[Release] The Trailblazer - 1.5e
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan
ok i think i figured it out..apparently what i thought was the latest GZDoom was not the actual latest, i downloaded 2.2.0 and now it works.
however, i have other problems.
it doesnt show the counter for how much spare parts you have anymore.
i tried messing with all the options under HUD including the hud scale slider, nothing, it just wont appear anymore.
i have no idea what to do.
i dont know if its GZDoom's settings fault or the mod's fault.
however, i have other problems.
it doesnt show the counter for how much spare parts you have anymore.
i tried messing with all the options under HUD including the hud scale slider, nothing, it just wont appear anymore.
i have no idea what to do.
i dont know if its GZDoom's settings fault or the mod's fault.
- wildweasel
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Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan
What about Screen Size? You might need to reduce that by 1 notch in order to see all the stats.
Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan
you are right..it was the screen size..for some reason i completely forgot about that setting.wildweasel wrote:What about Screen Size? You might need to reduce that by 1 notch in order to see all the stats.
anyway now it works, it shows the crafting parts, but also shows a counter of how many cig packets i have picked up.
whats the deal with that?
am i supposed to smoke them or something?
Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan
"Malcolm's bread and butter is blazing - by all means. If he scores a hundred worth of nicotine points, a random powerup boost from a pool of three available is bestowed upon him, and the nicotine pool gets a reset. Other than cigs, Blazingspheres/Cigspheres and box of cubans gives him a hefty boost of nicotine points."
- Cryomundus
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Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan
Apparently in the new gzdoom stable hud_scale no longer works, and to actually scale the hud proper you need to use uiscale, which kinda screws with the placement of things like the thing that shows how much scrap you have and some other things. I'd post a screenshot of what it looks like, but I'm at work, so I won't have access to it till 11:30 pm or so.
- DoomKrakken
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Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan
Maybe consider upgrading to one of the newer SVN builds?
Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan
Greetings good sir i was wondering was there custom messages made when making this compatible for hexen cus i keep on getting an error
"unknown text lump clus1msg"
Would this be a coding error or is hexen just having a hissyfit.
"unknown text lump clus1msg"
Would this be a coding error or is hexen just having a hissyfit.
- wildweasel
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Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan
Your Hexen.wad may be out of date. The version 1.1 IWAD contains the cluster text as plain text lumps, as opposed to being hard coded in the 1.0 release. There should be a patch for it somewhere on /idgames.
- Nems
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Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan
http://www.doomworld.com/classicdoom/info/patches.phpwildweasel wrote:Your Hexen.wad may be out of date. The version 1.1 IWAD contains the cluster text as plain text lumps, as opposed to being hard coded in the 1.0 release. There should be a patch for it somewhere on /idgames.
I'm really loving this new update. The nicotine rush thing is great as is the new blueprints. Love the auto-loader blueprint for Auto-Justice. C:
Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan
Any chance for a Railgun mutator, Pillowblaster? I know that Nutcracker is far more fabulous, but I would like to try a lighter version of it
Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan
What?! I only have found the Bitchmaker's autoloader blueprint. I need to play this mod some more.Nems wrote: I'm really loving this new update. The nicotine rush thing is great as is the new blueprints. Love the auto-loader blueprint for Auto-Justice. C:
- Carbine Dioxide
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Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan
Someday BM Blueprint, we will meet and explode together forever (Meaning, I have yet to find that awesome BM Blueprint).
Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan
not sure if this has been pointed out yet, but if you throw the macheterang and go through to the next level before you get it back, its lost forever.
so don't do that.
so don't do that.
- Spaceman333
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Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan
lol, I'm imagining a macheterang landing on the floor, with : ( face, forever abandoned.adun87 wrote:not sure if this has been pointed out yet, but if you throw the macheterang and go through to the next level before you get it back, its lost forever.
so don't do that.
Re: [Release] The Trailblazer - 1.4, Welcome to Explodistan
i wonder when will amv2k9 give us the dual machetes he showed ages ago