PillowBlaster wrote:I need details. Just saying "oh something works funny" doesn't do the cut, cause I won't go through like thirty something upgrades without even knowing what to look for. Which upgrading method? Toolbelt or blueprints? If toolbelt, what weapon, and if blueprints - what blueprint?
Spoiler:
ACTOR InvulnerabilitySpawner : InvulsphereItem replaces InvulnerabilitySphere {}
m8f wrote:I like very much that Malcolm is smoking. Seriously. It fits so well. These tossed smoked cigarettes constantly remind you who the played character is. One suggestion: maybe decrease cigarette count when cigarette is tossed? I know, 80s action logic, but this could be an incentive to play faster and more aggressively.
m8f wrote:Sorry to bump again, but I have more notes:And thank you again for lots of hours of fun, PillowBlaster!
- Alchemist's Dream: description says "up to three", but currently I'm holding 17 Blastspheres, 2 Ammo Junkies, 2 Soul Spheres, and 2 Blazingspheres, and this is more than 3. Not complaining though
Maybe the description is not accurate.
Edit: now I understand. You can story any number of powerups, but no more than 3 of each kind. And Blastspheres are an exception, their limit is 25.- I like very much that Malcolm is smoking. Seriously. It fits so well. These tossed smoked cigarettes constantly remind you who the played character is. One suggestion: maybe decrease cigarette count when cigarette is tossed? I know, 80s action logic, but this could be an incentive to play faster and more aggressively.
- If someone finds The Trailblazer weapons too overpowered, CustomDoom may help. Just set PlayerOptions ->Weapon Damage Multiplier to 0.5.
- One thing I don't understand, or maybe I'm missing some game mechanics. What is the reason to put spare parts into weapon when there is not enough of spare parts to upgrade the weapon. Example: I can put 19 junk points into not-upgraded Sidekick. Why would I want to do that? I will just keep spare parts in common storage and spend them when I have enough. I can put not enough junk points into a weapon only by mistake. Maybe forbid doing this?
- About previous comments and spending junk points. I just checked the toolbelt, and it didn't allow me to spend points the second time on already upgraded weapons. But I somehow acquired the second Tricorne Shot Blueprint when Fleshrend already has third barrel. Also Fleshrend doesn't display "upgrade icon" like other weapons. Screenshot.
- Maybe it is just me, but I find Plankton's secret sound a bit out of place. It is funny, but I just cannot imagine Malcolm saying that.
Ryuhi wrote:The 3 item limit is for 3 of a particular sphere, so you can't have 4 Ammo Junkies for example. The exception is Blastsphere
Ryuhi wrote:As for the fleshrend, that is a legit double upgrade (one in normal upgrade, the second in the blueprint.) They stack, so if you have both, you technically have 4 barrels per gun. That said, you can't do the toolbelt upgrade twice to get the same effect.
Talon1024 wrote:Try "summon MacheteAmmo" instead
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