[Release] The Trailblazer - 1.5e

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Valherran
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Post by Valherran »

It would be great if you could shrink the projectile size of the Spike Bomb, this thing likes to catch on walls too easily.
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Nems
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Post by Nems »

New/Secret quit message is great. 12/10 update. <3
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DoomKrakken
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Post by DoomKrakken »

erni945 wrote:
PillowBlaster wrote:Maintenance update. I know, artificial sweetener, considering the GC update is around the corner, but just to keep you fellas occupied in the meantime. If you'll report stuff right after I release this, I'll kill myself. Okay, it won't be that bad, I hope. Also edited the OP's link; the download is right below download image, rather than being the image itself, in case that image will go down.
Spoiler: changelog
very good changes :) ,when it comes to "inventory.undropabble" is it now possible to pass DUMP without losing the previously collected things?
It's not. DUMP doesn't use the ClearInventory command. It's a MAPINFO thing (ResetInventory), used in conjunction with another command from ACS. You'd have to modify them yourself (or better yet, ask me for the modified DUMP levels ;) ). PM me if you're interested.
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Post by erni945 »

DoomKrakken wrote:
erni945 wrote:
PillowBlaster wrote:Maintenance update. I know, artificial sweetener, considering the GC update is around the corner, but just to keep you fellas occupied in the meantime. If you'll report stuff right after I release this, I'll kill myself. Okay, it won't be that bad, I hope. Also edited the OP's link; the download is right below download image, rather than being the image itself, in case that image will go down.
Spoiler: changelog
very good changes :) ,when it comes to "inventory.undropabble" is it now possible to pass DUMP without losing the previously collected things?
It's not. DUMP doesn't use the ClearInventory command. It's a MAPINFO thing (ResetInventory), used in conjunction with another command from ACS. You'd have to modify them yourself (or better yet, ask me for the modified DUMP levels ;) ). PM me if you're interested.
Thanks, I have already sent you a message :wink:
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insightguy
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Post by insightguy »

Might be a bug but the sidekick does not autoreload when the autoreload cvar is on.
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Post by Solaela »

If this has been asked I apoligize... But what are the two songs that play when the skullthrottle is being fired in game and you have that turned on?
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Post by m8f »

Solaela wrote:If this has been asked I apoligize... But what are the two songs that play when the skullthrottle is being fired in game and you have that turned on?
Airborne - It ain't over till it's over (two parts of one song)
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4thcharacter
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Post by 4thcharacter »

All Guns Blazing by Judas Priest would be another good song to be played when Skullthrottle is firing.
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Post by john190 »

I see that you have given monsters a chance to spawn a bunch of syringes on kill.
Nice preview for the guncaster 3.0 update.
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Valherran
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Post by Valherran »

Flesh-rends are being picked up regardless of ammo count in 1.4c.
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Post by Talon1024 »

Flesh-rends are being picked up regardless of ammo count in 1.4c.
Fleshrends dropped by shotgunners give both shells and "Dem shells".
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Post by Talon1024 »

Here's my fix pack for TB 1.4c:

Code: Select all

- Fixed MeshArmorSpawner inheritance
  It inherited from BodyArmor instead of RandomSpawner so it ended up becoming
  another armor class instead of being replaced by a blue armor, hence you
  couldn't see how much armor you had on your HUD.
- Fixed Skullthrottle and Nutcracker ammo counters in Hexen
  Ammo count for ammo type 1 was displayed for all other IWADS except Hexen.
- Fixed upgraded colts ammo counters being displayed
  Upgraded colts have infinite ammo, thus there is no need to display the ammo
  counters.
- Added Spikebomb ammo counter to Hexen HUD
- Fixed Hexen Browning (Skullthrottle upgrade) being unable to fire without
  ThrottleAmmo in the player's inventory
- Allowed players to receive full damage from their own explosive weapons, if
  said explosives were reflected back at them.
- Added a console variable and a menu option (Available in "Blaze-it stuff"
  option menu) to allow players to set the self-damage behaviour.
- Fixed Heretic inventory bar appearance (selectbo in wrong position)
  This is done with a check for HereticCounter in the player's inventory in
  SBARINFO.
- Fixed DM dual weapon spawners giving single weapons after player respawns.
  This uses the TBMPWeaponGiver (ZScript), and makes Fleshrend_Dual and 
  Leadspitter_Dual inherit from it to ensure players always get dualies in DM.
Also, inside the fix pack is diff.html, showing the side-by-side differences between files in TB 1.4c and my fixes.
AvzinElkein
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Post by AvzinElkein »

Talon1024 wrote:Here's my fix pack for TB 1.4c:

Code: Select all

- Fixed MeshArmorSpawner inheritance
  It inherited from BodyArmor instead of RandomSpawner so it ended up becoming
  another armor class instead of being replaced by a blue armor, hence you
  couldn't see how much armor you had on your HUD.
- Fixed Skullthrottle and Nutcracker ammo counters in Hexen
  Ammo count for ammo type 1 was displayed for all other IWADS except Hexen.
- Fixed upgraded colts ammo counters being displayed
  Upgraded colts have infinite ammo, thus there is no need to display the ammo
  counters.
- Added Spikebomb ammo counter to Hexen HUD
- Fixed Hexen Browning (Skullthrottle upgrade) being unable to fire without
  ThrottleAmmo in the player's inventory
- Allowed players to receive full damage from their own explosive weapons, if
  said explosives were reflected back at them.
- Added a console variable and a menu option (Available in "Blaze-it stuff"
  option menu) to allow players to set the self-damage behaviour.
- Fixed Heretic inventory bar appearance (selectbo in wrong position)
  This is done with a check for HereticCounter in the player's inventory in
  SBARINFO.
- Fixed DM dual weapon spawners giving single weapons after player respawns.
  This uses the TBMPWeaponGiver (ZScript), and makes Fleshrend_Dual and 
  Leadspitter_Dual inherit from it to ensure players always get dualies in DM.
Also, inside the fix pack is diff.html, showing the side-by-side differences between files in TB 1.4c and my fixes.
I hope PillowBlaster doesn't mind.
Solaela
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Post by Solaela »

Hey Pillow. I'm just curious since your last Guncaster vid said you were trying if I recall right... You gonna add Strife capability to Traiblazer here as well if it all works out well on Guncaster's end? I know there was a patch but dunno if it would still work with the updates you added.
erni945
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Post by erni945 »

Solaela wrote:Hey Pillow. I'm just curious since your last Guncaster vid said you were trying if I recall right... You gonna add Strife capability to Traiblazer here as well if it all works out well on Guncaster's end? I know there was a patch but dunno if it would still work with the updates you added.
From what I remember the pillow wrote in the main post that we should rather forget about the support for strife, but it's a pity because I think the trailblazer is asking for support for it and I hope that someday change the mind
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