Hope you don't mind.

Jeimuzu73 wrote:JSYK, I'm writing a TVTropes page for this mod (and RO and GC later on): http://tvtropes.org/pmwiki/pmwiki.php/V ... railblazer
Hope you don't mind. :P
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https://forum.zdoom.org/viewtopic.php?f=43&t=47494&sid=**********
Jeimuzu73 wrote:JSYK, I'm writing a TVTropes page for this mod (and RO and GC later on): http://tvtropes.org/pmwiki/pmwiki.php/V ... railblazer
Hope you don't mind. :P
SNobleJr wrote:There's one idea I have based on some of my playthroughs: have you considered reworking the weapon-specific blueprints as second-stage tinker upgrades? The blueprint spawner drop table seems a bit diluted, and it can kind of leave the player at the mercy of the random number generator when it comes to getting specific upgrades. As an example, on my Resurgence playthrough, I didn't find a Skullthrottle Instaspin blueprint until the second-to-last map, and that WAD is not even all that stingy with backpacks. This change could give the player a bit more control over which upgrades they want to invest in, and leave a smaller, more predictable drop pool on backpacks for the more general upgrades.
DoomKrakken wrote:The Chrome Justice's shell ammo (not magazine capacity) also gets an ammo boost with the backpacks. Your "Dem Shells" capacity is always equivalent to 1/3 of the capacity for your standard shells.
And no, weapons do not get extra magazine capacity from picking up backpacks. Ammo capacity increases, but not magazine capacity.
TootsyBowl wrote:Aw cmon, Pillow already has a habit of putting shittons of particles into his mods. I don't need any more pressure on my potato pc.
TootsyBowl wrote:Dammit, I thought it would be some kind of sub-update given the new title.
Spoiler: