erni945 wrote:PillowBlaster wrote:Maintenance update. I know, artificial sweetener, considering the GC update is around the corner, but just to keep you fellas occupied in the meantime. If you'll report stuff right after I release this,I'll kill myself.Okay, it won't be that bad, I hope. Also edited the OP's link; the download is right below download image, rather than being the image itself, in case that image will go down.Spoiler: "changelog"
very good changes,when it comes to "inventory.undropabble" is it now possible to pass DUMP without losing the previously collected things?
DoomKrakken wrote:erni945 wrote:PillowBlaster wrote:Maintenance update. I know, artificial sweetener, considering the GC update is around the corner, but just to keep you fellas occupied in the meantime. If you'll report stuff right after I release this,I'll kill myself.Okay, it won't be that bad, I hope. Also edited the OP's link; the download is right below download image, rather than being the image itself, in case that image will go down.Spoiler: "changelog"
very good changes,when it comes to "inventory.undropabble" is it now possible to pass DUMP without losing the previously collected things?
It's not. DUMP doesn't use the ClearInventory command. It's a MAPINFO thing (ResetInventory), used in conjunction with another command from ACS. You'd have to modify them yourself (or better yet, ask me for the modified DUMP levels). PM me if you're interested.
Solaela wrote:If this has been asked I apoligize... But what are the two songs that play when the skullthrottle is being fired in game and you have that turned on?
Flesh-rends are being picked up regardless of ammo count in 1.4c.
- Fixed MeshArmorSpawner inheritance
It inherited from BodyArmor instead of RandomSpawner so it ended up becoming
another armor class instead of being replaced by a blue armor, hence you
couldn't see how much armor you had on your HUD.
- Fixed Skullthrottle and Nutcracker ammo counters in Hexen
Ammo count for ammo type 1 was displayed for all other IWADS except Hexen.
- Fixed upgraded colts ammo counters being displayed
Upgraded colts have infinite ammo, thus there is no need to display the ammo
counters.
- Added Spikebomb ammo counter to Hexen HUD
- Fixed Hexen Browning (Skullthrottle upgrade) being unable to fire without
ThrottleAmmo in the player's inventory
- Allowed players to receive full damage from their own explosive weapons, if
said explosives were reflected back at them.
- Added a console variable and a menu option (Available in "Blaze-it stuff"
option menu) to allow players to set the self-damage behaviour.
- Fixed Heretic inventory bar appearance (selectbo in wrong position)
This is done with a check for HereticCounter in the player's inventory in
SBARINFO.
- Fixed DM dual weapon spawners giving single weapons after player respawns.
This uses the TBMPWeaponGiver (ZScript), and makes Fleshrend_Dual and
Leadspitter_Dual inherit from it to ensure players always get dualies in DM.
Talon1024 wrote:Here's my fix pack for TB 1.4c:
- Code: Select all • Expand view
- Fixed MeshArmorSpawner inheritance
It inherited from BodyArmor instead of RandomSpawner so it ended up becoming
another armor class instead of being replaced by a blue armor, hence you
couldn't see how much armor you had on your HUD.
- Fixed Skullthrottle and Nutcracker ammo counters in Hexen
Ammo count for ammo type 1 was displayed for all other IWADS except Hexen.
- Fixed upgraded colts ammo counters being displayed
Upgraded colts have infinite ammo, thus there is no need to display the ammo
counters.
- Added Spikebomb ammo counter to Hexen HUD
- Fixed Hexen Browning (Skullthrottle upgrade) being unable to fire without
ThrottleAmmo in the player's inventory
- Allowed players to receive full damage from their own explosive weapons, if
said explosives were reflected back at them.
- Added a console variable and a menu option (Available in "Blaze-it stuff"
option menu) to allow players to set the self-damage behaviour.
- Fixed Heretic inventory bar appearance (selectbo in wrong position)
This is done with a check for HereticCounter in the player's inventory in
SBARINFO.
- Fixed DM dual weapon spawners giving single weapons after player respawns.
This uses the TBMPWeaponGiver (ZScript), and makes Fleshrend_Dual and
Leadspitter_Dual inherit from it to ensure players always get dualies in DM.
Also, inside the fix pack is diff.html, showing the side-by-side differences between files in TB 1.4c and my fixes.
Solaela wrote:Hey Pillow. I'm just curious since your last Guncaster vid said you were trying if I recall right... You gonna add Strife capability to Traiblazer here as well if it all works out well on Guncaster's end? I know there was a patch but dunno if it would still work with the updates you added.
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