeness 11/10